Space Ranger Gold Posted July 23, 2010 Report Share Posted July 23, 2010 The Elder Dragons are actually a tribute to the new game "Monster Hunter Tri" which is AWESOME. Since they are a tribute, they all have names of monsters from the series. They are also based on monsters from a series a friend and I are writing. IMG Credit goes to Kaijusamurai of Deviantart. I did edit in the backgrounds so they wouldn't be just white. Elder Dragons are split into 2 catagories: Prime Elder Dragons and Dos Deus Elder Dragons -Prime Elder Dragons are Elder Dragons who only control the power of 1 element (Attribute). Their effects are also relatively simple.Dos Deus Elder Dragons, which means "Two God" Elder Dragons, are monsters who control two elements (Attributes). The Ultimate Elder Dragon is a dragon who has the potential power to control all elements (Attributes). [spoiler=Prime Elder Dragons] [spoiler=Duos Deus Elder Dragons] [spoiler=Ultimate Elder Dragon] [spoiler=Monster Effects]Elder Dragon - Kirin: This monster cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand by removing 3 LIGHT monsters from your hand or Graveyard from play. As long as you control this card, you cannot control any other monsters. This card cannot be destroyed by Spell or Trap cards. As long as this card is on the Field, your opponent must play with their hand revealed. Once per turn, you can call 1 type of card (Monster, Spell or Trap). Your opponent must then discard all cards in their hand with the declared type. Elder Dragon - Agnaktor: This monster cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand by removing 3 FIRE monsters from your hand or Graveyard from play. As long as you control this card, you cannot control any other monsters. This card cannot be destroyed by Spell or Trap cards. Once per turn, you can pay 1000 Life Points to increase this card’s ATK by 1000 until the End Phase. When this card destroys an opponent’s monster as a result of Battle, inflict 1000 points of damage to your opponent. Elder Dragon - Lunastra: This monster cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand by removing 3 LIGHT and DARK monsters from your hand or Graveyard from play. As long as you control this card, you cannot control any other monsters. This card cannot be destroyed by Spell or Trap cards. Once per turn, you can pay 800 Life Points to select up to 3 cards in your opponent’s hand and send them to the bottom of their Deck. As long as this card is on the field, your opponent must show you all cards before they are placed face-down on the field. Elder Dragon - Barboros: This monster cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand by removing 3 EARTH and WIND monsters from your hand or Graveyard from play. As long as you control this card, you cannot control any other monsters. This card cannot be destroyed by Spell or Trap cards. When this monster declares an attack, increase this card’s ATK for every card on the field x500. This card can attack your opponent directly. As long as this card is on the Field, your opponent cannot activate Spell or Trap Cards during the Battle Phase. Elder Dragon - Lagiacrus: This monster cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand by removing 3 WATER and LIGHT monsters from your hand or Graveyard from play. As long as you control this card, you cannot control any other monsters. This card cannot be destroyed by Spell or Trap cards. Once per turn, you can discard 1 monster from your hand. If you do, neither you nor your opponent can activate Spell or Trap cards for the remainder of the turn. When this card destroys a monster as a result of Battle, your opponent must discard the top cards of their Deck equal to the destroyed monster’s level. Elder Dragon - Uragann: This monster cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand by removing 3 FIRE and EARTH monsters from your hand or Graveyard from play. As long as you control this card, you cannot control any other monsters. This card cannot be destroyed by Spell or Trap cards. Once per turn, you can change all face-up Attack Position monsters on the field to Defense Position, and all Defense Position monsters on the Field to Attack Positions (Flip effects are not affected at this time). As long as this card is face-up on the Field, whenever a monster is changed from Defense Position to Attack Position, that monster is destroyed. Rate/Hate (But be nice about it)/What ever you wantP.S. - Please post which one you think is the most Powerful (OP'd). I personally think Kirin is due to him being used with "Lightsworns". Link to comment Share on other sites More sharing options...
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