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Elder Dragons! A tribute to my favorite Wii game (13/13)


Which Elder Dragon is the most "Powerful/OP'D"  

5 members have voted

  1. 1. Which Elder Dragon is the most "Powerful/OP'D"

    • Lao Shan Lung
      0
    • Ceadeus
      0
    • Gigginox
      0
    • Fatalis
      0
    • Kirin
      0
    • Agnaktor
      1
    • Iviljho
      0
    • Jhen Mohran
      0
    • Lunastra
      0
    • Barboros
      1
    • Lagiacrus
      1
    • Uragann
      0
    • Alatreon
      4


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These cards a tribute to my favorite Wii game if you couldn't tell by the title. Though called Dragons they are actually dinosaurs.

 

Image Credit goes to Kaijusamurai of deviant art.

 

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[spoiler=Monster Lore]

Lao Shan Lung - This monster cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand by removing 3 EARTH monsters from your hand or Graveyard from play. As long as you control this card, you cannot control any other monsters. This card cannot be destroyed by Spell or Trap cards. Once per turn, you can destroy all monsters your opponent controls.

 

Ceadeus - This monster cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand removing 3 WATER monsters from your hand or Graveyard from play. As long as you control this card, you cannot control any other monsters. This card cannot be destroyed by Spell or Trap cards. Once per turn, you can return all Spell & Trap cards on the field to the respective player's hand.

 

Gigginox - This monster cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand by removing 3 WIND monsters from your hand or Graveyard from play. As long as you control this card, you cannot control any other monsters. This card cannot be destroyed by Spell or Trap cards. This card can attack your opponent directly.

 

Fatalis - This monster cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand by removing 3 DARK monsters from your hand or Graveyard from play. As long as you control this card, you cannot control any other monsters. This card cannot be destroyed by Spell or Trap cards. Once per turn, you can destroy all face-down cards on the field.

 

Kirin - This monster cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand by removing 3 LIGHT monsters from your hand or Graveyard from play. As long as you control this card, you cannot control any other monsters. This card cannot be destroyed by Spell or Trap cards. As long as this card is on the Field, your opponent must play with their hand revealed. Once per turn, you can call 1 type of card (Monster, Spell or Trap). Your opponent must then discard all cards in their hand with the declared type.

 

Agnaktor - This monster cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand by removing 3 FIRE monsters from your hand or Graveyard from play. As long as you control this card, you cannot control any other monsters. This card cannot be destroyed by Spell or Trap cards. Once per turn, you can pay 1000 Life Points to increase this card’s ATK by 1000 until the End Phase. When this card destroys an opponent’s monster as a result of Battle, inflict 1000 points of damage to your opponent.

 

Iviljho - This monster cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand by removing 3 DARK and FIRE monsters from your hand or Graveyard from play. As long as you control this card, you cannot control any other monsters. This card cannot be destroyed by Spell or Trap cards. Once per turn, you can destroy all face-down monsters your opponent controls and inflict 1000 Points of damage to your opponent.

 

Jhen Mohran - This monster cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand by removing 3 WIND and WATER monsters from your hand or Graveyard from play. As long as you control this card, you cannot control any other monsters. This card cannot be destroyed by Spell or Trap cards. When this card destroys an opponent’s monster as a result of Battle, destroy all other cards they control.

 

Lunastra - This monster cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand by removing 3 LIGHT and DARK monsters from your hand or Graveyard from play. As long as you control this card, you cannot control any other monsters. This card cannot be destroyed by Spell or Trap cards. Once per turn, you can pay 800 Life Points to select up to 3 cards in your opponent’s hand and send them to the bottom of their Deck. As long as this card is on the field, your opponent must show you all cards before they are placed face-down on the field.

 

Barboros - This monster cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand by removing 3 EARTH and WIND monsters from your hand or Graveyard from play. As long as you control this card, you cannot control any other monsters. This card cannot be destroyed by Spell or Trap cards. When this monster declares an attack, increase this card’s ATK for every card on the field x500. This card can attack your opponent directly. As long as this card is on the Field, your opponent cannot activate Spell or Trap Cards during the Battle Phase.

 

Lagiacrus - This monster cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand by removing 3 WATER and LIGHT monsters from your hand or Graveyard from play. As long as you control this card, you cannot control any other monsters. This card cannot be destroyed by Spell or Trap cards. Once per turn, you can discard 1 monster from your hand. If you do, neither you nor your opponent can activate Spell or Trap cards for the remainder of the turn. When this card destroys a monster as a result of Battle, your opponent must discard the top cards of their Deck equal to the destroyed monster’s level.

 

Uragann - This monster cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand by removing 3 FIRE and EARTH monsters from your hand or Graveyard from play. As long as you control this card, you cannot control any other monsters. This card cannot be destroyed by Spell or Trap cards. Once per turn, you can change all face-up Attack Position monsters on the field to Defense Position, and all Defense Position monsters on the Field to Attack Positions (Flip effects are not affected at this time). As long as this card is face-up on the Field, whenever a monster is changed from Defense Position to Attack Position, that monster is destroyed.

 

Alatreon - This monster cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand by removing all monsters in your Graveyard from play. As long as you control this card, you cannot control any other monsters. This card cannot be destroyed by Spell or Trap cards. This card’s Attribute is also treated as LIGHT, FIRE, WATER, WIND, and EARTH. This card’s original ATK and DEF are equal to the number of cards removed from play by this effect x1000. Once per turn, you can pay half of your Life Points to destroy all cards on the field other than this card.

(The colors are only there to tell the effects apart. I wasn't trying to be cool)

 

 

 

P.S. - If you want a free rep, PM me what game the monsters' names derive from.

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