Card Board Box Posted July 24, 2010 Report Share Posted July 24, 2010 I just made this card, so there's going to be problems with it. I will change the picture and name of the card later. and tell me anything you see wrong with the card. :3 Lore:While this card is on the field, all Monster Cards are switched face-down (Flip Effects cannot be activated) and all Spell and Trap Cards are switched face-up. If a Monster Card has 1 BackFlip Counter (max. 1) it is unaffected by this card.In your or your opponents Battle Phase, you may attack with face-down cards. If you do, both monsters are switched face-up, the monster that attacks gets 1 BackFlip Counter (max. 1), if the monster that was attacked is not destroyed by battle, it is switched face-down without a BackFlip Counter.When this card is destroyed, all face-down cards are switched face-up and all Spell or Trap Cards are switched face-down. Link to comment Share on other sites More sharing options...
XIII THE BRUTE Posted July 24, 2010 Report Share Posted July 24, 2010 Jibberish complete jibberish, I understood nothing Link to comment Share on other sites More sharing options...
Kato_Zenamara Posted July 25, 2010 Report Share Posted July 25, 2010 I get it, and I like the idea, but there are some holes in it. When cards are face down, there are no Attack and Defense positions, so which stat would be used? Also, some OCG errors. Like, you should take out the part about flip effects and just put cards cannot be fliped face-up. You should re-add the flip effects part saying that flip effects are not activated during a battle. Link to comment Share on other sites More sharing options...
.:Sasuke Uchiha:. Posted July 25, 2010 Report Share Posted July 25, 2010 its alright Link to comment Share on other sites More sharing options...
ss2phil Posted July 25, 2010 Report Share Posted July 25, 2010 Yeah good idea! But like that other guy said work on the OCG!The rest is good Link to comment Share on other sites More sharing options...
Card Board Box Posted July 25, 2010 Author Report Share Posted July 25, 2010 I get it' date=' and I like the idea, but there are some holes in it. When cards are face down, there are no Attack and Defense positions, so which stat would be used? Also, some OCG errors. Like, you should take out the part about flip effects and just put cards cannot be fliped face-up. You should re-add the flip effects part saying that flip effects are not activated during a battle.[/quote'] Yeah, having no face-down attack position is going to have problems, maybe switch them BOTH to face-up ATK position when they're fighting. And the monsters are switched to face-down DEF position. its alright Thanks. Yeah good idea! But like that other guy said work on the OCG!The rest is good I do believe the OCG is fine (there maybe a few errors)' date=' but the card it self will be hard to make and actually not be "broken". [/color'] Link to comment Share on other sites More sharing options...
Donvermicelli Posted July 29, 2010 Report Share Posted July 29, 2010 I get it, and I like the idea, but there are some holes in it. When cards are face down, there are no Attack and Defense positions, so which stat would be used? Also, some OCG errors. Like, you should take out the part about flip effects and just put cards cannot be fliped face-up. You should re-add the flip effects part saying that flip effects are not activated during a battle. There are even in the original TCG, remember the card Darkness Approaches? It changes the battle position of one card to face-down attack position. Link to comment Share on other sites More sharing options...
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