♥Łövëły-Ċħän♥ Posted July 29, 2010 Report Share Posted July 29, 2010 Hope you enjoy! Each time a face-up Attack Position Effect monster activates it's effect, that monster is switched to Defense Position immediately after the effect is resolved or negated. Each time a card(s) is sent directly from a player's Deck to their Graveyard, add them to the bottom of the Deck during the turn player's End Phase. During each player's Standby Phase, both player's shuffle their Decks. 1 Warrior-Type Tuner + 1 or more EARTH non-Tuner monster(s)This card is unaffected by Spell and Trap Cards you control. Each time your opponent sets a card, you can send the top 2 cards from your Deck to the Graveyard to destroy it. Each time a face-up monster your opponent controls switches Battle Positions, destroy it with this card's effect. Other monsters you control cannot attack the same turn this effect was activated. While this card is face-up on the field, if your opponent would activate a card effect from their hand, you can send the top 3 cards of your Deck to the Graveyard to negate the card effect and return it to the top of your opponent's Deck. When this face-up card is switched to Defense Position by a card effect, switch this card to Attack Position. When this card is switched to Attack Position by it's own effect, you can send up to 2 cards from your opponent's hand to the Graveyard and inflict 400 damage to your opponent for each card sent. Add these cards to a Deck built around Spider cards. Also add Spider Web field spell card as well as Stumbling. Staples would be needed to keep this combo locked, add Divine Wrath, Mystical Space Typhoon, Giant Trunade, Dark Bribe, and a few other cards. [spoiler=Hardcore Combo]First turn hand crush:Play Stumbling, Coward's Retreat, and Spider Web. Summon RainDance Swordsman. He will be switched to DEF where his effect will take place, he will be switched to ATK then his next effect will activate taking 2 cards from opp and dealing 800 Damage. Then Coward's Retreat hits him, switching him to DEF where his effect cycle will take place again. Then again Coward's will activate and so will RainDance. This will continue until your opponent's hand is gone. All this in your first turn. yay :D!!! <(^^)> Hug if ya Love! Link to comment Share on other sites More sharing options...
Nightmare Moon Posted July 29, 2010 Report Share Posted July 29, 2010 Awesome cards, ♥Łövëły Ċ.Ċ♥. 10/10 and perfect for Spider support. ^^ Link to comment Share on other sites More sharing options...
.Leo Posted July 29, 2010 Report Share Posted July 29, 2010 Spiders would love this so much. Cowards Retreat is a great OTK stopper. Declaration is absolutely wonderful. Makes Lightsworns pretty much worthless. I don't like Dragin as a Level 4. Level 5 or 6 seems good for me. Neglection is pretty good tbh. Stops Battle Fader and such, but promotes OTKing... RainDance is pretty epic. Nice little burn touch. All in all, you made Spiders a pretty interesting deck <(^^)>. LeoMence Rate:-9/10 Link to comment Share on other sites More sharing options...
♥Łövëły-Ċħän♥ Posted July 29, 2010 Author Report Share Posted July 29, 2010 ^^ Thanks!! I've had these cards written down for months I just needed the right pics ^^ Their original names were: Coward's Retreat ---> Coward's RetreatDragin Ninja ---> Skittish Ninja (Changed the name cause I couldn't find any pics that looked like a skittish ninja)Declaration of the Fiend King ---> Emperor's Declaration Pestilence Neglection ---> Spell Book of Neglection (Changed the name cause I couldn't find a good book pic)RainDance Swordsman ---> Bamboo Slasher (Changed the name cause I was gonna use the pic from Dragin Ninja for this but I figured I could just use this other pic) :D!!! Yay! Leo commented!! lol thanks ^^. I made Dragin lvl 4 cause I had originally made it's desired tuner Jutte Fighter for it's effect, and just a small tuner, but :3 I'll see what others say before changing it ^^ Thanks again both :D Link to comment Share on other sites More sharing options...
CNo.101 S.H. Death Knight Posted July 29, 2010 Report Share Posted July 29, 2010 very good combo and it's perfect actually, but there a combo that can trap the duel with this combo even if you add those staple., book of moons, Enemy controller and Des wombat. just 3 cards then the duel is trapped, so both player will lose. because RainDance Sowrdman will cause an infinity loop aand normally it will deal 400 damage every time but with Des wombat the damage is negate, but his effect isn't a trigger effect so he safe from the coward retreat so all your swordman will be doing is just switch position endlessly and that cuase the game a draw. so Des Wombat is a must avoid. Link to comment Share on other sites More sharing options...
♥Łövëły-Ċħän♥ Posted July 29, 2010 Author Report Share Posted July 29, 2010 D: omg! You're right!.... D.D Trap Hole :D or Smashing Ground :3 Link to comment Share on other sites More sharing options...
CNo.101 S.H. Death Knight Posted July 31, 2010 Report Share Posted July 31, 2010 D: omg! You're right!.... D.D Trap Hole :D or Smashing Ground :3 no only trap cards that can be play on your opponent's turn because once that combo come into play, you won't have another turn again. so only trap cards can be done. Link to comment Share on other sites More sharing options...
Archwing Posted July 31, 2010 Report Share Posted July 31, 2010 Hmm i like them...I cant think of a good comment so heres a rainbow prinnyEnjoy it- Now on to my rating 9/10 Link to comment Share on other sites More sharing options...
♥Łövëły-Ċħän♥ Posted July 31, 2010 Author Report Share Posted July 31, 2010 Lol thanks Archwing ^^ And I suppose I'll stick with DD Trap Hole and book of moon Link to comment Share on other sites More sharing options...
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