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Oh, God... not more pirate sets! (Input and/or opinions appreciated)


Dandelo

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Yes, I know... another pirate set; and yes, using the same pictures. I'm taking a different approach, though. It's based off of The Six Samurai, kind of. The "Piranas" are an all-girl pirate crew with pretty simple effects that focus on inflicting Piercing Damage (During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent) to get their effects out. They acquire the Piercing Damage through their Captain, which can be treated as a Field Spell Card. They also have the ability to be sent to the top of your Deck when in the Graveyard, if you have 2 or more "Piranas" out. Have at them.

 

(Thought one vanilla was appropriate.)

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(The idea is to equip this card to the vanilla.)

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Once per turn, during your Main Phase, if you control this card on the field, you can equip it to a monster you control, OR unequip it to Special Summon this card in face-up Defense Position. When equipped to a monster by this card's effect, once per turn, that monster cannot be destroyed by battle. If the equipped monster inflicts damage to your opponent through Piercing Damage, double the damage inflicted. (A monster can only be equipped with 1 Union monster at a time. If the equipped monster would be destroyed, destroy this card instead.) If this card would be destroyed while equipped to a "Piranas" monster, you can send it to the top of your Deck instead.

 

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If this card is in your Graveyard, and you control at least 2 "Piranas" monsters, you can send this card to top of your Deck during your End Phase. This card can attack twice during the same Battle Phase. If this card destroys a monster your opponent controls with its first attack, you can switch the Battle Position of 1 face-up Attack Position monster your opponent controls to face-up Defense Position. If this card inflicts damage to your opponent through Piercing Damage, destroy 1 Spell or Trap Card on the field.

 

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If this card is in your Graveyard, and you control at least 2 "Piranas" monsters, you can send this card to top of your Deck during your End Phase. While this card remains face-up on the field, once per turn, if your opponent Special Summons a monster, it is switched to face-up Defense Position. If this card inflicts damage to your opponent through Piercing Damage, your opponent skips their next Draw Phase. Your opponent can discard 1 card to negate this effect.

 

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If this card is in your Graveyard, and you control at least 2 "Piranas" monsters, you can send this card to top of your Deck during your End Phase. If this card inflicts damage to your opponent through Piercing Damage, draw 1 card.

 

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You can control only 1 "Piranas - Captain Callahan" monster. If you control a face-up "Piranas" monster, you can Special Summon this card from your hand. Once per turn, you can place this card in the Field Card Zone or Special Summon this card in face-up Attack Position. While in the Field Card Zone, this card is treated as a Field Spell Card, and cannot declare an attack or be attacked. While treated as a Field Spell Card, all face-up "Piranas" you control gain 300 ATK and inflict Piercing Damage. When this card is not treated as a Field Spell Card, once per turn, if you control another "Piranas" monster, you can send 1 "Piranas" monster in your Deck to the Graveyard to send 1 face-up monster your opponent controls whose Level is equal to or lower than the "Piranas" monster's Level to the top of his/her Deck. This card cannot declare an attack the turn this effect is activated. If this card is destroyed while treated as a Field Spell Card, you can send it to the top of your Deck during your End Phase.

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