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Shallow Grave


tepac007

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It's creative, but I would like to start off by noting that this card's name has already been taken.

 

Moving forward from that, I think your effect should read something like this:

"If the controller of this card would have their Life Points reduced to 0 by battle or effect damage, negate the damage and reduce the Life Points of this card's controller to 100. If this card's controller would lose the Duel because of a card effect, that card's effect is negated while this card is face-up on the field. During your 5th End Phase after this card is activated, remove this card from play."

Now, I'd like to note that I added in a few things to make it usable:

 

- Damage sends you to 100, not 0, so after this card goes away, you're still kill-able.

- Card effects that win the game are negated while you control this, but they'll still activate the moment this leaves.

- This is the big one: the card RFP's itself at the end of 5 turns. That way, it's harder to access, and it stops its reuse.

 

All that being said, this card is still broken. It needs to be balanced more. Really, I should have left out the portion about stopping Duel-winning effects. That, and this should only last 3 turns, at most, because most games only last 5 turns or so anyway, if even that. You should think about ways to balance it out so it's more fair.

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