tepac007 Posted July 30, 2010 Report Share Posted July 30, 2010 Hope you like it.I got the idea from DOTA. Link to comment Share on other sites More sharing options...
LiAM Posted July 30, 2010 Report Share Posted July 30, 2010 Very Overpowered. Also from what I did read, some of it was confusing. The last part of the effect baffled me. Link to comment Share on other sites More sharing options...
Wattking Posted July 30, 2010 Report Share Posted July 30, 2010 There already is a Shallow Grave card Link to comment Share on other sites More sharing options...
tepac007 Posted July 30, 2010 Author Report Share Posted July 30, 2010 Very Overpowered. Also from what I did read, some of it was confusing. The last part of the effect baffled me. Yes the card seams overpowered but it gives you a last chase to draw out some cards to help you survive. Link to comment Share on other sites More sharing options...
♥Łövëły-Ċħän♥ Posted July 30, 2010 Report Share Posted July 30, 2010 Yes the card seams overpowered but it gives you a last chase to draw out some cards to help you survive. Which makes Liam's statement more accurate Link to comment Share on other sites More sharing options...
touzaikokon Posted July 30, 2010 Report Share Posted July 30, 2010 It's creative, but I would like to start off by noting that this card's name has already been taken. Moving forward from that, I think your effect should read something like this:"If the controller of this card would have their Life Points reduced to 0 by battle or effect damage, negate the damage and reduce the Life Points of this card's controller to 100. If this card's controller would lose the Duel because of a card effect, that card's effect is negated while this card is face-up on the field. During your 5th End Phase after this card is activated, remove this card from play."Now, I'd like to note that I added in a few things to make it usable: - Damage sends you to 100, not 0, so after this card goes away, you're still kill-able.- Card effects that win the game are negated while you control this, but they'll still activate the moment this leaves.- This is the big one: the card RFP's itself at the end of 5 turns. That way, it's harder to access, and it stops its reuse. All that being said, this card is still broken. It needs to be balanced more. Really, I should have left out the portion about stopping Duel-winning effects. That, and this should only last 3 turns, at most, because most games only last 5 turns or so anyway, if even that. You should think about ways to balance it out so it's more fair. Link to comment Share on other sites More sharing options...
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