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Holy crap simi-Original card


Father Wolf

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1193.jpg

 

1 Tuner in Monster Zone 2 + 1 non-Tuner monster in Monster Zone 4

Once per turn, this card can move to an adjacent unoccupied Monster Card Zone. This card gains the appropriate Effect based on its Monster Card Zone:

1: This card can attack twice.

2: This card is treated as a Tuner monster.

3: Once per turn, draw 1 card and discard 1 card.

4: This card cannot be destroyed by battle.

5: This card cannot be destroyed by card effects.

 

 

it might be a little OP but i can see a lot of people miss playing this.

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it might be a little OP

Gee, you think? >.>

 

First of all, with its stats, it really should be Level 7-9 -- Goyo Guardian has 2800 ATK because it only has 1000 DEF. Secondly and much more importantly, any of those effects alone would make it completely broken (Attack directly, my monster... twice... with 2700 ATK on a Level 6 monster with good DEF). Free draw, double attack, effect immunity... mmyeah. Add a con to each effect and you'll be fine for balance, though. Oh, and the name is crap. Not simi-Original at all; just bland and unrelated to the effect of "moving" or "teleporting" or "controlling zones." But that's just the name; the piece as a whole is pretty good, and it's an interesting idea.

 

I'll be honest, what drew me here was the word "simi." >.>

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Just silly. Would be @0. Makes DSF look laughable. 5400 damage? Why not. Invincible from whatever you feel like that turn? Why not. Go through your Deck quicker? Why not. Gets all that insane Fairy support like Athena and Superbia that make this hit even more often? Hey, we've broke it already, why not?.

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The whole moving to different card zones is something I wish YGO would continue. Synchro capabilities are unique, since the monsters have to be in a certain monster card zone and equal the level of this card. I like how it's a mini Senet Switch effect for itself, which it can use to it's benefit, depending on the effect you would want to use. First effect is decent, with a 2700 beater can run over monsters quite easily. Second effect is better, making it a Level 6 Synchro tuner, which is pretty high. Third effect is for simple draw power and discarding power, which reminded me of Fables. 4th and 5th effects protect it from battle or by card effects, but I would most likely would want to use the 5th effect mainly because as a 2700 beater, only Goyo Guardian and a few level 8 or 9 synchros can run this over. Overall, it is unique, and can help in a lot of situations. But your correct how it's a little, OP'd, since it lacks a few drawbacks where it might need it. 9.9/10

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