ЯчυКδ ңґεηđдϊ Posted July 30, 2010 Report Share Posted July 30, 2010 This card cannot be Special Summoned. During the End Phase of the turn that this card is Normal Summoned or flipped face-up, return it to its owner's hand. When this card is Normal Summoned or flipped face-up, all Spell and Trap Cards on your opponent's side of the field are returned to the hand. When this card attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. When this card is removed from the field by its own effect, inflict 600 damage to your opponent's Life Points. Link to comment Share on other sites More sharing options...
Archwing Posted July 31, 2010 Report Share Posted July 31, 2010 The last bit about the 600 damage made it overpowered otherwise its okay 5/10 and if you take off the last effect 6/10 Link to comment Share on other sites More sharing options...
Catman25 Posted July 31, 2010 Report Share Posted July 31, 2010 Actually it's pretty balanced with the return at end phase part, seeing as it requires two tributes. Link to comment Share on other sites More sharing options...
Card Board Box Posted July 31, 2010 Report Share Posted July 31, 2010 The last bit about the 600 damage made it overpowered otherwise its okay 5/10 and if you take off the last effect 6/10Spirits are suppose to be OP'ed since they go back to your hand, and this one needs 2 Tributes, so it's fine. Link to comment Share on other sites More sharing options...
Catman25 Posted July 31, 2010 Report Share Posted July 31, 2010 Oh, I didn't even realize this was a Spirit. ._. Link to comment Share on other sites More sharing options...
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