Smesh Posted August 1, 2010 Report Share Posted August 1, 2010 everyone has an intro, so here's mine: It's a geminiThis card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with the following effects:-During your opponent's Main Phase, flip a coin. If Heads, your opponent must attack this monster with 1 monster they control. If tails, inflict 200 Damage to your opponent.-When this Attack Position monster is attacked by a monster with higher ATK than this monster, It is switched to Defence Position until the end of the Damage Step. Link to comment Share on other sites More sharing options...
Archwing Posted August 1, 2010 Report Share Posted August 1, 2010 I like it :P It has a nice effect, its a bit overpowered in terms of DEF but its kinda ment to be...9/10Btw the picture is awsome too. Link to comment Share on other sites More sharing options...
Smesh Posted August 1, 2010 Author Report Share Posted August 1, 2010 i dont think its Overpowered :P cuz theres a drawback to attacking it and it's at least in Defence Position Link to comment Share on other sites More sharing options...
♥ ЅϯᵲåώӀӞ℮ᴙʀɣ−ɴɨɨ−ƈħåɴ ♥ Posted August 1, 2010 Report Share Posted August 1, 2010 There's nothing wrong about the card, but I personally would never use it in a Gemini deck. Just not useful. Link to comment Share on other sites More sharing options...
Anbu-of-Sand Posted August 1, 2010 Report Share Posted August 1, 2010 Standard first effect for a Gemini. First effect when you flip heads is nice, forcing your opponent to attack it with 1 of their monsters, wasting a chance to OTK/FTK if they can't run over the monster and end up destroying their own. The effect when you flip tails though, seems somewhat worthless. Mainly because 200 is quite small. Maybe change the 200 to the ATK of 1 monster your opponent controls? That way it can dish out decent burn. Second effect it gets combos great with the first effect. With this card having only 2350 ATK, most monsters will be able to run over this easily. But when switched to DEF, a few monsters might have some trouble running over a solid 2800. Decent staller in all. 9.8/10 Link to comment Share on other sites More sharing options...
Smesh Posted August 1, 2010 Author Report Share Posted August 1, 2010 thanks dude. and i didnt know wat to do on the event of Tails, so i thought inflicting 200 wouldnt be a bad thing Link to comment Share on other sites More sharing options...
Archelaus Posted August 1, 2010 Report Share Posted August 1, 2010 It's fine and balanced. The OCG needs work though but the effect itself is good. 8.9/10 Link to comment Share on other sites More sharing options...
Smesh Posted August 1, 2010 Author Report Share Posted August 1, 2010 i dont see any OCG problems, can you point them out? Link to comment Share on other sites More sharing options...
Archelaus Posted August 1, 2010 Report Share Posted August 1, 2010 Here's a fix: "This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with the following effects:-During your opponent's Main Phase 1, flip a coin. If Heads, your opponent must attack this monster with 1 monster they control. If Tails, your opponent takes 200 damage. When this Attack Position monster is attacked by a monster with higher ATK, switch it to Defense Position until the end of the Damage Step." Link to comment Share on other sites More sharing options...
♥ ЅϯᵲåώӀӞ℮ᴙʀɣ−ɴɨɨ−ƈħåɴ ♥ Posted August 1, 2010 Report Share Posted August 1, 2010 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:● When this face-up Attack Position monster is attacked by a monster with a higher ATK, switch this card to Defense Position until the end of the Damage Step. During each of your opponent's Main Phases, toss a coin. • Heads: Your opponent must attack this card with at least 1 monster this turn. • Tails: Inflict 200 damage to your opponent.Please disregard Archelaus, he has no idea what he's doing. Link to comment Share on other sites More sharing options...
El-Rrey Posted August 1, 2010 Report Share Posted August 1, 2010 Maybe burn 500 over 200??Card is nice (epic art is epic) but i don't see it being played. Link to comment Share on other sites More sharing options...
Smesh Posted August 1, 2010 Author Report Share Posted August 1, 2010 maybe 200 is low...i really didnt want a burn effect at all, i just wanted something to fill Link to comment Share on other sites More sharing options...
·Toot Posted August 1, 2010 Report Share Posted August 1, 2010 this is gr8 doodnice picnice effectnice OCG i thinkgr8 job9.5/10 Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.