Anbu-of-Sand Posted August 8, 2010 Report Share Posted August 8, 2010 Tiamat - The Swarm of the SeaFirst off, why on hiatus? D: Nukes your field. Badly. The you can lose Life Points up to 2200, which can suck badly as well. All for 5 Tokens that can be used as fodder and can attack directly for only 400, adding up to a nice 2000, if they don't get run over. Nice how this monster then gets a recycling when the Tokens go bye-bye. A few changes should be made. To start off, the x 200 can be a bit much. I suggest reducing it to 100 or just all monsters on your side of the field, not all cards. Second, increase the stats of this monster by a bit IMO. Maybe to a nice 2200 or something? Because 2000 can easily be ran over these days by Level 5+. Last, the requirements to revive this monster is too hard, mainly because even if 1 Token isn't destroyed by battle, you can say goodbye to recycling this monster, so maybe change that part to destroyed? Overall, 9.2/10 Link to comment Share on other sites More sharing options...
Phantom M.C. Posted August 8, 2010 Author Report Share Posted August 8, 2010 fixed, and read my last post, it explains why its on hiatus. Link to comment Share on other sites More sharing options...
Anbu-of-Sand Posted August 8, 2010 Report Share Posted August 8, 2010 Ah I see. Have a fun vacay! :) May I ask where your going? Link to comment Share on other sites More sharing options...
Phantom M.C. Posted August 8, 2010 Author Report Share Posted August 8, 2010 yellowstone park and some others that are located right beside it. Link to comment Share on other sites More sharing options...
Phantom M.C. Posted August 16, 2010 Author Report Share Posted August 16, 2010 BUMP, new monster added Link to comment Share on other sites More sharing options...
Anbu-of-Sand Posted August 17, 2010 Report Share Posted August 17, 2010 The Deceiver of the Sea OCG / Common SenseFirst sentence should be standard Union sentence I suppose? Get the original Union sentence off of a Union Monster on the Wikia. Effect:Holy shiz, it's a Level 5 Union with a whopping 2500 DEF. It forces your opponent to attack the Equipped, which mostly benefits while the monster is, and has, decent DEF stats. Mainly because the monster gains 200 DEF equal to the attacking monster's Level during damage calculation. Than that last Union effect is well, the old version of it. Old version protects Equipped by battle, but the new version protects the Equipped all around. Usefulness / Balance:It's great for stall to start off with. Even though it can give a decent amount of DEF to the equipped, that hardly won't do anything IMO with the poor DEF stats Tiamats have. So I would bump up the 200 to 300 or possibly even 400 to make it more better and usable. The effect seems balanced enough but the DEF IMO is to high. Lower it to 2000-2200 would make it much more balanced. Ratings:OCG / Common Sense: 1.9/2Effect: 3.8/4Usefulness / Balance: 3.7/4Overall: 9.4/10 Link to comment Share on other sites More sharing options...
Phantom M.C. Posted August 17, 2010 Author Report Share Posted August 17, 2010 thx, fixed, +rep  EDIT: oh wait, i've reached my quota, i'll rep tomorrow Link to comment Share on other sites More sharing options...
Anbu-of-Sand Posted August 17, 2010 Report Share Posted August 17, 2010 Your welcome :) And thank you for the +rep :D (in advance) xD Link to comment Share on other sites More sharing options...
Phantom M.C. Posted August 17, 2010 Author Report Share Posted August 17, 2010 rep added. photoshop and gimp are both having problems, so set is on hiatus until problems are fixed. Link to comment Share on other sites More sharing options...
Phantom M.C. Posted August 18, 2010 Author Report Share Posted August 18, 2010 everything's fixed now, new card added Link to comment Share on other sites More sharing options...
Anbu-of-Sand Posted August 18, 2010 Report Share Posted August 18, 2010 The Lord of the Epipelagic OCG / Common Sense:OCG is flawless. No errors whatsoever. Effect / Originality:Looks like the bosses for the Tiamats are all in their sub archetype. Tributing 3 Tiamats to get this out might be hard, but can be easy with that Swarm Tiamat. Over time can easily get a decent amount of Sea-Sickness Counters on around most of the monsters your opponent controls. Than, the Sea Sickness puts into act, making the monster paralyzed, not being able to attack or change their position, weak, making them lose 500 of each stat, or fragile and gentle, making their effects disappear. The way the effects IMO fit the symptoms of Sea Sickness works quite well, but the effect as a whole is a bunch of random effects put together. Usefulness / Balance:I'd say this is the most useful out of all the monsters in the sub-archetype, seeing it's great for making your opponent put under pressure, seeing each turn any monsters they control with a Counter gets a big -1. Problem is, lacking drawbacks in the main effect, because this makes the card severely OP'd IMO. Seeing even though it has poor DEF and might take some time to get the Counters going, is still well, OP'd. Ratings:OCG / Common Sense: 2/2Effect / Originality: 3.8/4Usefulness / Balance: 3.5/4Overall: 9.3/10 Link to comment Share on other sites More sharing options...
Phantom M.C. Posted August 18, 2010 Author Report Share Posted August 18, 2010 ok, fixed. care to rate it again? Link to comment Share on other sites More sharing options...
Anbu-of-Sand Posted August 18, 2010 Report Share Posted August 18, 2010 Ratings:OCG / Common Sense: 2/2Effect / Originality: 3.8/4Usefulness / Balance: 3.9/4Overall: 9.7/10Usefulness / Balance up'd now to a 3.9, now leading to an overall rate of 9.7/10 Link to comment Share on other sites More sharing options...
Phantom M.C. Posted August 18, 2010 Author Report Share Posted August 18, 2010 new support added, not so sure about this one : / Link to comment Share on other sites More sharing options...
Anbu-of-Sand Posted August 19, 2010 Report Share Posted August 19, 2010 Tiamat - The Breeder of the Sea OCG / Common Sense:summoned = Summoned Effect / Originality:Has quite the way to dish out tokens. Would work with cards such as Future Vision, Compulsory Evacuation Device and such. Problem is, those Tokens would flood the field, but would be great stall and fodder, but not much on the stall part if your opponent has a monster that can pierce. Can get itself back onto the field when all Tokens that were Summoned through the number 6 is destroyed, which is somewhat useful. The card's originality is questionable. Usefulness / Balance:Not that useful. I wouldn't run this to be honest. To make this card more useful, I'd make it a Tuner. This would help with simple Synchro Capabilities using the Tokens and whatnot. The card is balanced, but IMO, wouldn't be used that much, unless you can explain to me otherwise how this can benefit in ways besides using the tokens as fodder and stall. Ratings:OCG / Common Sense: 1.9/2Effect / Originality: 2.2/4Usefulness / Balance: 1.9/4Overall: 6/10 Link to comment Share on other sites More sharing options...
Phantom M.C. Posted August 19, 2010 Author Report Share Posted August 19, 2010 Tiamat - The Breeder of the Sea OCG / Common Sense:summoned = Summoned Effect / Originality:Has quite the way to dish out tokens. Would work with cards such as Future Vision, Compulsory Evacuation Device and such. Problem is, those Tokens would flood the field, but would be great stall and fodder, but not much on the stall part if your opponent has a monster that can pierce. Can get itself back onto the field when all Tokens that were Summoned through the number 6 is destroyed, which is somewhat useful. The card's originality is questionable. Usefulness / Balance:Not that useful. I wouldn't run this to be honest. To make this card more useful, I'd make it a Tuner. This would help with simple Synchro Capabilities using the Tokens and whatnot. The card is balanced, but IMO, wouldn't be used that much, unless you can explain to me otherwise how this can benefit in ways besides using the tokens as fodder and stall. Ratings:OCG / Common Sense: 1.9/2Effect / Originality: 2.2/4Usefulness / Balance: 1.9/4Overall: 6/10 knew this was gonna get a low rating XD, i'll think about the effect Link to comment Share on other sites More sharing options...
Phantom M.C. Posted August 19, 2010 Author Report Share Posted August 19, 2010 well, i updated it, hopefully it'll be better :D Link to comment Share on other sites More sharing options...
Anbu-of-Sand Posted August 19, 2010 Report Share Posted August 19, 2010 (New) Ratings:OCG / Common Sense: 2/2Effect / Originality: 3.7/4Usefulness / Balance: 3.8/4(New) Overall: 9.5/10 Link to comment Share on other sites More sharing options...
Phantom M.C. Posted August 19, 2010 Author Report Share Posted August 19, 2010 yay XD Link to comment Share on other sites More sharing options...
Phantom M.C. Posted August 20, 2010 Author Report Share Posted August 20, 2010 bleh, i'm beginning to run out of ideas. new card added anyways Link to comment Share on other sites More sharing options...
Phantom M.C. Posted August 21, 2010 Author Report Share Posted August 21, 2010 *sigh*, won't anyone comment? i've added spell and trap since i'm outta ideas for monsters Link to comment Share on other sites More sharing options...
Anbu-of-Sand Posted August 23, 2010 Report Share Posted August 23, 2010 The Eternal Pelagic Pearl OCG / Common Sense:Monster = monsterTrap card = Trap Card (last sentence) Effect / Originality:Has simple swarming abilities at the cost of paying Life Points of 100 equal to the monsters Level. Quite original equipping monsters to Trap Cards, which confuses me. The costs heavily revolves around the number of Spells and Traps in your hand. So it's an original, yet effective swarmer for the archetype. Usefulness / Balance:The card seems quite useful. Slow? I think not. Fast? Maybe. The balance is well thought out here to keep it's originality, but the main problem is to use this effectively you'll need to have a decent amount of Spells and Traps in the hand to keep the swarm coming, which is purely optional to do or you can just get out 1 free monster instead of like, 3. Ratings:OCG / Common Sense: 1.8/2Effect / Originality: 3.9/4Usefulness / Balance: 3.8/4Overall: 9.5/10 The Eternal Abyss OCG / Common Sense:OCG is flawless. No errors whatsoever. Effect / Originality:Great way to stock up on your monsters when destroyed in Defense Position, purely because that's their weak point. Usefulness / Balance:With such a simple effect, it's useless unless you run the above card. Simple cost makes it balanced. Ratings:OCG / Common Sense: 2/2Effect / Originality: 3.9/4Usefulness / Balance: 3.6/4Overall: 9.5/10 Link to comment Share on other sites More sharing options...
Phantom M.C. Posted August 23, 2010 Author Report Share Posted August 23, 2010 k, thx i'll fix up the ocg Link to comment Share on other sites More sharing options...
Phantom M.C. Posted August 25, 2010 Author Report Share Posted August 25, 2010 new card added. bleh, couldn't find a better pic, had to change the type to aqua to fit the pic, ocg is messed up. any new pics would be appreciated. Link to comment Share on other sites More sharing options...
Anbu-of-Sand Posted August 26, 2010 Report Share Posted August 26, 2010 The Lord of the Hadopelagic OCG / Common Sense:OCG is flawless. No errors whatsoever. Effect / Originality:Oh gawd, why'd you have to give it a long effect? D: But nice to see how it's one of the few Tiamats with epic DEF. The card reminds me of Lava Golem, being Special Summoned to your opponents field. Nice how it stays in Defense no matter what, and stays on the field no matter what, except by it's effect. This card easily becomes more of a wall while nuking your opponents own monsters, but the ATK stats I see no use, seeing it would take a decent amount of high Level monsters just to make this a decent 2000 beater and whatnot. You know how you worded it, this gets destroyed during the End Phase as well, right? You should put 'all other monsters' yada yada yada. This card is pretty much the only monster your opponent can control, which is extremely beneficial, but overtime, will be a big bad beater which can give you the lose. The card also has simple monster destruction and burn. Usefulness / Balance:The card...I wouldn't use. It's too situational IMO, no matter how great it is to keeping monster advantage over your opponent. Even though it gives your opponent a big wall + a beater growing overtime that can't get removed from the field except by itself, the card is OP'd. Purely because your opponent loses major monster advantage while this monster on the field, limiting their choices, which may be good for you, but severely bad for your opponent. Ratings:OCG / Common Sense: 2/2Effect / Originality: 3/4Usefulness / Balance: 2.5/4Overall: 7.5/10 Link to comment Share on other sites More sharing options...
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