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Clear Lock N' Burn


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Battle Fader 3

Clear Vice Dragon 3

Dandylion 2

Lava Golem 3

Marshmallon 1

Prime Material Dragon 1

Sangan 1

Volcanic Slicer 2

 

Clear World 3

Foolish Burial 1

Recurring Nightmare 2

Swords of Revealing Light 1

Terraforming 1

Trade-In 2

Wave-Motion Cannon 3

 

Call of the Haunted 1

Mask of Restrict 2

Nightmare Archfiends 3

Secret Barrel 2

Solemn Judgment 1

Starlight Road 1

Trap Stun 1

 

 

Yes I know. It looks like a mess. I just made it in a few minutes ago in DMG, but I haven't tested it yet.

 

Thoughts? Suggestions? Something? Reps? No Reps? Pie? Cake? Something?

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nice deck actually wat bout you monster line up be this

 

Monsters:16

Marshmallon

Battle Fader x3

Cyber Valley x3

Dandylion x2

Caius the Shadow Monarch x3

Raiza the Wind Monarch x3

Spirit Reaper

 

nice deck actually wat bout you monster line up be this

 

Monsters:16

Marshmallon

Battle Fader x3

Cyber Valley x3

Dandylion x2

Caius the Shadow Monarch x3

Raiza the Wind Monarch x3

Spirit Reaper

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I know that but it doesn't seem necessary, especially when it has 0 ATK on your opponent's turn, it won't help much.

 

 

They won't be able to attack anyways. Let me post the effect of Clear World for you.

 

During each of your End Phases, pay 500 Life Points or destroy this card. Each player receives certain effects, depending on the monster Attributes they control: ●LIGHT: Play with your hand revealed at all times. ●DARK: If you control 2 or more monsters, you cannot declare an attack. ●EARTH: During your Standby Phase, destroy 1 face-up Defense Position monster you control. ●WATER: During your End Phase, discard 1 card . ●FIRE: During your End Phase, take 1000 damage. ●WIND: You must pay 500 Life Points to activate a Spell Card.

 

 

I want to use Nightmare Archfiends and Lava Golem to lock down their field. Nightmare Archfiends are DARK type and Clear World makes it so they can't attack. Do you understand now?

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They won't be able to attack anyways. Let me post the effect of Clear World for you.

 

During each of your End Phases, pay 500 Life Points or destroy this card. Each player receives certain effects, depending on the monster Attributes they control: ●LIGHT: Play with your hand revealed at all times. ●DARK: If you control 2 or more monsters, you cannot declare an attack. ●EARTH: During your Standby Phase, destroy 1 face-up Defense Position monster you control. ●WATER: During your End Phase, discard 1 card . ●FIRE: During your End Phase, take 1000 damage. ●WIND: You must pay 500 Life Points to activate a Spell Card.

 

 

I want to use Nightmare Archfiends and Lava Golem to lock down their field. Nightmare Archfiends are DARK type and Clear World makes it so they can't attack. Do you understand now?

I know what Clear World does...you really don't need Clear Vice Dragon, you don't even have a quick way of summoning it. If you pull out Lava Golem along with Clear World, Clear Vice isn't going to help, it would be better to replace it with more stall. Also Nightmare Archfiends is terrible, you have to tribute a monster and it is very situational, also outclassed by more stall. It would be better to replace Clear Vice and Nightmare Archfiends with more monster/stall/burn cards.

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This is quite a special deck.

Very unique.

Going to test it out later ^^

 

Prime Material Dragon seen not that suitable here if you plan to play burn deck.

Try add in grinder golem?

Special summon a dark monster to opponent to prevent them from attacking.

Aline skull is another which summon to opponent, but need a few condition only can summon it.

Nightmare archfied is good, but i think 2 is enough.

 

Will give more comments tonight after i test it out.

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I know what Clear World does...you really don't need Clear Vice Dragon, you don't even have a quick way of summoning it. If you pull out Lava Golem along with Clear World, Clear Vice isn't going to help, it would be better to replace it with more stall. Also Nightmare Archfiends is terrible, you have to tribute a monster and it is very situational, also outclassed by more stall. It would be better to replace Clear Vice and Nightmare Archfiends with more monster/stall/burn cards.

 

Well if Nightmare Archfiends is terrible and is outclassed by more stall cards then suggest some better ones.

 

 

what bout my monster lineup

 

It's okay. I just don't like it when people post their decks and suggest me using those cards instead of the ones I have.

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