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It Was BIG, SCARY, and it had 3500 ATK!


Smesh

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It's a card. Rate it.

 

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1 Tuner + 1 Zombie-Type monster + 1 non-Tuner

When this monster is Synchro Summoned, select 1 monster on your opponent's side of the field. The selected monster cannot attack and or be selected as an attack target by this monster. When your opponent activates a Spell or Trap card, you can decrease the selected monster's ATK and DEF by 500 to negate the activation of the Spell or Trap card and destroy it. When the selected monster's ATK reaches 0, the monster is destroyed and your opponent takes Damage equal to the original ATK of the selected monster.

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Its very good but i personally think it suffers from the same flaw with all synchros, it is too powerful for how easy it is to summon (Not just this one, All of em.) The picture is rather epic and the effect seems nice and original. I personally think this is about a 8/10 but if i removed my hate of synchros id have to give it a 9.5/10 >_>

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Its very good but i personally think it suffers from the same flaw with all synchros, it is too powerful for how easy it is to summon (Not just this one, All of em.) The picture is rather epic and the effect seems nice and original. I personally think this is about a 8/10 but if i removed my hate of synchros id have to give it a 9.5/10 >_>

i see where you are coming from but i politely disagree...its not that easy to make a 10 star synchro with 3 monsters total most zombies are lvl 4 correct? idk i dont ever use zombies and if you use a theamed deck like i think most duelists do...or at least i do...but someone using a zombie deck would have to use a 2 star tuner to make it work...however the synch i made is probly ovrpowrd lol

 

and u r very welcome for the rep and the rating

 

edit: rating stands but as i was txting my friend about ur monster i noticed some old OCG u have "select 1 monster on your opponents side of the field"...it should be "select 1 monster your opponent controls"

 

edit 2: also, i may be wrong on this one, but i thin it should be "negate and destroy the Spell or Trap Card" ( card is Caped in this situation)

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Waaaaaaaaaaaaaaaaaaaaaaaaaaay too strong. Oh yes, i just summoned F.G.D and now it can't attack, if i use any spell or trap cards they don't work and I finish with 3000 life points and no F.G.D., then i get attacked and lose all my life points! If you're going to make it awesome, make it awesome for one turn, like my card:

Jormengand,WATER,10*,2000,2000, can't be normal summoned or set, special summon by removing your water monsters on field, increase att and def by that of tributed monsters, can attack opponent directly, if att pos remove in end phase.

 

mine is easy to summon, but if you throw in a creeping doom manta and special summon it with that, it does 3300 damage and goes, or eradicates an enemy, does less or no damage, and goes, never to be summoned again.

 

Yours is harder to summon, but can easily take down almost anything, or permanently stop a god card.

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