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Golems of the Guard 10/?


Maliki

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HERE IS MY BEST SET I WILL EVER MAKE ON YCM, IT IS SET OF GOLEMS USED AS GUARDIANS OF SEVERAL CASTLES...

 

[spoiler=Cards]

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Lore:

 

On your opponent's first Standy Phase, lay down 1 Acid Counter on 1 of your opponent's monsters and during each of your and your opponent's End Phases that monster loses 100 ATK and DEF. When that monster is down to 0 ATK and DEF, destroy this monster and remove this monster from play.

 

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Lore:

 

By paying 500 Life Points, you can Special Summon 1 "Golem" monster from your Graveyard. You can Tribute this monster to Draw 2 cards, if they are Trap Cards discard them and Draw again.

 

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Lore:

 

This monster is also treated as a Zombie-Type monster. If this monster gets Special Summoned that you control by the effect of "Call of the Mummy", cut this monsters ATK in half for 1 turn it is on the field. If you have more than 1 Zombie-Type monster that you control, this monster can attack twice but your opponent takes no damage from the second attack.

 

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Lore:

 

This monster must be attacked 3 times in order to be sent to the Graveyard by battle, after each attack this monster loses 500 ATK and Damage Calculation is normally commited.

 

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Lore:

 

This monster can not be Normal Summoned or Set. This monster can only be Special Summoned by removing from play 1 "Tomb Soldier" that you control. This monster is not affected by Equip Spell or Trap Cards. If this monster is Special Summoned from the Graveyard, discard your hand to the Graveyard.

 

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Lore:

 

This monster cannot be destroyed by an opponent's Monster Card Effect. If your opponent attacks this monster in face-down Defense Position and takes Battle Damage, double the damage dealt to your opponent's Life Points.

 

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Lore:

All FIRE monsters in your Graveyard get added to your Deck then your Deck is shuffled.

 

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Lore:

If you 1 or more face-up "Raging Earth Golem" that you control, destroy 1 monster that your opponent controls and your opponent takes damage equal to half of the destroyed monsters ATK.

 

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Lore:

This monster is unaffected by Normal Spell Cards. If you opponent controls 2 or more monsters, this monster can change it's Battle Position during your End Phase. This monster cannot be Special Summoned if your opponent controls 1 face-up "Golem". If your opponent attacks this monster in face-down Defense Position, your opponent's Battle Phase ends. When this monster is Flip Summoned, switch this monster to Defense Position.

 

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Lore:

All FIRE "Golem" monsters in your Graveyard get added to your hand. You can Special Summon 1 Lvl 6 or lower "Golem" monster from your hand, but your opponent gains 500 Life Points every one of his/her Standby Phases.

 

 

 

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They are okay, not super great but still pretty good. The pictures are decent and honestly i have a few that you might be able to use if you want them,(They would fit with Acid golem and Steam golem) Just PM me if you want them. overall rather nice cards but not making me super impressed yet. Keep workin on the set man 7/10

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