Anti-Apocryphal Posted August 2, 2010 Report Share Posted August 2, 2010 This monster can only be Special Summoned by removing from play 2 EARTH monsters. While this monster is on the field, Trap cards cannot be activated. Decrease the ATK and DEF of this monster by 100 for each WATER monster on the field. If this monster is destroyed by a WATER monster, your opponent takes 1500 points of damage. Link to comment Share on other sites More sharing options...
Archwing Posted August 2, 2010 Report Share Posted August 2, 2010 Its okay but why would you send 2 earth monsters out of play, wouldnt it be FIRE or Beast-Type? either way its fine and i like the effect. The card overall is rather generic but that dosnt matter that much 7.5/10 Link to comment Share on other sites More sharing options...
Anti-Apocryphal Posted August 2, 2010 Author Report Share Posted August 2, 2010 The title - "Part of my "Wolf" set"Most of the monsters are EARTH in the set.That's why. Link to comment Share on other sites More sharing options...
LiAM Posted August 2, 2010 Report Share Posted August 2, 2010 It's not bad. But Special Summon is different to Normal Summon which disturbs me. Easy to Summon within 2 turns. The WATER effect is unlikely but powerful. Not many WATER Decks out there. Maybe lower its ATK a bit, make it fairer :) Link to comment Share on other sites More sharing options...
Archwing Posted August 2, 2010 Report Share Posted August 2, 2010 The title - "Part of my "Wolf" set"Most of the monsters are EARTH in the set.That's why. Okay, ill look forward to more Link to comment Share on other sites More sharing options...
Anti-Apocryphal Posted August 3, 2010 Author Report Share Posted August 3, 2010 It's not bad. But Special Summon is different to Normal Summon which disturbs me. Easy to Summon within 2 turns. The WATER effect is unlikely but powerful. Not many WATER Decks out there. Maybe lower its ATK a bit, make it fairer :) Thanks. ;) Link to comment Share on other sites More sharing options...
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