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[|\/|] Cross Crystal Mini-Set [|\/|]


Monkey

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This 3 card set (so far) is based around Summoning "Cross Crystal" monsters and abusing their Enhancement Crystal Counters. When they get enough Counters, they can be very, very hard to remove from the field. The way they get their Counters is hard because Rock-Type monsters have to be destroyed by battle in order to gain Enhancement Crystal Counters.

 

PLEASE MAKE AN EFFORT TO PROVIDE CONSTRUCTIVE POSTS

 

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[spoiler=Lore]This card can only be Special Summoned by removing from play 2 Rock-Type monsters on your field. When a Rock-Type monster you control is destroyed by battle and sent to the Graveyard, place 1 Enhancement Crystal Counter on this card. This card gets these effects, based on the number of Enhancement Crystal Counters on it.

● 1+: This card cannot be destroyed by battle.

● 2+: This card cannot be destroyed by Monster Effects.

● 3+: This card cannot be destroyed by the effects of Spell or Trap Cards

● 4+: You can remove 4 Enhancement Crystal Counters from this card to negate the activation of a Special Summon/Spell Card/Trap Card and destroy the Spell Card, Trap Card, or Summoned monster.

 

 

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[spoiler=Lore]This card can only be Special Summoned by removing from play 1 or more Rock-Type monsters in your hand whose total ATK equals this card's DEF or more. When a Rock-Type monster you control is destroyed by battle and sent to the Graveyard, place 1 Enhancement Crystal Counter on this card. This card gets these effects, based on the number of Enhancement Crystal Counters on it.

●1+: When this card is selected as an attack target, you can change the attack target to another Defense Position monster you control.

●5+: When your opponent activates a Spell or Trap Card that targets this card and removes this card from the field, you can change the target to a monster on your opponents field.

 

 

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Yeah, currently they are OP'ed just a tad because of their rock-solid defenses. But then again, Cross Crystal Demon takes a while to be able to bring out and have enough counters on it to be effective so its not OP'ed by that much. Cross Crystal Reflector is a little OP'ed because it can be Summoned easier. But still you need a lot of counters for it to be effective

 

I'm going to give them costs and more summoning requirements ( ie: a field spell/continuous spell/continuous trap) that needs to be on the field or some sort of LP or hand exposure cost. If necessary to balance them

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