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High Monster Beat [+ reps] for useful stuff


El-Rrey

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Monsters: 37

 

Caius x2

Chaos Sorcerer x1

Dark Simorgh x2

Light and Darkness Dragon x2

Quickdraw x2

Tragoedia x1

Vanity's Fiend x1

 

Battle Fader x2

Cyber Valley x3

Dandylion x2

Debris Dragon x2

Gallis x3

Magical Merchant x3

Mega-Hamster x2

Plague x1

Sangan x1

Spore x1

Ryko x3

Witch of the Black Rose x3

 

Spells: 3

 

Cold Wave x1

Giant Trunade x1

Monster Reincarnation x1

 

Extra Deck: 15

 

Drill Warrior x2

Junk Archer x1

Junk Destroyer x1

(Nitro Warrior) x1

Road Warrior x1

Turbo Warrior x1

8x Generics

 

Side Deck: (Need a help)

 

Cyber Dragon x2

D.D. Crow x3

Hanewata x2

Gemini Imps x2

Thunder King Rai-Oh x2

Gottom's Emergency Call x1

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I can neg Dustshoot for Heavy but i can't neg Reincarnation for a monster! It helps me take back monsters milled my Merchant so it is a must.

Lonefire seems like a nice suggestion since i need more targets for Spore, i will neg Giant Trunade and maybe a Gallis for 2 of them!

Rep on the way ^^

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I can neg Dustshoot for Heavy but i can't neg Reincarnation for a monster! It helps me take back monsters milled my Merchant so it is a must.Lonefire seems like a nice suggestion since i need more targets for Spore, i will neg Giant Trunade and maybe a Gallis for 2 of them!Rep on the way ^^

 

Getting anything different from Cold Wave, Heavy Storm and Giant Trunade via Merchant's effect is terrible ygo.

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I could test the basic version and then with the fixes proposed by Manjoume:

- the basic version had the milling quite terrible so decided to neg Trap Dustshoot for something else;

- with Manjoume's fixes, the lack of Monster Reincarnation killed most of my plays but i negged Dustshoot for Vanity's Fiend who surprisly tested well!

 

So here is what i come up with, -1 Trap Dustshoot for +1 Vanity's Fiend, by keeping the same spell line-up!!

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