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[Final Look]Tera Void Dragon


D.A._Sakuyamon

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This is going to be my sig card from now on and well yeah

Its good for Anti Meta Decks that involve RFP ^^

Before [this is the Original]

101278.jpg

[spoiler=Lore]This monsters attribute is also LIGHT, FIRE, EARTH, WIND, and WATER. This card cannot be Normal Summoned or Set. This card can only be Special Summoned when you have 6 monster with different names removed from play. If this card is removed from play you can Special Summon it. Once during each of Main Phase 1 you can can remove from play 1 monster from your Deck, if so activate one of the following effects (this effect can be activated during either players turn):

-Special Summon 1 monster that has been removed from play to the owners side of the field.

-Remove from play up to 2 face-down cards

-This card can attack twice this turn and is destroyed and sent to the Graveyard during your opponents next Standby Phase

 

 

[After [This is the final Version]

101278.jpg101278o.jpg

[spoiler=Lore]This monsters attribute is also LIGHT, FIRE, EARTH, WIND, and WATER. This card cannot be Normal Summoned or Set. This card can only by be Special Summoned by its effect. When this card is removed from play and you have 6 or monsters with different names (excluding this card) removed from play Special Summon it. Once during each of your Standby Phases while you control this face-up card place 1 VOID counter on this card (MAX 10) for each face-down card you control. During each End Phase both players must remove from play the top cards from there Deck equal to the amount of VOID counters on this card. During each of your Main Phase 1 you can remove VOID counter's from this card to remove from play cards on the field equal to the amount of VOID counters removed, if this effect was activated you cannot conduct your Battle Phase this turn.

 

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This card is greatly oped. With Macro, it'd be extremely easy to summon, and when it's destroyed or sent to the graveyard, it'd just special summon itself again. The last effect's "Cost" is actually helpful in D.D. decks. In fact, with it's first effect, you could Special Summon the monster removed, making it possible to special summon nearly any monster in your deck, during BOTH players turns. This swarms the field with masses of monsters of any lvl or atk. You could assemble an army of your most powerful monsters. I strongly suggest you edit this card 7.8/10

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The second effect is much better.

 

It's fine overall, but you should just remove the final effect just to be safe. I can see potential for a possible OTK due to its mill effect.

 

It's fine. Original. Like it. Great RFP deck support.

 

Though I do think you should reduce the max to five or something.

 

Might want to fix the possible Special Summon loop. Quite easy to do that.

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This card is greatly oped. With Macro, it'd be extremely easy to summon, and when it's destroyed or sent to the graveyard, it'd just special summon itself again. The last effect's "Cost" is actually helpful in D.D. decks. In fact, with it's first effect, you could Special Summon the monster removed, making it possible to special summon nearly any monster in your deck, during BOTH players turns. This swarms the field with masses of monsters of any lvl or atk. You could assemble an army of your most powerful monsters. I strongly suggest you edit this card 7.8/10

umm the last card is card is the final version, the first one is just to show what its like

 

The second effect is much better.

 

It's fine overall, but you should just remove the final effect just to be safe. I can see potential for a possible OTK due to its mill effect.

 

It's fine. Original. Like it. Great RFP deck support.

 

Though I do think you should reduce the max to five or something.

 

Might want to fix the possible Special Summon loop. Quite easy to do that.

Which one the first one or the second, the second is the final version and yes i do agree that it would work great with D.D. decks ^^

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Oh, lol, didn't see that "after"

The after is much better.

Though with Gold Sarc, you could insta summon this card if you have the necessary monsters.

I actually like the after one, great card. 9.2/10

well there are alot of ways you can get this out could maybe "foolish" it if you have macro or fissure but thats of course if you have the needed monsters

allure makes for a great combo with this ^^

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