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Phobia set [6/???]


John A. Zoidberg

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Well, this is the first 6 cards of my Phobia Set. Enjoy.

[spoiler=Phobia- Darkness]227682.jpg

[spoiler=Lore]This card cannot be Special Summoned. When this card is Normal Summoned or Flip Summoned, switch all monsters on your opponents field to face-down defense position. Every time a monster on your opponents field is Flip Summoned, this cards ATK and DEF get reduced by 200. At the End Phase of a turn your opponent Flip Summons a monster, that monster is flipped into face-down defense position. When this cards ATK reaches 0, it's sent to the Graveyard. When this card is destroyed, you can Special Summon 1 Level 4 or lower "Phobia" monster from your hand or Deck.

 

 

[spoiler=Phobia- Insects]227682i.jpg

 

[spoiler=Phobia- King of Fear]227682i.jpg

[spoiler=Lore]This card cannot be destroyed as a result of Spell or Trap cards. When this card attacks a monster on your opponents field, decrease this cards ATK by 200. When this cards ATK reaches 0, you can activate 1 of the following effects:

-Destroy this card to Special Summon a monster from your Graveyard.

-Pay any amount of Life Points. 1 "Phobia" monster on your field gains ATK equal to half of the Life Points you paid.

 

 

[spoiler=Phobia- Skeleton] 227682c.jpg

 

[spoiler=Phobia- Spirits]227682u.jpg

[spoiler=Lore]Once per turn, you can equip this card to a monster on your opponents field or unequip it and Special Summon it to your field. Once per turn, decrease the ATK of the monster this card is equipped to by 500. When that monsters ATK reaches 0, send it to the Graveyard. For every monster this card has been equipped to that's in the Graveyard, this card gains 500 ATK. Every turn this card is not equipped to a monster, it loses 1000 ATK. When this cards ATK reaches 0, send it to the Graveyard.

 

227682.jpg

 

Tell me what other Phobias I should make :D

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add the fear of heights!! its the only thing i'm scare of.

EDIT: oh yeah, and death

 

all of them are good, though spirits is definitely op, most monsters would have more than 1000 atk, that means it will stay equipped for at least 3 turns, that an additional 1500 atk, and it only loses 1000 atk, plus you didn't specify when the equipped loses 500 atk, and this card loses 1000 atk. say i equip it to dark magician, after 5 turns, dark magician is destroyed and spirit now has 3500 atk, i could then use this card as beatstick, and decrease it during the end phase.

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