Jump to content

The Fallens! <-My First Thread.


ShinobiFingers

Recommended Posts

The Fallens

 

Hey guys, I've been making cards here for a long time, but never posted anything. I like the new layout, and it's motivated me to post some of my ideas. I'll go ahead and post this Arch-type I have, I realize that there are some wording errors, but I feel everything is still pretty easy to understand. I would love to hear what you guys think. There are a few cards for the set I won't really bother to post. I actually have these cards printed out as a deck(my friends and even some of my acquaintances from my school all play with YGO CM cards), and with DAD, Allure, Dark Necrofear, Strike Ninja, and Heavy Storm, this deck is very difficult to beat. There are a few more cards in the Arch-type, but these are the ones I use.

 

Text will appear in spoilers.

 

Monsters:

 

19521.jpg

 

When you tribute summon this card by tributing one "Fallen" monster, you can remove from play one "Fallen" monster from your hand or graveyard to destroy 1 card your opponent controls.

 

 

 

 

19521.jpg

 

You can discard this card from your hand while you control a "Fallen" monster and no spell or trap cards, to negative the activation of a monsters effect and destroy the monster. During the turn you activate this cards effect, you cannot normal summon.

 

 

 

19521.jpg

 

Once during the current duel, when a Fallen monster is sent to the graveyard, you can remove this card in your graveyard from play to special summon that monster.

 

 

 

19521.jpg

 

Once per turn, you can remove from play one spell card from your hand, deck, or graveyard.

 

 

 

19521.jpg

 

You can offer this face-up card as a tribute to remove from play 1 Spell or Trap card on the field. Then remove the top 2 cards of your deck from play.

 

 

 

19521j.jpg

 

Once per turn, you can remove from play one Monster card from your hand, Deck, or Graveyard.

 

 

 

19521x.jpg

 

While you control no spell or trap cards, you can send to the graveyard this card while removed from play to negate 1 attack this turn from a monster your opponent controls.

 

 

 

19521f.jpg

 

You can Special Summon this card from your hand by returning one of your removed from play spell cards to the deck.

 

 

 

19521.jpg

 

Once per turn, while you control no Spell or Trap cards, when a "Fallen" card is removed from play, you can Special Summon this card from your hand or Graveyard. This card cannot be used as a Synchro Material Monster.

 

 

 

19521.jpg

 

You can remove 1 card in your hand from play to special summon one 4 star or lower "Fallen" Monster from your Graveyard.

 

 

 

19521.jpg

 

This card cannot be Normal Summoned or Set. When this card is removed from play, by removing from play one "Fallen" card from your Graveyard you can Special Summon this card. During the turn this card is Summoned, if it would be sent to the Graveyard, remove it from play instead. You can only control 1 "Goliath of the Fallen" at a time.

 

 

 

19521u.jpg

 

This card cannot be Special Summoned. When this card is removed from play, draw 1 card.

 

 

 

19521p.jpg

 

By discarding this card from your hand, you can remove from play one card in your Deck.

 

 

 

 

 

 

Spells:

 

19521.jpg

 

Discard one "Fallen" card from your hand. Draw 2 cards. When this card is removed from play, you can pay 1000 Life Points to activate it.

 

 

 

19521.jpg

 

Reveal 1 DARK Fiend-Type Monster in your hand while you control a "Fallen" Monster and no Spell or Trap cards. Select one removed from play "Fallen" monster. Destroy all face-up monsters your opponent controls whose defense is less than the selected Monsters attack. When this card is activated, remove it from play.

 

 

 

19521e.jpg

 

Discard 1 card while you control no Spell or Trap cards. Select 1 card on the field and return it to the top of the owners deck. When this card is activated, remove it from play.

 

 

 

19521.jpg

 

You can only activate this card by revealing one Dark Fiend monster in your hand. Send two "Fallen" monsters from your deck to your graveyard. When this card is activated, remove it from play.

 

 

 

19521.jpg

 

When you activate this card, remove it from play. When a Fallen monster(s) is removed from play, place one counter on this card. You can send this card to the graveyard with three counters to special summon one removed from play Fallen monster.

 

 

 

19521.jpg

 

Inflict 800 damage to your opponent. When this card is activated, remove it from play. During a turn this card is removed from play except by its own effect, special summon one "Fallen token"(Fiend-Type/Tuner/Level 3/ATK 0/DEF 0) in defense position.

 

 

 

19521.jpg

 

Add 1 level 4 or lower "Fallen" monster from your Deck to your hand. You can send one removed from play "Fallen" monster to the Graveyard, to remove this card in your Graveyard from play.

 

 

 

 

 

 

Traps:

 

19521.jpg

 

Reveal one DARK Fiend-Type Monster in your hand, then destroy one "Fallen" Monster and 2 cards your opponent controls.

 

 

 

 

 

 

Extra Deck:

 

19521.jpg

 

1 Tuner + 1 or more non-Tuner "Fallen" monsters

 

 

19521.jpg

 

"Goliath of the Fallen"+1 other "Fallen" monster This card can only be Special Summoned from your Fusion Deck by sending the above cards on your side of the field to the Graveyard. Once per turn, you can discard 1 card to increase the attack of this card by 1000 until the end phase.

 

Link to comment
Share on other sites

Bad OCG. Some of them are OP'd.

5/10

 

Really? Other than Goliath, I don't really see which cards are too OP. What are you thinking specifically?

 

 

 

Excellent cards and use of that out of play spot. The pics make it look even more cool and your OCG isn't too bad. Keep it up, man!

 

Score: 9/10

Thanks man, I appreciate the support.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...