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Elemental Spellcasters


cooldoode137

There are 32/?. Please, give your opinions, ratings, ideas, suggestions, and hopefully, a place where I can find more pics. Thanks  

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This is my first set, and I'm not quite done yet. I might add a few more later, but its pretty complete other than that I don't have pics for all of them. I'm hoping somebody reading this could find some pictures for at least 1 or 2 of the cards that don't have one. I will continue looking too. I would appreciate constructive criticism please, thank you. Anyway, here is what I've got so far for my Elemental Spellcaster Set, Enjoy!:

 

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Lore:This card cannot be Fusion Summoned except with "Fusing the Elements."While this card is face-up on the field, its Attribute is also treated as LIGHT, DARK, WATER, WIND, EARTH, and FIRE. Once per turn, you can select and activate 1 of the following effects:

-Destroy all monsters your opponent controls.

OR

-Destroy all Spell and Trap cards your opponent controls.

OR

-Your opponent sends all cards in their hand to the Graveyard.

When you activate any effect, this cards ATK and DEF is halved.

 

I could use some help shortening this one down, but still trying to keep its effects.

 

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Lore:This card's name is also treated as "Elemental Mage."This card cannot be Special Summoned.When this card is Normal Summoned, inflict damage to your opponent for each card on their field x500. Once per turn, you can Special Summon 1 EARTH monster from your Deck. If you do, you take damage equal to its original ATK.

 

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Lore:This card's name is also treated as "Elemental Mage."This card cannot be Special Summoned. This card can only be Normal Summoned by removing from play 1 FIRE monster from your Deck. Once per turn, you can discard 1 FIRE monster in your hand to inflict damage to your opponent equal to it's original ATK.

 

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Lore:This card's name is also treated as "Elemental Mage."This card cannot be Normal Summoned or Set. If there are 5 or more WATER monsters in your Graveyard, you can Special Summon this card from your hand. When this card is Special Summoned, destroy all monsters your opponents controls.

 

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Lore:This card's name is also treated as "Elemental Mage."You can Special Summon this card from your Deck by removing from play 5 or more LIGHT monsters from your Graveyard. During each of your Standby Phases, you can Special Summon 1 LIGHT monster that is removed from play. When this card is destroyed, destroy all monsters Special Summoned with this card's effect.

 

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Lore:This card's name is also treated as "Elemental Mage."This card can only be Special Summoned by sending 1 WIND monster you control to the Graveyard. Once per turn, you can destroy all Spell and Trap cards your opponent controls. During each of your End Phases, you must Tribute 1 WIND monster you control, except "Chaos-The Storm Mage", if you cannot, this card is destroyed.

 

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Lore:This card's name is also treated as "Elemental Mage."This card cannot be Special Summoned except by removing from play 3 DARK monsters from your Graveyard. When this card is Summoned, flip all monsters except "Grimm-The Pitch-Black Mage" into face-down Defense Position. This card gains 500 ATK and DEF for each face-down monster on the field.

 

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Lore:This card's name is also treated as "Apprentice."You can Tribute this card to add 1 "Grimm-The Pitch-Black Mage" to your hand. You cannot Summon the turn you activate this effect.

 

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Lore:This card's name is also treated as "Apprentice."You can Tribute this card to add 1 "Bane-The Flare Mage" to your hand. You cannot Summon the turn you activate this effect.

 

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Lore:This card's name is also treated as "Apprentice."You can Tribute this card to add 1 "Atlantia-The Flood Mage" to your hand. You cannot Summon the turn you activate this effect.

 

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Lore:This card's name is also treated as "Apprentice."You can Tribute this card to add 1 "Chaos-The Storm Mage" to your hand. You cannot Summon the turn you activate this effect.

 

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Lore:This card's name is also treated as "Apprentice."You can Tribute this card to add 1 "Hurl-The Rock Mage" to your hand. You cannot Summon the turn you activate this effect.

 

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Lore:This card's name is also treated as "Apprentice."You can Tribute this card to add 1 "Lumina-The Bolt Mage" to your hand. You cannot Summon the turn you activate this effect.

 

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Lore:Activate only while "Grimm-The Pitch-Black Mage" is on your side of the field. Your opponent must send 1 card from the top of their Deck to the Graveyard for each face-down monster they control. You take damage to your Life Points equal to the number of cards sent to the Graveyard with this effect x500.

 

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Lore:Special Summon 1 Spellcaster-Type monster from your Graveyard. While that card is on the field, you can activate the following effect(s) according to the Attribute:

LIGHT: Draw 1 card during each of your Standby Phases

DARK: Destroy 1 monster your opponent controls during each of your End Phases.

EARTH: Destroy 1 Spell or Trap your opponent controls during each of your Standby Phases.

WIND: Once per turn, Special Summon 1 WIND monster from your Deck. It's ATK and DEF is halved.

WATER: Once per turn, you can return 1 card your opponent controls to the owners hand.

FIRE:Once per turn, select one FIRE monster on the field and inflict damage to your opponent equal to Level x500.

 

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Lore:You can only activate this card while you control 2 or more "Elemental Mages."Destroy cards on the field equal to the number of "Elemental Mages" you control. Then, send cards from the top of your Deck to the Graveyard equal to the number of cards you destroyed.

 

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Lore:Declare 1 Attribute. Draw cards until you draw a Monster Card. If the Monster Card has the Attribute you declared, you can add all cards you drew with this effect to your hand. If the Monster Card does not have the Attribute you declared, send all cards you drew with this card's effect to the Graveyard.

 

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Lore:Activate only while you control "Atlantia-The Flood Mage." During this turn, "Atlantia-The Flood Mage" may attack your opponent directly. If you do, your opponent sends the top card of their Deck to the Graveyard. "Atlantia-The Flood Mage" is destroyed during the End Phase of the turn you activate this card. You can only activate 1 "Torrent of Rage" per turn.

 

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Lore:Activate only when your opponent declares an attack. Negate the attack and Special Summon 1 Level 3 "Apprentice" Spellcaster-type monster from your hand. You can activate the effect of the Special Summoned "Apprentice" immediately. If you do, your opponent draws 2 cards.

 

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Lore:Activate only while you control 1 "Apprentice" and 1 "Elemental Mage" of the same Attribute, and you only control those 2 monsters. Draw 2 cards.

 

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Lore:Tribute 1 "Apprentice" monster you control to send the top 3 cards of each player's Deck to the Graveyard.

 

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Lore:Activate only while you control 1 Spellcaster-type monster and its the only monster you control. The monster cannot be destroyed by battle and you take no Battle Damage from battles involving that monster while this card is on the field. While this card remains face-up on the field, you cannot Summon another monster. When this card is destroyed, you can Special Summon 1 "Apprentice" monster from your Deck.

 

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Lore:This card is only used to Fusion Summon "Tempest-The Ultimate Element."Remove from play 6 Spellcaster-type monsters with different Attributes from your Graveyard. Special Summon "Tempest-The Ultimate Element" from your Extra Deck.

 

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Lore:This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an effect monster with this effect:

You can send this card and 1 card in your hand to the Graveyard to return 1 Spell Card in your Graveyard to your hand.

 

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Lore:During each of your Standby Phases, increase your Life Points by the number of LIGHT monsters you control x500.

 

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Lore:While you control 1 or more other WATER monsters, this card cannot be destroyed by battle and you take no Battle Damage in battles involving this card. Once per turn, you can send 1 WATER monster you control to the Graveyard to randomly discard 1 card from your opponents hand.

 

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Lore:This card cannot be Normal Summoned or Set. You can only Special Summon this card while you control exactly 3 EARTH monsters. When this card is Special Summoned, destroy 1 monster your opponent controls and inflict damage to your opponent equal to that monsters Level x300. You cannot conduct your Battle Phase the turn this card is Special Summoned.

 

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Lore:When this card destroys an opponent monster by battle, destroy 1 Spell or Trap on the field. When this card is destroyed by battle, draw 1 card.

 

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Lore:Once per turn, you can flip one face-up monster on the field face-down, except this card. This card gains 200 ATK and DEF for each face-down monster on the field.

 

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Lore:After activation, roll 1 six-sided die once. If the roll is 1,3, or 5, destroy all cards you control. If you roll a 2 or 4, destroy all cards your opponent controls. If you roll a 6, both players draw 2 cards.

 

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Lore:Once per turn, while this card is on the field, after 1 "Apprentice" you control has activated its effect, you can pay 1000 Life Points to summon the "Elemental Mage" you added to your hand, ignoring all other effects.

 

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Lore:Discard 1 Spellcaster-Type monster in your hand to activate this effect. Special Summon 1 Spellcaster-Type monster from your Graveyard, except the one you discarded.

 

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Lore:When this card is Tribute Summoned, place 3 Spell Counters on it (max 3). When this card destroys a monster by battle, you can remove 1 Spell Counter from this card to select 1 Spell or Trap card from your Graveyard and put it in your hand. You cannot activate Spell or Trap cards this turn.

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Thanks. I love these. I wish I could make them into real cards.

 

BTW. Can I see some of your cards?

 

Please people. More replies, opinions, ratings please?!?!

 

 

 

Sure il post them on a forum called

 

 

"Epic archfiends"

 

Plz check them out!

:rolleyes::rolleyes::rolleyes: :lol: :lol: :lol: :) :)

 

Itl be in realistic cards.

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Alot of the pictures you have right now have little logo`s or writing on them, Try to avoid that. It looks like these are basicly your first cards so for a new guy this is rather good. I didnt see any butchered OCG and unless i missed somthing none of the monsters atk skyrockets over 3000 which is nice. 7/10

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Alot of the pictures you have right now have little logo`s or writing on them, Try to avoid that. It looks like these are basicly your first cards so for a new guy this is rather good. I didnt see any butchered OCG and unless i missed somthing none of the monsters atk skyrockets over 3000 which is nice. 7/10

 

 

Thanks.

 

Few tips:

Post cards w/o pics as written cards to keep yourself organized + its quicker, practice your OCG a bit more and compare your cards to actual cards ^_^

 

Which cards need OCG work? Also, do you mean don't post a card but still put the name and lore?

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  • 4 weeks later...

NICE CARDS ALSO when tempest uses its effects will he gain back his atk points?!

If so then I'd say hes a bit too good.....

Maybe he permanently loses 500 ATK permanently every time he uses it?.

Though that would lengthen his effect.....

Very hard.

And to shorten its effect maybe saying: This card can only be summoned by paying 1000 life points in and removing from play 1 Dark 1 Water and 1 Fire monster on your side of the field "While this card is face up on the field, its Attribute is also treated as DARK, WATER, and FIRE. Once per turn, you may activate of the following effect:Pay 1000 life points to destroy all monsters your opponent controls.

It does fit. I checked.But sorry about getting rid of "Fusing the Elements".

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  • 3 weeks later...
  • 3 months later...

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