Traxxon Posted August 4, 2010 Report Share Posted August 4, 2010 I tried my second entry, with hopes of getting better at making cards. Im fond of cards with bizarre effects, so you guess.. xD Lore: This card cannot be Special Summoned. It cannot be Targeted by card effects, or declare an attack the turn it was summoned. During your next Standby Phase after this card was summoned. this card gains 500 ATK and DEF for every Machine Type Monster Card in your Graveyard. When this card destroys a monster on your opponent's side of the field, send it to the Graveyard at the end of your turn. Lore: This card cannot be Special Summoned. This card must remain in Defense Position. Once per turn, place 1 Defense Counter on this card (max. 3). During your Battle Phase, you can increase 1 of your monster's DEF by 500 x the number of Defense Counters on this card. If you activate this effect, send this card to the Graveyard. I know I cant still balance it properly, so advice on how to prevent UP or OP is welcome. Thx! EDIT: applied OCG advices to Lore. Link to comment Share on other sites More sharing options...
Phantom M.C. Posted August 4, 2010 Report Share Posted August 4, 2010 post the lore, the text is too small Link to comment Share on other sites More sharing options...
Traxxon Posted August 4, 2010 Author Report Share Posted August 4, 2010 Posted lore of cards. Link to comment Share on other sites More sharing options...
Phantom M.C. Posted August 4, 2010 Report Share Posted August 4, 2010 TIME BOMB:This card cannot be Special Summoned. When this card is Normal Summoned to your side of the field, it cannot be designated as a target of Monster Effects, Spell or Trap Cards, or declare an attack the first turn until your next Battle Phase. At the begginning of your next turn, this card gains 500 ATK and DEF for every Machine Type Monster Card in your Graveyard. When this card eliminates a monster on your opponent's side of the field, send it to the Graveyard at the end of your turn.bolded: since you already said it can't be special summoned, then you don't need this part. just write: This card cannot be .....underlined: change into this. Targeted by card effects.italic: or declare an attack the turn it was summoned.bolded underlined: During your next Standby Phase after this card was summoned.bolded italic: eliminates = destroys. SPIRITUAL WALL: This card cannot be Special Summoned. When this card is Normal Summoned, always do it in Defense Position. This card cannot switch to Attack Position. Each turn this card is on the field, put 1 Defense Counter on it, up to a max of 3. At the beginning of your Battle Phase, you can raise one of your monster's DEF by 500 as many times as Counters are on this card. When this card's effect is activated, send it to the Graveyard. HERE'S THE COMPLETE FIX: This card cannot be Special Summoned. This card must remain in Defense Position. Once per turn, place 1 Defense Counter on this card (max. 3). During your Battle Phase, you can increase 1 of your monster's DEF by 500 x the number of Defense Counters on this card. If you activate this effect, send this card to the Graveyard. Link to comment Share on other sites More sharing options...
Traxxon Posted August 5, 2010 Author Report Share Posted August 5, 2010 Thx man, it helps me improve. =P Btw, how is Rep given here? Link to comment Share on other sites More sharing options...
Phantom M.C. Posted August 5, 2010 Report Share Posted August 5, 2010 on the bottom right corner of posts Link to comment Share on other sites More sharing options...
CMRenji Posted August 5, 2010 Report Share Posted August 5, 2010 Pretty good cards for some of your first. I think OCG has been fixed. 8/10 And at the bottom right of every post is a Plus and Minus sign. Click Plus to give a Rep and Minus to give a Neg. If you are cool, nice, good at card making etc. people will Rep you. If you spam, curse, whine etc. poeple will Neg you. Link to comment Share on other sites More sharing options...
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