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Ritual Monsters are coming back aren't they?


Jаy Jаy

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Well, it's me jayjack. Josh let me use this account instead of my old banned account on the condition that I follow all rules and be a good little Angel. Anyway, I'm back, and hopefully Crab will come on and unban my old account (or ban this one, knowing Crab).

 

 

 

shaia.jpg

 

LORE

This card can only be Ritual Summoned with the Ritual Spell Card "Shaia Doomsday". During your turn, neither player can activate Trap Cards. During your opponent's turn, neither player can activate Spell Cards. Each time a Spell Card is activated, place 1 Green Ice Counter on this card. Each time a Trap Card is activated, place 1 Purple Ice Counter on this card. During your Battle Phase only, this card gains ATK equal to the number of Green Ice Counters on it x 200. If this card is selected as an attack target, your opponent takes damage equal to the number of Purple Ice Counters on this card x 500.

 

shaiaspellcopy.jpg

 

LORE

This card is used to Ritual Summon "Snow Huntress Shaia". You must also Tribute monsters whose total level equals exactly 6 from the field or your hand. During the End Phase, if this card was activated and was sent to the Graveyard this turn, you can remove from play this card and 1 WATER monster in your Graveyard. Once, during either players' turn, you can activate 1 Trap Card from your Graveyard, ignoring the effects of "Snow Huntress Shaia".

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This card is Oped

Why, cause your single handled controlling the game

Have traps not activate on your turn will meen free to Attack without a care in the world

Spells not working on your opponents means "Great now there goes my turn"

Also its to easy to summon...

overall i give a 8.904562/10 only because i would play this in a heart beat cause i like rituals

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Snow Huntress, Shaia

That first effect saves your ass from any traps your opponent has in stock for you, pretty much letting you do anything during your turn without having to get worried about something like 'What if he uses a set trap ____?'. Then during your opponent's turn, that's pretty much another -1 for your opponent, seeing the only time you'll opponent will use traps during their turn is if you would use them first. Green Ice and Purple Ice Counters sound interesting, never heard of a card that uses 2 types of counters at once. This card can gain massive ATK boost seeing spells get used in a duel a lot. This card can also inflict massive burn, since traps also get used in a duel a lot. The x500 might be a bit steep though. Possibly reduce it to 300-400? Overall, 9.8/10

 

Shaia Doomsday

First few sentences are standard ritual shiz. This pretty much lets you activate your used trap cards, which can be ridiculously OP'd, mainly because you can use that effect again and again and again, putting use to limited traps like Mirror Force and Solemn Judgement. I think that after activating a trap from the grave, the activated trap gets removed from play, that way the card is more balanced. The idea is nice though. Overall, 7.3/10

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Shaia Doomsday

First few sentences are standard ritual shiz. This pretty much lets you activate your used trap cards, which can be ridiculously OP'd, mainly because you can use that effect again and again and again, putting use to limited traps like Mirror Force and Solemn Judgement. I think that after activating a trap from the grave, the activated trap gets removed from play, that way the card is more balanced. The idea is nice though. Overall, 7.3/10

The effect can only be used once.

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OH. Didn't see that their. Rating go's to a solid 9.9/10 And welcome back! I automatically thought this was .Kan mainly because he uses your template still xD

Thanks

 

Man, this new site is confusing.

What happened to the old one?

Also, have a question:

1. How do i change my player title? I hate being known as "new member" since I'm one of the few surviving original members.

 

God I feel like a noob.

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Yeah YCMaker switch forums or something because YCM well, needed a new look. At first everyone complained and shiz (we even lost a few Level 4+ members because of this) and now everything is cool (I think). They're are a few minor glitches/bugs though. Here is where you will be able to change your member title. If you have any more questions, just ask. :)

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Yeah YCMaker switch forums or something because YCM well, needed a new look. At first everyone complained and shiz (we even lost a few Level 4+ members because of this) and now everything is cool (I think). They're are a few minor glitches/bugs though. Here is where you will be able to change your member title. If you have any more questions, just ask. :)

 

Nothing there about changing title. It's probably meant so that new members cant change till they get like 100 posts or something.

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