jabber2033 Posted August 5, 2010 Report Share Posted August 5, 2010 193x Coelacanth3x Swamp Eel2x Metabo-Shark2x Oyster Meister2x Piranha Army2x Unshaven Angler2x Fishborg Blaster1x Sangan1x PSZ1x Gale 143x Moray of Greed2x BoM2x Smashing1x Heavy1x MST1x Trunade1x B-Con1x Avarice2x Star Blast 71x CotH1x Mirror Force1x TT2x BTH2x D-Prison Standard Extra Link to comment Share on other sites More sharing options...
jabber2033 Posted August 6, 2010 Author Report Share Posted August 6, 2010 Come on, people... I'd like some input on this... Link to comment Share on other sites More sharing options...
ssccynx Posted August 7, 2010 Report Share Posted August 7, 2010 I have a little experience with genex fish... but not too much -2 Unshaven Angler for 2 Golden Flying Fish-2 Piranha Army for 2 Seven Colored Fish (or there are other level 4 fish choices that get under bottomless instead if you want)-2 Star Blast for 2 Treeborn Frogs maybe-2 Fishborg Blaster for 1 Foolish Burial and 1 Symbols of Duty or something else more focus on getting level 8's and also lots of attackers Link to comment Share on other sites More sharing options...
jabber2033 Posted August 7, 2010 Author Report Share Posted August 7, 2010 I have a little experience with genex fish... but not too much -2 Unshaven Angler for 2 Golden Flying Fish-2 Piranha Army for 2 Seven Colored Fish (or there are other level 4 fish choices that get under bottomless instead if you want)-2 Star Blast for 2 Treeborn Frogs maybe-2 Fishborg Blaster for 1 Foolish Burial and 1 Symbols of Duty or something else more focus on getting level 8's and also lots of attackers More Golden Flying Fish means less targets for Moray of Greed. And Angler is one of the cards that can help bring out Coelacanth. Same with Star Blast. And Coelacanth is the main card of the deck. With Angler and Star Blast taken out, I'd get Coelacanth out a lot less often than the deck does now. Piranha Army is for LV6 if you combine it with Swamp Eel. And Fishborg is for LV5s when combining with Angler or Shark. The way it is now, I can make practically any Level Synchro monster I want. Link to comment Share on other sites More sharing options...
ssccynx Posted August 7, 2010 Report Share Posted August 7, 2010 oh, that makes sense. I actually didn't know golden flying fish was a light.. so my mistake Link to comment Share on other sites More sharing options...
-Lightray Daedalus- Posted August 7, 2010 Report Share Posted August 7, 2010 Something like this- 2 Piranha Army- 1 Unshaven Angler- 2 Starblast+ 3 Nimble Sunfish+ 2 Big Wave Small Wave/Mausoleum EDIT: You don't run Golden Flying Fish?EDIT 2: No Fish Depth Charge? Link to comment Share on other sites More sharing options...
El-Rrey Posted August 7, 2010 Report Share Posted August 7, 2010 Actually, try Symbols of Coelanth!I think you already know how it works, you use Genex Undine to get Genex Controller to your hand while sending Coelanth to the Grave! Than you use Symbols of Duty tributing Genex Controller to summon Coelanth and spam Synchros. Link to comment Share on other sites More sharing options...
jabber2033 Posted August 7, 2010 Author Report Share Posted August 7, 2010 Something like this- 2 Piranha Army- 1 Unshaven Angler- 2 Starblast+ 3 Nimble Sunfish+ 2 Big Wave Small Wave/Mausoleum EDIT: You don't run Golden Flying Fish?EDIT 2: No Fish Depth Charge? Star Blast works better than BWSM, although I'll definetly consider Sunfish. Actually, try Symbols of Coelanth!I think you already know how it works, you use Genex Undine to get Genex Controller to your hand while sending Coelanth to the Grave! Than you use Symbols of Duty tributing Genex Controller to summon Coelanth and spam Synchros. Actually, I don't know how this works. Can you give me a deck list for that? Link to comment Share on other sites More sharing options...
El-Rrey Posted August 8, 2010 Report Share Posted August 8, 2010 Jason has a guide: http://yugioh.tcgplayer.com/db/article.asp?id=2468 Link to comment Share on other sites More sharing options...
aznhobo Posted August 8, 2010 Report Share Posted August 8, 2010 Monsters: 16Superancient Deepsea King Coelacanth: 3Metabo-Shark: 3Royal Swamp Eel: 3Oyster Meister: 3Nimble Sunfish: 2Fishborg Blaster: 2 Spells: 12Big Wave Small Wave: 3Moray of Greed: 3Pot of Avarice: 2Card DestructionMystical Space TyphoonHeavy StormGiant Trunade Trap: 12Spiritual Water Art - Aoi: 2Fish Depth Charge: 2Bottomless Trap Hole: 2Solemn JudgmentTorrential TributeMirror ForceTrap DustshootMind CrushCall of the Haunted Extra Deck:Generic: 15 here is my irl build it runs on otkand its a great deck so try this out and such yahso i can do some explaining the point of this deck is to of course get deepsea king outuse big wave small wave to make the possible you have ton of draw power and recycle abilitys in this deckoyster meister is deadly with spiritual art and fish depth chargedeep sea king swarm the field with his effectstart sycning for 6,7,8 and otk not a very detailed explanation but i think you can figure out the rest Link to comment Share on other sites More sharing options...
NeoMobius Posted August 8, 2010 Report Share Posted August 8, 2010 http://www.pojo.biz/board/showthread.php?t=857452 Here's a recent guide. Your deck build needs flexibility and consistency since dead draws lies in the stall cards you have.What you want in this deck is more speed and less destruction/stall, but maybe you could side those.You two main concerns are pre-swarm and back row and D.D. removals on SDKC. -2x BoM-2x Smashing-2x Smashing-2x BTH-2x D-Prison Consider upgrading yourself to Genex fish mentioned above since the plays are more consistent. To deal with back row, add trap stuns or royal decrees and Gorz for defense. Everything can be found on the guide. Link to comment Share on other sites More sharing options...
The ReBeL Posted August 8, 2010 Report Share Posted August 8, 2010 nice jabber for first try see mine it have a different take on water Link to comment Share on other sites More sharing options...
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