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An archetype of insects. Sounds harmless enough, doesn't it? [5 cards]


Umbra

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The Deathsatan archetype revolves around use of the Cocoon to bring out the other monsters. Also, a bonus card.

 

Deathsatan Cocoon

DARK

Insect

4 / 800 / 2000

You can only control 1 "Deathsatan" monster. When this card is removed from the field, Special Summon 1 "Deathsatan" monster from your hand, except "Deathsatan Cocoon".

 

Deathsatan Soldiers

DARK

Insect

6 / 2400 / 2000

This card cannot be Summoned except by "Deathsatan Cocoon". You can only control 1 "Deathsatan" monster. This card gains 100 ATK and can attack once more per Battle Phase for each monster your opponent controlled at the start of that Battle Phase. When this card is removed from the field, Special Summon 1 "Deathsatan Cocoon" from your Graveyard.

 

Deathsatan Bombardier

DARK

Insect

8 / 3000 / 2800

This card cannot be Summoned except by "Deathsatan Cocoon". You can only control 1 "Deathsatan" monster. When this card destroys a monster by battle, destroy 1 card on the field. When this card is removed from the field, Special Summon 1 "Deathsatan Cocoon" from your Graveyard.

 

Devillish Hatchery

Continuous Spell

This card gains 1 of the following effects, depending on what monster(s) you control:

No monsters: Once per turn, you can Special Summon 1 "Deathsatan Cocoon" from your hand or Deck.

"Deathsatan Cocoon": Once per turn, you can add 1 "Deathsatan" monster in your Deck to your hand.

You can only activate 1 effect of "Devillish Hatchery" per turn.

 

Deathsatan Guardian

DARK

Insect

4 / 1200 / 2500

This card cannot be Summoned except by "Deathsatan Cocoon". You can only control 1 "Deathsatan" monster. Once per turn, while this card is in Defense Position, you can inflict damage to your opponent equal to this card's ATK as Battle Damage. If you do, this card cannot declare an attack this turn. When this card is removed from the field, Special Summon 1 "Deathsatan Cocoon" from your Graveyard.

 

The Executioner's Shroud

Equip Spell

The equipped monster is unaffected by your opponent's card effects and cannot be destroyed by battle.

 

Listen, and understand. That thing is still out there. It can't be bargained with. It can't be reasoned with. It doesn't feel pity, or remorse, or fear. And it absolutely will not stop, ever, until you are dead.

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