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Rainbow Unicorn

 

LIGHT/LV4/Beast/Effect/1700/1300

 

This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field:

● FIRE: This card gains 100 ATK for every card in your opponent's hand.

● WATER: This card can attack directly. If you do using this effect, all Battle Damage inflicted is halved.

● EARTH: This card is unaffected by Trap Cards.

● WIND: This card is unaffected by Spell Cards.

● DARK: Reduce this monster's ATK and DEF to 0.

 

 

Double Rainbow Unicorn

 

LIGHT/LV6/Beast/Fusion/Effect/2550/1950

 

"Rainbow Unicorn" + "Rainbow Unicorn"

 

This card can attack all monsters your opponent controls once each. When this card is destroyed, Special Summon 1 "Rainbow Unicorn" from your Graveyard.

 

 

Triple Rainbow Unicorn

 

LIGHT/LV8/Beast/Fusion/Effect/3400/2600

 

"Rainbow Unicorn" + "Rainbow Unicorn" + "Rainbow Unicorn"

 

This card cannot be Special Summoned except by Fusion Summon. Once per turn, you can remove 1 "Rainbow" monster in your Graveyard to destroy 1 Spell or Trap card on the field. This card is treated as every Attribute, except DARK. You can remove from play 1 monster you control to take control of 1 monster your opponent controls of the same Attribute.

 

 

Rainbow Faerie

 

LIGHT/LV2/Fairy/Effect/1000/1000

 

Up to a number of times per turn equal to the number of "Rainbow Unicorn" monsters you control, this card is not destroyed. Once per turn, you can select 1 Attribute and treat this monster as the selected Attribute.

 

 

Rainbow Dolphin

 

LIGHT/LV3/Aqua/Effect/1300/1200

 

You can Special Summon this card from your hand if you control a "Rainbow Unicorn" monster. When this card is Summoned, you can add 1 "All the Way!" from your Deck to your hand.

 

 

All the Way!

 

Continuous Spell

 

During your Standby Phase, you can select 1 Attribute and treat this card as a monster with that Attribute. You can send this card and 2 "Rainbow Unicorn" from your hand or on your side of the field to Fusion Summon 1 "Double Rainbow Unicorn" from your Extra Deck. You can send this card and 3 "Rainbow Unicorn" from your hand or on your side of the field to the Graveyard to Fusion Summon 1 "Triple Rainbow Unicorn" from your Extra Deck.

 

 

Across the Sky

 

Counter Trap

 

Activate only when you control 1 "Rainbow Unicorn" monster. Negate the activation of an opponent's Spell or Trap Card, and return it to the bottom of the opponent's Deck. Then, select 1 face-up monster your opponent controls and change its Attribute.

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