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Knight Cards


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Well, some of them I tried making less overpowered.

 

Here it is:

 

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If you have "Five Headed Dragon" (Mystic Dragon in other cultures):

 

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Didn't understand the Knight of Westphalia's special ability?

 

""Suzuki Knight", "Five Headed Dragon". As long as

Elemental Knight is in play and if 5 turns had past, this

card will automatically be Infinity and victory can be

declared. This card can surpass all MAGIC and TRAP cards

regardless. If the opponent or the player has a piece of

"Exodia the Forbidden One", remove it from play. The

player will not be defeated if they're lifepoints hit 0.

If this monster is destroyed within five turns, the owner

of the card will loose most of his or her lifepoints to

50. After that, select a card from you're hand and then

shuffle you're deck."

 

Possibly the most powerful card in the game.

 

If some are overpowered, suggest and tell me! I will fix it. No negative feedback please.

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These cards are so powerful they wouldnt even be fun to play with! 7500 ATK and 8100 DEF? you really need some restriction or something, you must pay 4000 life points before this card can attack or something. The Westphalia card has OCG that is WAY too complicated. Also your level six monsters should have around 2300 ATK and 2100 DEF, not 3700 ATK and 3350 DEF!!!! Blue-Eyes White Dragon is a lvl 8-9 monster with 3000 ATK and no effect, most of your cards have effects and have more than 3000 ATK i could go on and on about how horrible your OCG is but i wont.

 

Tips:

 

Make it more balanced, a level 6 monster should have about 2300 ATK and 2100 DEF with an effect without an effect it can jump to 2400-2500 ATK.

 

Better OCG, work on your grammar, this is a realistic cards zone not the "realistically horrible cards" section. Try and word it like an actual card would be worded.

Also make your OCG less complicated, almost no one plays with the five pieces of Exodia. so why have that effect in their. Don't make the effect so powerful that its nonsensical too.

 

Im not trying to be negative consider this constructive criticism.

 

Change their type to Warrior-Type there is no Knight-Type.

 

"When an Elemental-Type creature is on the field, that monster's ATK increases by 1400 while decreasing its DEF points by 1350, the monster will also switch to ATK position and not be able to be attacked for two turns."

 

I would change it to "Every monster face-up on your side of the field with "Knight" in its name's ATK is increased by 500 and its DEF is increased by 300."

 

 

My Idea of a good card:

 

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Lore: This card cannot be normal summoned or set, this card can only be special summoned by removing from play 2 LIGHT Dragon-Type monsters and 2 DARK Dragon-Type monsters from your graveyard. When this card is successfully summoned, may add two Dragon-Type monsters from your deck to your hand.

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These cards are so powerful they wouldnt even be fun to play with! 7500 ATK and 8100 DEF? you really need some restriction or something, you must pay 4000 life points before this card can attack or something. The Westphalia card has OCG that is WAY too complicated. Also your level six monsters should have around 2300 ATK and 2100 DEF, not 3700 ATK and 3350 DEF!!!! Blue-Eyes White Dragon is a lvl 8-9 monster with 3000 ATK and no effect, most of your cards have effects and have more than 3000 ATK i could go on and on about how horrible your OCG

Oh... okay, thank you for the suggestion

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