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Why see ten?


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This is to hold me over until I unlock Machina Mayhem in wc10. Then, I'll buy it, and grind DP to buy multiples of the desired cards from said deck. It's mostly beatdown, and gets the job done in story mode for the most part. Duelists/Ghosts are a pain sometimes. I usually draw Evocators/Marauders early.

 

Monsters: 19

Cydra

GAF x2

Evocator x3

Twin-Sword Marauder x2

Breaker

Wildheart

DD Warrior Lady

Flamvell Magician x2

Junk Synchron x2

Nimble Momonga x3

Summoner Monk

 

Spells: 12

Rota

PoA

Heavy

Trunade

Soul Taker x2

Shrink

MBaaS

Mage Power

Burden x3

 

Traps: 9

Waboku

D-Prison x2

Bottomless x2

Needle Ceiling

Dust Tornado x2

Bribe x2

 

Total: 40

Extra Deck: 15

Catastor x3

Field Marshal x3

Colossal

Dewloren

Gaia Knight

Lightning Warrior

Mist Wurm

Naturia Beast

Zeman the Ape King

Tempest

Urbellum x2

Wayne

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