aznhobo Posted August 8, 2010 Report Share Posted August 8, 2010 Monsters: 16Superancient Deepsea King Coelacanth: 3Metabo-Shark: 3Royal Swamp Eel: 3Oyster Meister: 3Nimble Sunfish: 2Fishborg Blaster: 2 Spells: 12Big Wave Small Wave: 3Moray of Greed: 2Pot of Avarice: 2Card DestructionMagical MalletMystical Space TyphoonHeavy StormGiant Trunade Trap: 12Spiritual Water Art - Aoi: 2Fish Depth Charge: 2Bottomless Trap Hole: 2Solemn JudgmentTorrential TributeMirror ForceTrap DustshootMind CrushCall of the Haunted Extra Deck:Generic: 15 little mermaid should be proud right now.........been play testing this irl and its been good Link to comment Share on other sites More sharing options...
poopybuttoxes Posted August 8, 2010 Report Share Posted August 8, 2010 I think you should use the third moray. Mallet is -1 and wheres that magic that gets two water monsters from the graveyard with 1500 or less ATK? Link to comment Share on other sites More sharing options...
aznhobo Posted August 8, 2010 Author Report Share Posted August 8, 2010 I think you should use the third moray. Mallet is -1 and wheres that magic that gets two water monsters from the graveyard with 1500 or less ATK?most of the time im sitting on my moray with no targets in my handsince i have a very low monster count and my deck recycles its self a lot i decide just to try mallet and i find it more versatilethere is no point in running salvagei only have 4 targets for itand none of them i rly want in my hand so its a wasted salvagebecause i want most of my stuff in the deck and not my handbecause deepsea king ss from deck Link to comment Share on other sites More sharing options...
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