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Hyper Cannon Archetype! (7/??) Good Comments = +1


Smesh

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In my opinion, this should be the amount of counters/burn for each monster

 

Hyper Cannon - Supernova Generator

10 Hyper Counters for 2000/2500 Damage. 5 For 3000 is just to OP'd seeing Counters can be generated easily and fast for this archetype. Or like Essence said, 15 for 3000.

 

Hyper Cannon - Quartuor

5 Hyper Counters for 1500 Damage. Half the Counters needed for Supernova and inflicts a quarter less of the burn Supernova gives.

 

Hyper Cannon - Trias

3 Hyper Counters for 1000 Damage. A quarter less then Quartuor's.

 

Hyper Cannon - Duos

3 Hyper Counters for 500 Damage. But for this card, IMO, I would scratch off the burn and change it to 3 Hyper Counters to draw a card, adding speed to the archetype.

 

Hyper Cannon - Unus

Boost the ATK to 1400 and make it 300 per Hyper Counter. More balanced IMO since this archetype generates Counters fast.

 

Hyper Missile Facility

Add something else to it. xD

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