Anbu-of-Sand Posted August 9, 2010 Report Share Posted August 9, 2010 In my opinion, this should be the amount of counters/burn for each monster Hyper Cannon - Supernova Generator10 Hyper Counters for 2000/2500 Damage. 5 For 3000 is just to OP'd seeing Counters can be generated easily and fast for this archetype. Or like Essence said, 15 for 3000. Hyper Cannon - Quartuor5 Hyper Counters for 1500 Damage. Half the Counters needed for Supernova and inflicts a quarter less of the burn Supernova gives. Hyper Cannon - Trias3 Hyper Counters for 1000 Damage. A quarter less then Quartuor's. Hyper Cannon - Duos3 Hyper Counters for 500 Damage. But for this card, IMO, I would scratch off the burn and change it to 3 Hyper Counters to draw a card, adding speed to the archetype. Hyper Cannon - UnusBoost the ATK to 1400 and make it 300 per Hyper Counter. More balanced IMO since this archetype generates Counters fast. Hyper Missile FacilityAdd something else to it. xD Link to comment Share on other sites More sharing options...
Smesh Posted August 9, 2010 Author Report Share Posted August 9, 2010 oops meant to put 15 :3 i'll add some stuff soon Link to comment Share on other sites More sharing options...
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