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Self-Kill V4


burnpsy

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Self-Kill V4 (40)

 

Monsters (16)

 

3x A Cat of Ill Omen

3x Gale Dogra

3x Giant Kozaky

3x Grinder Golem

1x Sangan

3x The Immortal of Thunder

 

Spells (5)

 

3x Spell Chronicle

2x Twin Swords of Flashing Light - Tryce

 

Traps (19)

 

3x An Unfortunate Report

3x Crop Circles

3x Destruction of Destiny

3x Destructive Draw

3x Nightmare Archfiends

1x Solemn Judgment

2x Solemn Warning

1x Wall of Revealing Light

 

Extra Deck (3)

 

3x Charubin the Fire Knight

 

Strategy: Die as quickly and consistently as possible without surrendering.

 

I'm considering Upstart Goblin, thoughts?

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Six Sam Self Kill > ThisJust sayin'. :P

 

I don't like the inconsistency there, honestly. One has to put a Six Sam in the grave and wait for the trap...

 

Plus, the Six Sams themselves are actually useful for something - that defeats the purpose.

 

Winged Dragon of Ra.Makes your LP 1.Seems solid to me ;D.

 

Ra drops your LP to 100, plus you need tributes or useful cards to summon it.

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