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Desert Sea Archetype


Solar Eclipse

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-Name: Desert Sea Leviathan

 

Level: 8

 

Attribute: Earth

 

Type: Sea Serpent/Synchro

 

Text: [ATK/2700DEF/2300] 1 “Desert Sea” tuner + 1 or more non-tuners

When this card is synchro summoned you can send the number of your opponent’s cards back their controller’s hand equal to the number of monsters sent to the graveyard for this synchro summon.

 

 

-Name: Desert Sea Giant Catfish

 

Level: 9

 

Attribute: Earth

 

Type: Fish/Synchro

 

Text: [ATK/2000DEF/3000] 1 “Desert Sea” tuner + 2 or more non-tuners

Flip- When this card is synchro summoned it is flipped into face-down defense position. This card can be flipped face up to negate the activation of a special summon and send it to either the bottom or top of the deck. Once this card is flipped face up destroy it to special summon 2 “Desert Sea” monsters from your deck or graveyard.

 

 

-Name: Desert Sea Humpback

 

Level: 7

 

Attribute: Earth

 

Type: Sea Serpent/Synchro

 

Text: [ATK/2400 DEF/1900] 1 “Desert Sea” tuner + 1 or more non-tuners

While this card remains face-up on the field, “Desert Sea” monsters you control gain 200 ATK. If you have no “Desert Sea” monsters on your side of the field, you can tribute this card to send all cards on each player’s side of the field to the graveyard.

 

 

 

 

 

-Name: Desert Sea Great White

 

Level: 6

 

Attribute: Earth

 

Type: Fish/Synchro

 

Text: [ATK/2100DEF/1700] 1 “Desert Sea” tuner + 1 or more non-tuners

You can send 1 “Desert Sea” card back to the deck once per turn to negate the activation of an opponent’s monster card effect that target’s one or more “Desert Sea” cards.

 

 

-Name: Desert Sea Guardian Koi

 

Level: 10

 

Attribute: Earth

 

Type: Fish/Synchro

 

Text: [ATK/? DEF/3000] 1 “Desert Sea” tuner + 2 or more non-tuners

This card gains 700 ATK for each “Desert Sea” monster in your graveyard.

 

 

-Name: Desert Sea Hammerhead

 

Level: 4

 

Attribute: Earth

 

Type: Fish

 

Text: [ATK/1700DEF/400]

If this card is used for a synchro summon special summon a level 2 or less “Desert Sea” monster from your deck or hand.

 

 

 

 

 

 

 

 

 

 

-Name: Desert Sea Turtle

 

Level: 3

 

Attribute: Earth

 

Type: Reptile

 

Text: [ATK/1200DEF/300]

If there is another desert monster on the field, negate the activation of card effects that target “Desert Sea” monsters by sending 1 “Desert Sea” monster from your hand back to the deck.

 

 

-Name: Desert Sea Manta Ray

 

Level: 2

 

Attribute: Earth

 

Type: Fish

 

Text: [ATK/200DEF/1900] Flip- when this card is flipped face-up special summon 1 “Desert Sea” monster from your deck with 1200 ATK or less.

 

 

-Name: Desert Sea Fishermen Boat

 

Level: 4

 

Attribute: Earth

 

Type: Aqua

 

Text: [ATK/1500DEF/400]

When this card is normal summoned, add 1 level 3 or lower “Desert Sea” monster from your deck to your hand.

 

 

 

 

 

 

 

 

 

 

-Name: Desert Sea Blowfish

 

Level: 1

 

Attribute: Earth

 

Type: Fish

 

Text: [ATK/0DEF/1400]

Flip- when your opponent special summons a monster by card effect you can flip this card face up to negate the special summon and send it back to the bottom of the deck.

 

 

-Name: Desert Sea Octopus

 

Level: 3

 

Attribute: Earth

 

Type: Fish

 

Text: [ATK/400DEF/1600]

Flip- When your opponent’s monster activates a card effect that targets another “Desert Sea” monster you can flip this card to negate the effect of that card and send it to the bottom of the deck.

 

 

-Name: Desert Sea Mozesaurus

 

Level: 6

 

Attribute: Earth

 

Type: Fish

 

Text: [ATK/2200DEF/1600]

Once per turn, if there is no other “Desert Sea” monster on the field while this card is face-up on the field you can special summon 1 level 2 or lower “Desert Sea” monster from your deck

 

 

 

 

 

 

 

 

-Name: Desert Sea Charybdis

 

Level: 4

 

Attribute: Earth

 

Type: Fish

 

Text: [ATK/0DEF/2000]

Flip- If your opponent activates a trap card that targets another “Desert Sea” monster you can flip this card face-up to negate the trap card and send it to the bottom of the owner’s deck.

 

 

-Name: Desert Sea Horseshoe Crab

 

Level: 2

 

Attribute: Earth

 

Type: Fish

 

Text: [ATK/400DEF/200]

You can send 1 “Desert Sea” monster from the field other than this card to the deck to negate the special summon of an opponent’s monster.

 

 

-Name: Desert Sea Narwhal

 

Level: 7

 

Attribute: Earth

 

Type: Fish

 

Text: [ATK/2500DEF/700]

You can send 1 “Desert Sea” monster from your hand back to the deck to switch the battle position of 1 monster your opponent controls.

 

 

 

 

 

 

 

 

 

-Name: Desert Sea Eel

 

Level: 1

 

Attribute: Earth

 

Type: Fish/Tuner

 

Text: [ATK/100DEF/200]

Flip- If your opponent activates a card effect that would destroy another “Desert Sea” monster you can flip this card face-up to negate the effect and send the card to the bottom of the owner’s deck.

 

 

-Name: Desert Sea Fly Fish

 

Level: 2

 

Attribute: Earth

 

Type: Fish/Tuner

 

Text: [ATK/800DEF/200]

If this card is sent back to the deck as a result of a card effect, special summon it in face-up ATK position.

 

 

-Name: Desert Sea Bass

 

Level: 3

 

Attribute: Earth

 

Type: Fish/Tuner

 

Text: [ATK/300DEF/1700]

Flip- If your opponent special summons a monster, you can flip this card face up to special summon 1 level 4 or lower “Desert Sea” monster from your hand.

 

 

 

 

 

 

 

 

-Name: Desert Sea Dolphin

 

Level: 4

 

Attribute: Earth

 

Type: Fish

 

Text: [ATK/1300DEF/400]

If this card was Special summoned by a card effect, destroy it at the end of the turn it was special summoned. If this card was normal summoned, special summon one “Desert Sea” tuner monster from your deck during the end phase this card was summoned.

 

 

-Name: Desert Sea Beluga

 

Level: 7

 

Attribute: Earth

 

Type: Fish

 

Text: [ATK/2400DEF/1700]

This card cannot be normal summoned or set. This card can only be special summoned by sending 2 “Desert Sea” monsters from your hand to the bottom of the owner’s deck.

 

 

-Name: Desert Sea Guppy

 

Level: 1

 

Attribute: Earth

 

Type: Fish/Tuner

 

Text: [ATK/0DEF/500]

Flip- If this card is sent to the graveyard by a card effect, you can send the card that sent this card to the graveyard to the bottom of the deck.

 

 

 

 

 

 

 

 

 

-Name: Desert Sea Dunkleosteus

 

Level: 4

 

Attribute: Earth

 

Type: Fish

 

Text: [ATK/1800DEF/400]

If there is another “Desert Sea” monster on the field then when this card does battle with an opponent’s monster that is in defense position whose DEF is lower than the ATK of this card, inflict the difference as battle damage.

 

 

-Name: Desert Sea Leptolepis

 

Level: 2

 

Attribute: Earth

 

Type: Fish

 

Text: [ATK/1100DEF/200]

This card can count as two tributes for the synchro summon of a “Desert Sea” monster.

 

 

-Name: Desert Sea Shizuoka

 

Level: 3

 

Attribute: Earth

 

Type: Fish

 

Text: [ATK/500DEF/300]

When this card is special summoned by a card effect, you can add 1 “The Desert Sea” to your hand from the graveyard.

 

 

 

 

 

 

 

 

-Name: Desert Sea Mermaid

 

Level: 4

 

Attribute: Earth

 

Type: Fish

 

Text: [ATK/1700 DEF/400]

If there is another “Desert Sea” monster on your side of the field, you can send this card to your deck to give all other Desert Sea monsters on the field 500 ATK till the end of the turn.

 

 

-Name: Desert Storm

 

Type: Spell

 

Text: Add 1 flip effect “Earth” monster from your deck to your hand that has been sent to the deck as a result of a card effect.

 

 

-Name: Dust Bowl

 

Type: Spell

 

Text: Send 2 Desert Sea monster cards to the deck to send your opponents spell and trap cards on the field to the graveyard.

 

 

-Name: The Desert Sea

 

Type: Field Spell

 

Text: As long as this card remains face-up on the field, during the End-Phase that the flip effect of a Desert Sea monster was activated, you can flip that monster back into face-down defense position.

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