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Megarock Golem


TheMan

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Why not? "Megarock Golem" first removes 3 Rock-Type monsters, and then each turn it can remove 1 Rock-Type monster, so Megarock Dragon gains another + 700...You can also combine this with Mist Body on Megarock Golem, so it couldn't be destroyed in battle if it's weak...and if it's in Defense Position, it's a really great combo :)

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Because Megarock Dragon only gets the initial boost - its the number of Rock-Type monsters removed for his effect, specifically. And if you unload your whole graveyard to powerup Dragon, you'd have none left over for Golem.

 

On the other hand, that means you could run one in your side deck and one in your main and swap them out.

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template killed the card, pic is ok, but again you killed the card by saving it as JPG (as it seems to be saved as) save it as PNG next time ;D. Anyways effect seems useful but then again a little OP'd since this card could become a 4000 ATK power house maybe change its DEF to 0....no that would make it UP'd right?...change its DEF maybe to 1000. I really cant give a good effect right noa :/ well here is my rating 8/10

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DEF was 0 first, but I changed it to 2000, cuz I had on my mind, when you remove 3 just for Summoning him, it could have 0 ATK, or just 1000. Foolish Burial might help here. And each time you remove 1 Rock-Type to activate the effect, this card loses 1000 ATK. So, IMO it's balanced...but, every one has his own opinion :).

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Well, it is a boost, but you cannot use Megarock Golem and Megarock Dragon in the same Deck, you can only use 1...so, which 1 is stronger? :)

Placing Megarock Golem & Dragon in the same Deck just gives more certainty to several conditions you could be in during the duel. So why not in the same Deck?

 

I don't know about this one, it's basically this same old card that has been created many times on this forum.

Limitless beatstick with the ability to destroy 1 monster a turn, this somehow seems OP'ed. And we all agree that the Rock-Type doesn't need this sort of cards.

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