Dharc Posted August 12, 2010 Report Share Posted August 12, 2010 [spoiler=Lore]If you control no Fiend-type monsters, you may Special Summon this card from your hand. During the End Phase of the turn this card is Special Summoned by its own effect, you must remove two Trap cards in your Deck from play. Your Deck is then shuffled. If you are unable to remove two Trap cards, destroy the card with the highest ATK on your side of the field and take damage equal to half the destroyed monster's ATK. Image credit goes to HP Doom. +Reps appreciated if you like it. Link to comment Share on other sites More sharing options...
Saturn of Elemia Posted August 12, 2010 Report Share Posted August 12, 2010 IMAGE - I like it a lot. It kinda looks like Relinquished fused with Mazera Deville holding a huge axe. OCG - A few. Mind if I take a crack at it? If you control no Fiend-Type monsters, you can Special Summon this card from your hand. During the End Phase of the turn this card is Special Summoned by its own effect, remove 2 Trap Cards in your Deck from play. Your Deck is then shuffled. BALANCE - Little much. I could bring out a Cyber Dragon AND this thing out and STILL have my Normal Summon. That's quite a swarm right there. Cyber Dragon had the balance of not being able to use its effect if you had even a single monster. This thing doesn't have that kind of drawback - and the drawback it has is somewhat mediocre. What happens if you don't have the Trap Cards in your Deck to remove? Does this thing stay out on the field or does it die? (Personally, I would make it so that it dies if you cannot do it). Noticed that it also has 200 more ATK than Cyber Dragon. A bit much for a more lax summoning restriction than Cyber Dragon. RATING - As is, it's a little much. With the minor OCG corrections (provided) and the balance issues, I'd have to rate this (sadly) a 7/10. The image is fine, but the balance needs work. I hope this helps you out. Link to comment Share on other sites More sharing options...
Dharc Posted August 12, 2010 Author Report Share Posted August 12, 2010 Got it, thanks. I'll work on it. Added bigger drawback. Is it alright now? Link to comment Share on other sites More sharing options...
Saturn of Elemia Posted August 12, 2010 Report Share Posted August 12, 2010 Yeah, that one's better. Unless you've got something bigger, you're gonna take AT LEAST 2300 damage. NOW it looks good. Still a powerhouse swarmer, but that's what they say about Blackwings. (lol) The rating now jumps up to a 9.3/10. Enjoy! =D Link to comment Share on other sites More sharing options...
Dharc Posted August 12, 2010 Author Report Share Posted August 12, 2010 No, you take 1150 (Half the destroyed monster's ATK. Half.)Anyhow, I'm still proud of my little guy, seeing as how I've never done a Fiend before. Link to comment Share on other sites More sharing options...
Saturn of Elemia Posted August 12, 2010 Report Share Posted August 12, 2010 No, you take 1150 (Half the destroyed monster's ATK. Half.)Anyhow, I'm still proud of my little guy, seeing as how I've never done a Fiend before. Whoops! I missed that part. (I blame the fact that it is 2 A.M. on my end) lol The fact that it's only half does make it more appealing to run - although odds are that the drawback will almost never activate (unless the person either isn't running enough Trap cards in their deck OR your opponent systematically gets all the Traps out of your Deck with Vampire Lord or Vampire Lady). Link to comment Share on other sites More sharing options...
Dharc Posted August 12, 2010 Author Report Share Posted August 12, 2010 Or it's late in the game. Besides, it's 3:00 over here. I win.Still, he is very appealing to run. I'd use him if not for what I stated in your thread about my deck. Link to comment Share on other sites More sharing options...
Saturn of Elemia Posted August 12, 2010 Report Share Posted August 12, 2010 Or it's late in the game. Besides, it's 3:00 over here. I win.Still, he is very appealing to run. I'd use him if not for what I stated in your thread about my deck. I had to work all day. I think I win now? =p Yeah, I remember that - although another nice beatstick never hurts. The fac that this baby is DARK makes it food for Allure of Darkness. It's also decent Synchro Fodder - especially with Plaguespreader Zombie and those over lovely LV2 Tuners. Link to comment Share on other sites More sharing options...
Dharc Posted August 12, 2010 Author Report Share Posted August 12, 2010 B.U.M.P. Link to comment Share on other sites More sharing options...
Archwing Posted August 12, 2010 Report Share Posted August 12, 2010 Well the picture fits very well the effect is very nice and balanced. I cant think of much more to say so 8.5/10 and a rep Link to comment Share on other sites More sharing options...
Dharc Posted August 12, 2010 Author Report Share Posted August 12, 2010 Thanks, Arch! Hardly ever get reps. I'm glad you think it's so good. Link to comment Share on other sites More sharing options...
Khoaz Posted August 12, 2010 Report Share Posted August 12, 2010 summoning condition is too splashable, I can simply put this card in a beatdown Dragon deck of some sort. I'd said that the condition should be like "if you have 2 fiend-type monster in your graveyard" or "reveal 2 fiend-type monster in your hand". actually I like the reveal 2 fiends in hand, pretty original. of course this is all suggestions and I think it'll help balance the card. as for the effect (or drawback) I like it. not too harsh but not too light. 9/10 Link to comment Share on other sites More sharing options...
Dharc Posted August 12, 2010 Author Report Share Posted August 12, 2010 Really? 'Cause I thought it was fine. Besides, why a Dragon Beatdown? It's a Fiend. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.