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M. Spirits Now Have Their First Xyz Monster! (Photosphere Added)


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[spoiler=M. Spirits]

 

[spoiler=M. Spirit Dragon]

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[spoiler=Effect]

1 "M. Spirit" Tuner + 1 or more non-Tuner LIGHT Monsters

Increase the ATK of this card by 200 for each "M. Spirit" Monster in your Graveyard. Once per turn, you can return 1 face-down Spell or Trap Card on the field to its owner's Deck to Special Summon 2 "Miracle Tokens" (Spellcaster-type/LIGHT/Level 2/ATK 300/DEF 100). During each of your End Phases, you can destroy all "Miracle Tokens" you control to add 1 Monster Card in your Graveyard to your Deck for each "Miracle Token" destroyed this way.

 

 

 

 

 

[spoiler=M. Spirit - Arcturus]

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[spoiler=Effect] This card cannot be Special Summoned. This card cannot be Summoned if there is another monster with "M. Spirit" in its card name face-up on the field. If this is the only LIGHT monster on the field, non-LIGHT monsters cannot be Summoned. Once per turn, you can add 1 banished Spell or Trap Card to its owner's Graveyard to Special Summon 1 "Miracle Token" (Spellcaster-Type/LIGHT/Level 2/ATK 300/DEF100) OR destroy 1 Miracle Token you control and increase your Life Points by 800. You cannot Synchro Summon during the turn that 1 of these effects was activated.

 

 

 

[spoiler=M. Spirit - Ambiance]

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[spoiler=Effect]

This card cannot be Summoned if there is another monster with "M. Spirit" in its card name face-up on the field. Once per turn, you can discard 1 Trap Card to Special Summon 1 "Miracle Token" (Spellcaster-Type/LIGHT/Level 2/ATK 300/DEF100). While you control this card and at least 1 "Miracle Token", all face-up non-LIGHT monsters on the field are changed to Defense Position and their position cannot be changed. If this card is destroyed by a card effect, you can select 1 Trap Card in your Graveyard and add it to your hand.

 

 

 

 

 

[spoiler=M. Spirit - Aurora]

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[spoiler=Effect]

This card cannot be Summoned while there is another monster with "M. Spirit" in its card name face-up on the field. When this card is destroyed by battle, you can discard up to 3 Spell Cards from your hand to the Graveyard to Special Summon a number of "Miracle Tokens" (Spellcaster-Type/LIGHT/Level 2/ATK 300/DEF100) equal to the number of Spell Cards you discarded. If this card is in your Graveyard when all "Miracle Tokens" Summoned by this card's effect have been removed from the field, remove this card from play and draw 2 cards.

 

 

 

 

 

[spoiler=M. Spirit - Beacon]

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[spoiler=Effect]

This card cannot be Summoned while there is another card with "M. Spirit" in its name face up on the field. Once per turn, you can send 1 set Spell or Trap card you control to the Graveyard to Special Summon 1 "Miracle Token" (Spellcaster-Type/LIGHT/Level 2/ATK 300/DEF100). As long as you control a face-up "Miracle Token," ignore any Summoning Conditions when Normal Summoning level 4 or lower "M. Spirit" monsters.

 

 

 

 

 

[spoiler=M. Spirit - Blue Giant]

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[spoiler=Effect]

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "M. Spirit - Red Giant" while there are no other monsters with "M. Spirit" in their card names face-up on the field. Once per turn, you can remove from play 1 Spell or Trap Card in your Graveyard to Special Summon 1 "Miracle Token" (Spellcaster-type/LIGHT/Level 2/ATK 300/DEF 100). If this card is destroyed while ther is at least 1 "Miracle Token" on the field, destroy all cards your opponent controls.

 

 

 

 

 

[spoiler=M. Spirit - Dawn]

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[spoiler=Effect]

1 Tuner + 1 or more non=Tuner Monsters

This card cannot be Summoned while there is another “M. Spirit” monster face-up on the field. This card cannot be Summoned if there are any DARK monsters in your Graveyard. When your opponent activates a Spell or Trap card, you can Special Summon 1 “Miracle Token” (Spellcaster-type/LIGHT/Level 2/ATK 300/DEF 100). If you control more than 1 “Miracle Token”, your opponent cannot activate any Trap Cards during your turn. Once per turn, you can Tribute 1 “Miracle Token” you control to increase your Life Points by 300.

 

 

 

 

 

[spoiler=M. Spirit - Diffusion]

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[spoiler=Effect]

This monster cannot be Summoned while there is another monster with "M. Spirit" in its card name face-up on the field. When this card is Normal Summoned, pick up the top 5 cards of your Deck and reveal them to your opponent. Send any Spell Cards among them to the Graveyard and Special Summon a number of "Miracle Tokens" (Spellcaster-Type/LIGHT/Level 3/ ATK 300/ DEF 100) equal to the number of cards sent to the Graveyard this way. Return any Monster Cards picked up this way to your Deck. When a "Miracle Token" is destroyed by battle while you control this card, you can destroy 1 card your opponent controls.

 

 

 

 

 

[spoiler=M. Spirit - Eclipse]

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[spoiler=Effect]

This card cannot be Normal Summoned or Set This card only be Special Summoned by Tributing 1 Level 5 or higher LIGHT monster you control and 1 Level 5 or higher DARK monster your opponent controls. This card cannot be Summoned while there is another monster with "M. Spirit" in its card name face-up on the field. This card is also treated as a DARK monster. Once per turn, you can discard 1 Spell or Trap Card to Special Summon 1 "Miracle Token" (Spellcaster-type/LIGHT/Level 2/ATK 300/DEF 100). Each time a "Miracle Token" is destroyed by battle, you can remove from play 1 card your opponent controls OR increase your Life Points by 500.

 

 

 

 

 

[spoiler=M. Spirit - Fission]

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[spoiler=Effect]

1 Tuner + 1 or more non-Tuner Monsters

This card cannot be Summoned while there is another monster with "M. Spirit" in its card name face-up on the field. When this card is destroyed and sent to the Graveyard, move it to the Field Spell Card zone and treat it as a field Spell with this effect: Once per turn, you can tribute any number of Level 2 or lower monsters you control, that have the same Attribute. Then, add 1 Monster Card of that Attribute in your Graveyard to your hand, whose Level is equal to or lower than the combined Levels of the Tributed Monsters.

 

 

 

 

 

[spoiler=M. Spirit - Flash]

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[spoiler=Effect]

This card cannot be Summoned while there is another Monster with "M. Spirit" in its card name face-up on the field. If this card is Tributed for the Tribute Summon of a LIGHT Monster, you can destroy 1 Spell or Trap Card on the field to Special Summon 1 "Miracle Token" (Spellcaster-Type/LIGHT/Level 2/ATK 300/DEF100). As long as the "Miracle Token" Summoned by this card's effect is on the field, the Tribute Summoned Monster can attack your opponent's Life Points directly.

 

 

 

 

 

[spoiler=M. Spirit - Galaxy]

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[spoiler=Effect]

"M. Spirit - Photon" + "Miracle Token" + "Miracle Token" + "Miracle Token"

This card can only be Special Summoned by Synchro Summon. This card cannot be Summoned while there is another monster with “M. Spirit” in its card name face-up on the field. Once per turn, you can add 1 Spell or Trap Card that was removed from play to its owner's Graveyard to Special Summon 1 "Miracle Token" (Spellcaster-type/LIGHT/Level 2/ATK 300/DEF 100) and destroy 1 face-down Spell or Trap Card on the field. While you control at least 3 "Miracle Tokens" this card can not be destroyed by Battle or card effects (Damage calculation is applied normally). While you control 2 or less "Miracle Tokens," this card is not affected by card effects that target more than 1 card on the field.

 

 

 

 

 

[spoiler=M. Spirit - Gamma Burst]

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[spoiler=Effect]

This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand or Graveyard when an "M. Spirit" Monster with an ATK of 2500 or more is destroyed by battle, and there is no other monster with "M. Spirit" in its card name face-up on the field. Once during each player's turn, you can reveal 1 Spell or Trap Card in your hand and Special Summon 1 "Miracle Token" (Spellcaster-type/LIGHT/Level 2/ATK 300/DEF 100). As long as there is at least 1 "Miracle Token" on the field, when this card battles a non-LIGHT monster, the ATK of this card is treated as 1000 higher than the monster it is battling. If this card is destroyed by the effect of an Effect Monster Card, increase your Life Points by the original ATK of that Effect Monster.

 

 

 

 

 

[spoiler=M. Spirit - Glimmer]

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[spoiler=Effect]

This card cannot be Summoned while there is another “M. Spirit” monster face-up on the field. This card cannot be destroyed by card effects that target more than 1 card on the field. Once per turn you can remove 1 Spell Card in your Graveyard from play to Special Summon 1 “Miracle Token” (Spellcaster-type/LIGHT/Level 2/ATK 300/DEF 100) OR Tribute all “Miracle Tokens” you control to have all LIGHT monsters you control gain 1000 ATK and DEF until the End Phase.

 

 

 

 

 

[spoiler=M. Spirit - Glint]

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[spoiler=Effect]

1 Tuner + 1 or more non-Tuner Monsters

This card can only be Special Summoned by Synchro Summon while all of the monsters in your Graveyard are LIGHT monsters. This card cannot be Summoned while there is another monster with "M. Spirit" in its card name face-up on the field. During each of your Standby Phases, you can discard 1 Spell or Trap Card to Special Summon 1 "Miracle Token" (Spellcaster-type/LIGHT/Level 2/ATK 300/DEF 100). While this card is in the Graveyard, each time a "Miracle Token" is destroyed, increase your Life Points by 800 and inflict 800 damage to your opponent's Life Points.

 

 

 

 

 

[spoiler=M. Spirit - Glow]

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[spoiler=Effect]

This card cannot be Summoned while there is another monster with "M. Spirit" in its card name face-up on the field. Once per turn, you can send 1 of your opponent's Set Spell or Trap Cards to the Graveyard to Special Summon 1 "Miracle Token" (Spellcaster-Type/LIGHT/Level 2/ATK 300/DEF100) to your field. When a "Miracle Token" is destroyed, return the Spell or Trap Card used to Special Summon it from the Graveyard to your hand.

 

 

 

 

 

[spoiler=M. Spirit - Illumination]

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[spoiler=Effect]

1 Tuner + 1 or more non-Tuner Monsters

This card can only be Synchro Summoned while there are 4 or more "M. Spirit" monsters in your Graveyard. This monster cannot be Summoned while there is another monster with "M. Spirit" in its card name face-up on the field. Once per turn, you can remove 1 "M. Spirit" monster in you Graveyard from play to add 1 Spell or Trap Card from your Graveyard to your hand. If you activate this effect, you can Special Summon 1 "Miracle Token" (Spellcaster-Type/LIGHT/Level 3/ ATK 300/ DEF 100). While this card is on the field, "Miracle Tokens cannot be selected as attack targets, and "Miracle Tokens" you control can attack your opponent directly.

 

 

 

 

 

[spoiler=M. Spirit - Incandescence]

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[spoiler=Effect]

"Miracle Token" + "Miracle Token" + "Miracle Token"

This card cannot be Summoned while there is another face-up "M. Spirit" monster on the field. The original ATK of this card is equal to the number of Spell and Trap Cards in both players' Graveyards x200. Once per turn, you can send the top card of your Deck to the Graveyard. If a card sent to the Graveyard this way was a Normal Spell or Trap Card, you can Special Summon 1 "Miracle Token" (Spellcaster-Type/LIGHT/Level 2/ATK 300/DEF 100).

 

 

 

 

 

[spoiler=M. Spirit - Infrared]

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[spoiler=Effect]

This card cannot be Summoned while there is another monster with "M. Spirit" in its card name face-up on the field. Your opponent cannot select this card as an attack target. During each player's End Phase, reveal 1 random card in your hand. If it was a Spell or Trap Card, Special Summon 1 "Miracle Token" (Spellcaster-Type/LIGHT/Level 2/ATK 300/DEF100). Each time a "Miracle Token" you control is destroyed by battle, inflict 300 damage to your opponent's Life Points for each monster he/she controls.

 

 

 

 

 

[spoiler=M. Spirit - Lightning]

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[spoiler=Effect]

1 "M. Spirit" Tuner + 1 or more non-Tuner LIGHT Monsters

During the End Phase of the turn that this card was Synchro Summoned, destroy this card. During your Standby Phase, you can remove from play, from your Graveyard, all Monsters used as Synchro Materials for the Synchro Summon of this card, and Special Summon this card. When this card is Special Summoned this way, destroy 1 face-down card on the field. If the destroyed card was a Spell or Trap Card, Special Summon 1 "Miracle Token" (Spellcaster-type/LIGHT/Level 2/ATK 300/DEF 100) to its controller's side of the field. If the destroyed card was a Monster Card, inflict 1000 damage to its controller's Life Points.

 

 

 

 

 

[spoiler=M. Spirit - Luminescence]

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[spoiler=Effect]

1 Tuner + 2 non-Tuner "M. Spirit" monsters

This card cannot be Summoned while there is another monster with "M. Spirit" in its card name face-up on the field. Increase the ATK of this card by 100 for each Spell or Trap Card in your Graveyard. When this card would be destroyed by a card effect controlled by your opponent, you can remove from play 1 Spell or Trap Card in your Graveyard to negate the activation of that card and destroy it. If you activate this effect, Special Summon 1 "Miracle Token" (Spellcaster-Type/LIGHT/Level 2/ATK 300/DEF100) to your opponent's side of the field. As long as this card is on the field, "Miracle Tokens" cannot be used as Synchro Material for a Synchro Summon.

 

 

 

 

 

[spoiler=M. Spirit - Luna]

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[spoiler=Effect]

This card cannot be Summoned while there is another monster with "M. Spirit" in its card name face-up on the field. Once per turn, you can discard 1 Trap Card to Special Summon 1 "Miracle Token" (Spellcaster-Type/LIGHT/Level 2/ATK 300/DEF100). While there is at least 1 "Miracle Token" on the field, if this card is destroyed by card effect, add 1 "M. Spirit - Sol" from your Deck or Graveyard to your hand.

 

 

 

 

 

[spoiler=M. Spirit - Luster]

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[spoiler=Effect]

This card cannot be Summoned while there is another “M. Spirit” monster face-up on the field. Once per turn, you can pay 800 Life Points to pick up cards from the top of your Deck until you pick up a Spell or Trap Card, and set that card (all other cards picked up this way are shuffled back into the Deck). If a card set by this card's effect is activated, Special Summon 1 "Miracle Token" (Spellcaster-type/LIGHT/Level 2/ATK 300/DEF 100). If a card set by this card's effect is destroyed, Special Summon 1 "Miracle Token" to your opponent's field. While this card is face-up on the field, "Miracle Tokens" cannot be used as Synchro Material for the Synchro Summon of a non-LIGHT Synchro Monster.

 

 

 

 

 

 

[spoiler=M. Spirit - Magnetar]

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[spoiler=Effect]

This card cannot be Summoned if there is another monster with "M. Spirit" in its card name face-up on the field. Once per turn, if your opponent controls at least 1 non-LIGHT monster, you can destroy 3 Spell or Trap Cards on the field and Special Summon up to 3 "Miracle Tokens" (Spellcaster-Type/LIGHT/Level 2/ATK 300/DEF100). As long as there are at least 3 Miracle Tokens on the field, during your opponent's Main Phase, change all monsters on the field to Defense Position.

 

 

 

 

 

 

[spoiler=M. Spirit - Magnificence]

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[spoiler=Effect]

This card cannot be Normal Summoned or Set. This card can only be Special Summoned byremoving 2 "M. Spirit" monsters in your Graveyard from play while there is no other monster with "M. Spirit" in its card name face-up on the field. When this card is Special Summoned successfully, you can discard 1 card to destroy all of your opponent's Spell and Trap Cards and Special Summon a number of "Miracle Tokens" (Spellcaster-Type/LIGHT/Level 2/ATK 300/DEF100) equal to or less than the number of Spell and Trap Cards destroyed by this effect. As long as this card is face up on the field, increase the ATK and DEF of all "Miracle Tokens" you control by 1500. If this card is destroyed by battle, your opponent can return all of the Spell and Trap Cards destroyed by this card's effect to his/her Deck. The Deck is then shuffled.

 

 

 

 

 

[spoiler=M. Spirit - Magnitude]

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[spoiler=Effect]

This card cannot be Summoned while there is another card with "M. Spirit" in its name face up on the field. While this card is on the field, itis Level is treated as number of Trap Cards in your Graveyard (max 12). The ATK and DEF of this card are each equal to its Level x400. Once per turn, you can add 1 Trap Card from your Graveyard to the bottom of your Deck to Special Summon 1 "Miracle Token"(Spellcaster-Type/LIGHT/Level 2/ATK 300/DEF100). When an Attack Position "Miracle Token" you control is destroyed by battle, draw 1 card.

 

 

 

 

 

[spoiler=M. Spirit - Mirage]

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[spoiler=Effect]

This card cannot be Summoned while there is another monster with "M. Spirit" in its card name face-up on the field. When this card is Normal Summoned, control of this monster is switched to your opponent. Once per turn, during his/her Standby Phase, this card's controller must discard 1 Spell or Trap and Special Summon 1 "Miracle Token" (Spellcaster-Type/LIGHT/Level 2/ATK 300/DEF100). When a "Miracle Token" is destroyed, this card's controller can return the Spell or Trap card used to Special Summon it from his/her Graveyard to his/her hand. While this card is face-up on the field, "Miracle Tokens cannot be used for a Tribute Summon.

 

 

 

 

 

[spoiler=M. Spirit - Moonbeam]

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[spoiler=Effect]

"M. Spirit - Glow" + "M. Spirit - Luna" + 1 or more other non-Tuner LIGHT monsters

This card cannot be Summoned while there is another monster with "M. Spirit" in its card name face-up on the field. Once per turn, you can destroy 1 Spell or Trap Card on the field to Special Summon 1 "Miracle Token" (Spellcaster-Type/LIGHT/Level 2/ATK 300/DEF100) to your opponent's side of the field. When this card's controller selects a "Miracle Token" as an attack target, the controller of that "Miracle Token" cannot activate Spell or Trap Cards during the Battle Phase. When this card is removed from the field, you can add 1 "M. Spirit" monster from your graveyard to your hand. That monster cannot be Summoned this turn.

 

 

 

 

 

[spoiler=M. Spirit - Photon]

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[spoiler=Effect]

This card cannot be Summoned while there is another “M. Spirit” monster face-up on the field. Once per turn, you can destroy 1 Spell or Trap card you control to Special Summon 1 "Miracle Token" (Spellcaster-type/LIGHT/Level 2/ATK 300/DEF 100). Decrease the level of this monster by 1 for each "Miracle Token" you control.

 

 

 

 

 

[spoiler=M. Spirit - Photosphere]

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[spoiler=Effect]

3 Level 5 Monsters

This card cannot be Summoned while there is another Monster with "M. Spirit" in its card name face-up on the field. Once per turn, you can add 1 Spell Card from your Graveyard to the top of your Deck to Special Summon 1 "Miracle Token" (Spellcaster-Type/LIGHT/Level 2/ATK 300/DEF100). If a LIGHT monster you control is targeted by a card effect controlled by your opponent, you can detach 1 Xyz Material from this card to negate the activation of the effect(s) and destroy it.

 

 

 

 

 

[spoiler=M. Spirit - Pulsar]

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[spoiler=Effect]

This card cannot be Summoned while there is another face-up "M. Spirit" monster on the field. Once per turn you can select 1 Trap Card in your Graveyard and place it on top of your Deck to Special Summon 1 "Miracle Token"(Spellcaster-Type/LIGHT/Level 2/ATK 300/DEF100). Increase the ATK of all LIGHT monsters on the field by the number of "Miracle Tokens" on the field x100.

 

 

 

 

 

[spoiler=M. Spirit - Quasar]

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[spoiler=Effect]

1 "M. Spirit" Tuner + 1 or more LIGHT non-Tuner Monsters

This card cannot be Summoned while there is another monster with "M. Spirit" in its card name face-up on the field. This card cannot be selected as an attack target by a non-LIGHT monster. This card gains 700 ATK for each non-LIGHT monster on the field. Once per turn, you can reveal 1 Set Spell or Trap Card you control (its effect is not activated) and Set it again to Special Summon 1 "Miracle Token" (Spellcaster-type/LIGHT/Level 2/ATK 300/DEF 100).

 

 

 

 

 

[spoiler=M. Spirit - Radiance]

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[spoiler=Effect]

This card cannot be Summoned while there is another monster with "M. Spirit" in its card name face-up on the field. If there are no DARK monsters on the field, you can Special Summon this card. Once per turn, you can send 1 Spell or Trap Card from your Deck to the Graveyard to Special Summon 1 "Miracle Token" (Spellcaster-Type/LIGHT/Level 2/ATK 300/DEF100). When a "Miracle Token" is destroyed, you can return the Spell or Trap Card used to Special Summon it from the Graveyard to your hand

 

 

 

 

 

[spoiler=M. Spirit - Red Giant]

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[spoiler=Effect]

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "M. Spirit - White Dwarf" while there are no other monsters with "M. Spirit" in their card names face-up on the field. While this card is face-up on the field, reduce the ATK and DEF of all non-LIGHT monsters on the field by 500. Once per turn, you can remove from play 1 Spell or Trap Card in your Graveyard to Special Summon 1 "Miracle Token" (Spellcaster-type/LIGHT/Level 2/ATK 300/DEF 100). During your Main Phase, you can tribute this card and 3 "Miracle Tokens" to Special Summon 1 "M. Spirit - Blue Giant" from your hand or Deck.

 

 

 

 

 

[spoiler=M. Spirit - Refraction]

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[spoiler=Effect]

This card cannot be Summoned while there is another card with "M. Spirit" in its name face up on the field. When this card is Normal Summoned, you can remove from play 2 Spell or Trap Cards in your Graveyard to Special Summon 2 "Miracle Tokens" (Spellcaster-Type/LIGHT/Level 2/ATK 300/DEF100) to your opponent's field in face-up Defense Position. "Miracle Tokens" Summoned this way are unaffected by your opponent's card effects. Your opponent cannot Synchro Summon as long as he/she controls a face-up "Miracle Token."

 

 

 

 

 

[spoiler=M. Spirit - Sheen]

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[spoiler=Effect]

This card cannot be Summoned while there is another monster with "M. Spirit" in its card name face-up on the field. Once per turn, if you Set a Spell or Trap Card, you can Special Summon 1 "Miracle Token" (Spellcaster-type/LIGHT/Level 2/ATK 300/DEF 100). While you control at least 1 "Miracle Token" all monsters on the field are treated as LIGHT monsters.

 

 

 

 

 

[spoiler=M. Spirit - Shimmer]

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[spoiler=Effect]

This card cannot be Summoned while there is another monster with "M. Spirit" in its card name face-up on the field. This card is not destroyed by battle. (Damage Calculation is applied normally.) When this Attack Position monster is selected as an attack target, you can discard 1 Spell or Trap Card from your hand to Special Summon 1 "Miracle Token" (Spellcaster-Type/LIGHT/Level 2/ATK 300/DEF100) and redirect your opponent's attack to that "Miracle Token."

 

 

 

 

 

[spoiler=M. Spirit - Shine]

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[spoiler=Effect]

This card cannot be Summoned while there is another monster with "M. Spirit" in its card name face-up on the field. Once per turn you can send 2 Spell or Trap Cards from your Deck to the Graveyard to Special Summon 1 "Miracle Token" (Spellcaster-Type/LIGHT/Level 2/ATK 300/DEF100) on eaach player's field. As long as this card is on the field, when a "Miracle Token" is switched to Defense Position, it is destroyed.

 

 

 

 

 

[spoiler=M. Spirit - Sirius]

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1 or more "M. Spirit" Monsters + 1 or more Beast-Type Monsters

This card cannot be Summoned if there is another card with "M. Spirit" in its card name face-up on the field. The original ATK of this card is equal to the combined ATK of all Beast-Type Fusion Material Monsters used to Fusion Summon this card. Once per turn you can draw 1 card for each "M. Spirit" Fusion Material Monster used to Fusion Summon this card. Show your opponent all cards drawn by this effect. You can then Special Summon 1 "Miracle Token" (Spellcaster-Type/LIGHT/Level 2/ATK 300/DEF100) for each Spell and Trap Card drawn this way.

 

 

 

 

 

[spoiler=M. Spirit - Sol]

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[spoiler=Effect]

This card cannot be Summoned while there is another monster with "M. Spirit" in its card name face-up on the field. Once per turn, you can discard 1 Spell Card to Special Summon 1 "Miracle Token" (Spellcaster-Type/LIGHT/Level 2/ATK 300/DEF100). While there is at least 1 "Miracle Token" on the field, if this card is destroyed by battle, add 1 "M. Spirit - Luna" from your Deck or Graveyard to your hand.

 

 

 

 

 

[spoiler=M. Spirit - Solar Flare]

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[spoiler=Effect]

"M. Spirit - Shine" + "M. Spirit - Sol" + 1 or more other non-Tuner LIGHT monsters

This card cannot be Summoned while there is another monster with "M. Spirit" in its card name face-up on the field. Once per turn, you can remove from play 2 Spell or Trap Cards in your Graveyard to Special Summon 1 "Miracle Token" (Spellcaster-Type/LIGHT/Level 2/ATK 300/DEF100) to each player's field. As long as this card is face-up on the field, when a "Miracle Token" is destroyed by battle, its controller can send 1 LIGHT monster in their Graveyard to the top of their Deck.

 

 

 

 

 

[spoiler=M. Spirit - Sparkle]

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[spoiler=Effect]

This card cannot be Summoned while there is another monster with "M. Spirit" in its card name face-up on the field. Once per turn, you can send 1 Quickplay Spell Card or Counter Trap Card from your hand to your Deck to Special Summon 1 "Miracle Token" (Spellcaster-Type/LIGHT/Level 2/ATK 300/DEF100). As long as this card is on the field, "Miracle Tokens" you control gain 1200 ATK and DEF.

 

 

 

 

 

[spoiler=M. Spirit - Spectrum]

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[spoiler=Effect]

This card cannot be Normal Summoned or Set. This card cannot be Summoned while there is a face-up "M. Spirit" monster on the field. This card can only be Special Summoned while there are exactly 7 "M. Spirit" monsters in your Graveyard. Once per turn, you can destroy up to 3 Spell or Trap Cards your opponent controls to Special Summon a number of "Miracle Tokens" (Spellcaster-Type/LIGHT/Level 2/ATK 300/DEF100) equal to the number of Spell or Trap Cards destroyed this way. While you control at least 1 "Miracle Token," by halving the ATK of this card until the End Phase, this card can attack your opponent's Life Points directly.

 

 

 

 

 

[spoiler=M. Spirit - Splendor]

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[spoiler=Effect]

1 LIGHT Tuner + 1 or more LIGHT non-Tuner monsters

This card cannot be Summoned while there is another monster with "M. Spirit" in its card name face-up on the field. Once per turn, you can discard 1 Spell or Trap Card to Special Summon as many "Miracle Tokens" (Spellcaster-Type/LIGHT/Level 2/ATK 300/DEF100) as possible. As long as this card is on the field, when a "Miracle Token is destroyed by battle, its controller gains 800 Life Points.

 

 

 

 

 

[spoiler=M. Spirit - Starlight]

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[spoiler=Effect]

This card cannot be Summoned while there is another monster with "M. Spirit" in its card name face-up on the field. If there are no DARK monsters on the field, you can Special Summon this card. Once per turn, you can discard 1 Trap Card to Special Summon 1 "Miracle Token" (Spellcaster-Type/LIGHT/Level 2/ATK 300/DEF100). When a "Miracle Token" is destroyed, you can return 1 Trap Card from your Graveyard to your hand.

 

 

 

 

 

[spoiler=M. Spirit - Stellar Burst]

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[spoiler=Effect]

"M. Spirit - Gamma Burst" + 1 or more non-Tuner Monsters

This card cannot be Special Summoned except by Synchro Summon. This card cannot be Summoned while there is another monster with "M. Spirit" in its card name face up on the field. Any time a Spell or Trap Card is Set, activated, or destroyed, you can Special Summon up to 3 "Miracle Tokens" (Spellcaster-type/LIGHT/Level 2/ATK 300/DEF 100). Once during each player's turn, you can destroy 1 "Miracle Token" you control to select 1 "M. Spirit" monster in your Graveyard. This card's effect becomes the effect of the selected monster until the End Phase. If this card is destroyed by battle, you can pay 1000 Life Points to return it to the Extra Deck.

 

 

 

 

 

[spoiler=M. Spirit - Twinkle]

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[spoiler=Effect]

This card cannot be Summoned while there is another monster with "M. Spirit" in its card name face-up on the field. Once per turn, during your Battle Phase, you can destroy 1 face-up Spell or Trap Card you control to Special Summon 2 "Miracle Tokens" (Spellcaster-Type/LIGHT/Level 2/ATK 300/DEF100). "Miracle Tokens" you control can attack directly, and are destroyed during the End Phase of the turn they are Summoned.

 

 

 

 

 

[spoiler=M. Spirit - Ultraviolet]

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[spoiler=Effect]

This card cannot be Summoned while there is another monster with "M. Spirit" in its card name face-up on the field. Your opponent cannot select this card as an attack target. During each player's Standby Phase, discard 1 random card in your hand. If it was a Spell or Trap Card, Special Summon 1 "Miracle Token" (Spellcaster-Type/LIGHT/Level 2/ATK 300/DEF100). Each time a "Miracle Token" you control is destroyed by battle, increase your Life Points by the level of the attacking monster x300.

 

 

 

 

 

[spoiler=M. Spirit - White Dwarf]

This card cannot be Summoned while there is another monster with "m. Spirit" in its card name face-up on the field. Once per turn you can remove from play 1 Spell or Trap card in your Graveyard to Special Summon 1 "Miracle Token" (Spellcaster-type/LIGHT/Level 2/ATK 300/DEF 100). During your Main Phase, you can tribute this card and 3 "Miracle Tokens" you control to Special Summon 1 "M. Spirit - Red Giant" from your hand or Deck.

[spoiler=Effect]

 

 

 

 

 

 

 

 

 

[spoiler=Support]

 

[spoiler=Monster Cards]

 

[spoiler=King of Miracles]178778g.jpg

 

[spoiler=Effect]This card cannot be Normal Summoned or Set. This card can only be Special Summoned by having at least 5 LIGHT monsters in your Graveyard while you control no monsters. Increase the ATK of this card by 400 for each Spell or Trap Card in both players' Graveyards. When this card is Special Summoned successfully, you can Special Summon up to 3 "M. Spirit" monsters from your Graveyard, ignoring any Summoning conditions. Monsters Special Summoned by this effect have their ATK and DEF reduced by 400 and are not destroyed by battle (Damage Calculation is applied normally). If this card is destroyed by a card effect, you can remove 1 LIGHT monster in your Graveyard from play to add this card to your Deck. The Deck is then shuffled.

 

 

 

[spoiler=Guardian of Radiance]178778e.jpg

 

[spoiler=Effect]This card cannot be Normal Summoned or Set. This card can only be Special Summoned by having at least 3 LIGHT monsters in your Graveyard while you control a face-up "M. Spirit" monster. While this card is face-up on the field, "M. Spirit" monsters you control are not affected by your opponent's Spell and Trap Cards. Once per turn, you can remove 1 Spell or Trap Card in your opponent's Graveyard from play to return 1 Spell or Trap Card in your Graveyard to your Deck. If you activate this effect, your opponent draws 1 card.

 

 

 

 

 

[spoiler=Glimmer Spirit - Raija]

 

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[spoiler=Effect]Once per turn, during your Main Phase, if you control this monster you can equip it to a face-up "M. Spirit" monster you control as an Equip Spell Card OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK/DEF of the equipped monster by 700. When the equipped monster would be destroyed by a card effect, you can return this card to the bottom of your Deck instead.

 

 

 

 

 

 

 

[spoiler=Steel Fairy]

 

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[spoiler=Tungsten Soul]178778.jpg

 

 

 

 

 

[spoiler=Spell and Trap Cards]

 

[spoiler=Ray of Hope]

 

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[spoiler=Spirit Beacon]

 

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[spoiler=Fake Miracle]

 

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[spoiler=Miraculous Recovery]

 

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[spoiler=Identity Crisis]8yi3b8.jpg

 

 

[spoiler=Pale Sunrise]178778w.jpg

 

 

 

 

 

 

 

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OK, I have to confess it... I asked without viewing the cards first, so I hadn't seen the Miracle Tokens... Now that I've seen them, they are cool, but I think you should use pics that look more like each other... 8.3/10wink.gif

 

P.S.: Finally reached 100 posts! Now readying my contest...laugh.gif

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  • 1 year later...

[size=4]

As far as the Summoning Conditions, all M. Spirits have an form of the effect, "This card cannot be Summoned while there is another Monster with "M. Spirit" in its card name face up on the field." This effect can be circumvented thru flip Summon or card effects. If I misunderstood you on that point, please let me know. As for the rest of it, do you have any suggestions?[/size]

BTW, thanks for all your feedback, Ragnarock. It means alot.

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