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Strom Conductor


Codeson

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For a four star monster that cannot be targeted by spell or traps it's extremely powerful as it is. Just combine it with a card that prevents it from being destroyed by battle and you have a Spirit Reaper 2.0

 

While I suppose the Life Point effect balances out, people are more likely to use it as a buffer of some sort.

 

Not a bad card, but let me assist with the OCG Lore a bit.

 

 

Once per turn you can pay 2000 Life Points to destroy all Spell and Trap Cards on the field. This card gains ATK equal to the amount of Spell Cards destroyed x300 and gains DEF equal to the amount of Trap Cards destroyed x200. This card can not be targeted by the effects of Spell and Trap cards.

 

Otherwise I like it. 7/10

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It's fairly underpowered and overpowered.

 

Average gameplay =

 

2000 LP cost.

 

1 spell + 2 traps.

 

700ATK + 1400 DEF.

 

Even with 5 spells (which is very very rare) would only be +1000ATK (1700atk)

 

Not worth it really for the ATK/ DEF gain, but the S/T destruction just makes it a re-useable Heavy Storm.

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Pic: 8/10 Looks a lot like Storm from X-Men (prob is)

 

Template: 8/10 Normal Template

 

OCG: 8/10 Kinda UP'd IMO but OCG itself is fine

 

Originality/Creativity: 8/10 Original but not all that creative...plus it looks like Storm

 

Playability: 6/10 I doubt this would be used because it costs too much to play the destruction effect and it's a gamble on the power gaining effect. All in all better options (ex. Heavy Storm, United We Stand, Mystical Space Typhoon, Axe of Despair, etc.)

 

Overall: 38/50 Cool B) Just polish it up a bit and this could be the next heavy hitter.

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That's a real big cost for such a small ATK gain....And you forgot to put the comma after: Once per turn,

 

Anyways, I kinda like the card and kinda not....needs some changes. I'd say it's kinda balance (maybe underpowered..)

 

I'm gonna give the card a 7.5/10 :)

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