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Dragon set


Asavagehippo

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Hi these are my first cards. Some might be kinda OP'd. hope u like em. :)

 

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This card cannot be normal summoned or set, special summoned, or tribute summoned unless it is discarded to the graveyard, and is then special summoned by Dragon Embalming Ritual. This monsters attack is determined by multiplying the sacrificed monsters' attack by 2.

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Once each turn, you can sacrifice any type of monster to bring one Dragon type monster back from the graveyard that has equal or less stars than the sacrificed monster.

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Sometimes adventurers go missing without a trace. This type of dragon is usually the reason.

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Cannot be destroyed by battle with a Dragon-type monster.

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Dragon Knight + 1 Dragon-type monster

The ATK of this card is equal to 1400 + half of the ATK of the Dragon-type monster used to Fusion Summon it. Once per turn, if this card battles a monster with an ATK of 2000 or less, destroy the opponent's monster without applying Battle Damage.

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If this card is attacked, the attacker is frozen for 2 turns and cannot perform any action for the duration.

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Once per turn, you can sacrifice one Dragon type monster to increase the attack or defence of this monster by half of the attack or defence of the Dragon type monster that was sacrificed.

 

Yeah I know the last one's overpowered, but it was fun to make him. :)

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Talk about Op'd. Lol.

And if you know they're overpowered then why didn't you modify them?

 

-Pictures are overused

-Name is plain

-Effects are okay

-Bad OCG (It's once per turn not once each turn)

 

I'm glad you've posted these cards because in a month or so, you're gonna look back and laugh.

I know you can improve. And you're cards are okay for starters :) 6/10.

 

I noticed that most starters like to create lots of 'powerful' cards. That's good but don't be afraid to make weaker cards (lv.1-lv.4).

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First dragon should be an effect monster, as his summoning terms aren't really ritual-ish. Make the card that goes with him a continuous spell instead of a ritual spell, as well. Also, multipling attacks by 1 1/2 is a little strange, maybe change it to x2 instead.

 

Second dragon is good. Has a good attack and defense for its level, and flavor text isn't too bad, either.

 

Dragon Knight's attack/defense is a little low for its level, maybe make it a level 3. The effect should also probably be changed to say "cannot be destroyed by battle with dragon-type monsters".

 

Dragon Rider's effect, slightly reworded: "Dragon Knight + 1 Dragon-type Monster The ATK of this card is equal to 1400 + half of the ATK of the Dragon-type monster used to Fusion Summon it. Once per turn, if this card battles a monster with an ATK of 2000 or less, destroy the opponent's monster without applying Battle Damage." Not too bad of an effect, but once again, we have halves thrown in, which is kind of weird.

 

Ice Dragon's effect, same as with Dragon Rider: "If this card is attacked, the attacking monster cannot declare an attack or change its battle position, and its effect is negated until the end of the fifth turn after activation." This card is a bit over powered, maybe try limiting the effect to less turns.

 

The last dragon is over powered just by the fact that it's 4000 attack with no drawbacks. All real monsters in the game that have that high of a baseline attack have some kind of special summoning conditions, i.e. three monsters (sometimes of a certain type), fusion, ritual, syncro, etc. Also, it's doing the half thing again, see above...

 

Overall, I'd give the set a 6/10...

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