krazyxgamer Posted August 15, 2010 Report Share Posted August 15, 2010 [spoiler=Bahamut][spoiler=Lore]When this card gets destroyed you can add one card with "Bahamut" in its name from your Deck to your hand except "FF - Bahamut". Alternate Image [spoiler=Bahamut Neo][spoiler=Lore]This card can not be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 "FF - Bahaumut" that you control or from your Graveyard. When this card destroys a Defense Position monster, you can destroy one other card that your opponent controls. [spoiler=Bahamut Fury][spoiler=Lore]This card can not be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 "FF - Bahamut" and 4 other monsters from your Graveyard. If this card would be destroyed you can remove from play 2 cards in your Graveyard instead. Once per turn you can add 1 card that has been removed from play to your Deck. This card can not attack the turn you activate this effect. [spoiler=Bahamut Zero][spoiler=Lore]This card can not be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 "FF - Bahaumut" from your Graveyard and 2 monsters that you control. Once per turn you can discard 1 card from your hand to activate 2 of the following effects:-Destroy 1 monster on the field, negate the effect(s) of that monster.-Destroy a Set Spell or Trap Card on the field, the selected card can not be activated.-Remove from play the top 2 cards of your opponent's Deck. [spoiler=Dark Bahamut][spoiler=Lore]You can Special Summon this card from your hand when a face-up monster that includes "Bahamut" in its name gets destroyed. Once per turn you can remove from play the top 2 cards of your Deck to remove from play 1 card on the field. When this card gets destroyed, you can add 1 card that includes "Bahamut" in its name or description from your Deck or Graveyard to your hand. [spoiler=a Spell and a Trap][spoiler=Lore]You can only activate this card when you control a face-up card that includes "Bahamut" in its name. Pay a multiple of 1000 Life Points. Remove from play cards on the field for every 1000 Life Points you payed with this effect. You can not conduct your Battle Phase the turn you activate this card. [spoiler=Lore]You can only activate this card when you control a face-up card that includes "Bahamut" in its name. Destroy 1 card on the field and activate 1 of the following effects for the type of card you destroyed:-Monster: Inflict damage to your opponent equal to the original ATK of that monster.-Spell: Return 1 card on the field to the top of its owner's Deck.-Trap: Special Summon 1 "FF - Bahamut" from your hand, Deck or Graveyard. this thread might become an improved version of my FF Bosses Thread... but if it does, then i will make sure it is good lol... but idk if i can since a lot of the bosses are scarce on pics just because i can[spoiler=TONBERRY!][spoiler=Lore]Once per turn if this face-up card would be destroyed, it is not destroyed. This card's ATK doubles when attacking your opponent directly. During your Standby Phase put 1 Curse Counter on this card (max 6). You can remove 2 Curse Counter from this card to inflict 1000 damage to your opponent. You can remove 6 Curse Counters from this card to skip your opponent's next turn. [spoiler=Golbez and Elementals][spoiler=Lore]You can Special Summon this card from your Graveyard when you control a face-up "FF - Golbez". When this card gets destroyed by battle, you can pay 800 Life Points to Special Summon it back your field and increase its ATK by 500. If this Card gets destroyed by a card effect, inflict 1000 damage to your opponent. [spoiler=Lore]You can Special Summon this card from your hand by destroying 2 Spell or Trap Cards that you control when you control a face-up "FF - Golbez". This card can not be selected as an attack target when you control at least 1 other face-up "FF" monster. Once per turn you can tribute 1 Level 4 or higher"FF" monster other than "FF - Cagnazzo" to select and destroy up to 2 cards that your opponent controls. [spoiler=Lore]You can Special Summon this card by returning 1 card you control to the Deck when you control a face-up "FF - Golbez". This card can not be selected as a target by any card except WIND monsters while in face-up Defense Position. [spoiler=Lore]You can Special Summon this card by discarding 2 cards from your hand when you control a face-up "FF - Golbez". When this card destroys an opponent's monster, you can increase their Life Point by half of the destroyed monster's ATK to Special Summon 1 monster with lower ATK than the destroyed monster. [spoiler=Lore]You can Special Summon this card when "FF - Barbarricia", "FF - Cagnazzo", "FF - Rubicante", and "FF - Scarmiliogne" are in your Graveyard. When this card is Special Summoned, you can remove from play 1 card on the field. You can discard one LIGHT or DARK monster from your hand to select and destroy a Spell or Trap Card on your opponent's side of the field, the effect of selected card can not be activated. [spoiler=Ex Death][spoiler=Lore]You can remove from play 2 cards from your hand or Graveyard to destroy one card on the field. If you have no monsters in your Graveyard except this card when this card gets destroyed and sent to the Graveyard, you can Special Summon 1 "FF - Neo Exdeath" from your hand or Deck. [spoiler=Lore]This card can not be Normal Summoned or Set. This card can not be Special Summoned from your Graveyard. If you have more than 10 cards in your Graveyard, you can remove from play all cards in your Graveyard to Special Summon this card. You can remove from play 5 cards from the top of your Deck to destroy every card on the field except this card. When this card gets targeted by a card effect, you can remove from play 2 cards from the top of your Deck to negate the effect and destroy that card. [spoiler=some other stuff i made for fun][spoiler=Lore]This card is also treated as a WIND monster. Once per turn you can discard 1 "FF" monster from your hand to inflict 200 damage to your opponent for each "FF" monster in your Graveyard and on the field. You can Tribute one "FF" Monster that you control to inflict 500 Damage for each monster that your opponent controls. [spoiler=Lore]This card can not be Normal Summoned or Set. This card can only be Special Summoned by Tributing 3 Level 4 or higher "FF" monsters that you control. Negate monster effects that target this card. If this card would be destroyed, you can destroy one other card you control instead. You can negate the activation of a Spell or Trap by removing from play a card in your hand. You can pay a multiple of 700 Life Points to destroy a card for every 700 Life Points you payed. [spoiler=Lore]This card is also treated as a WATER and LIGHT monster. Once per turn, you can tribute 1 monster on your side of the field to Special Summon 1 Level 4 or lower FIRE, WATER, or LIGHT monster from your hand or Graveyard. This card can not be destroyed by FIRE, WATER, or LIGHT monsters. [spoiler=Lore]This card can not be Normal Summoned or Set, this monster can only be Special Summoned by removing from play 5 "FF" monsters from your Graveyard. This monster's ATK and DEF is half of the total ATK and DEF of the monsters removed from play by this effect and you can select one effect from the monsters you removed from play and use it as this card's effect. When this card gets destroyed by a card effect, Special Summon 1 of your removed from play "FF" monster. [spoiler=Lore]This Card can not be Special Summoned. This Card can not be destroyed by battle. This card can attack your opponent directly. This card gains 1000 ATK for each face-up "FF - Cactuaur" except this card. Only one "FF - Cactuaur" can attack per turn. [spoiler=Lore]"FF - Cactuar"+"FF - Cactuar"+"FF - Cactuar"This card can not be Special Summoned except by Fusion Summon. This card can not be destroyed by battle. During each one of your Standby Phases, put 1 Thousand Needle Counter on this card. This card gains 1000 ATK for each Thousand Needle Counter on it. You can remove 10 Thousand Needle Counters from this card to inflict 10,000 damage to your opponent. [spoiler=Lore]Once per turn you can discard one card from your hand to add one Equip Spell Card from your Deck to your hand. This card can attack one additional time for each Equip Spell Card equipped to this card (this card can only be equipped with 1 Equip Spell Card at a time). This card can not be destroyed by battle when equipped with an Equip Spell Card. Link to comment Share on other sites More sharing options...
Lightning Posted August 15, 2010 Report Share Posted August 15, 2010 excellent Link to comment Share on other sites More sharing options...
krazyxgamer Posted August 16, 2010 Author Report Share Posted August 16, 2010 thnx lolbump with an update Link to comment Share on other sites More sharing options...
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