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Karakuri KeKeKe (Future IRL, Sept '10 Banlist)


Zyirth

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(41 Total)

 

-20-

Machina Fortress x1

 

Nisamu, Karakuri Soldier x3

Muzanichiha, Karakuri Warrior x3

Sazanku, Karakuri Ninja x3

Nishibachi, Karakuri Staff Officer x3

Inashichi, Karakuri Merchant x3

Cyber Valley x3

Card Trooper x1

 

-16-

Karakuri Castle of Elements x3

Karakuri Disassembling Manual x2

Machine Dupe x2

MSTx2

Book of Moon x3

Dark Hole

Terraforming

Limiter Removal

Monster Reborn

 

-5-

Threatening Roar x2

Bottomless Trap Hole x2

Solemn Judgment x1

 

Extra Deck:

Burei, Karakuri Shogun x3

Black Rose Dragon x3

Scrap Archfiend x2

Naturia Beast

Naturia Balkion(TBR I think? on the next Hidden Arsenal)

Stardust x2

Thought Ruler Archfiend

 

Now Modified according to the new format. rechecked the Castle's OCG; it would seem that it's more likely to have the Geartown clause and whatnot. due to the ease of Lv. 7 Synchro Summoning, I also added the two extra BRD. The Naturia Synchros are nice tech I believe, considering that backrows will be more rampant and "free" this time around.

 

 

Flame, Rate, Discuss!! any feedback is always welcome.

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The next set has support for them. Considering that will double the amount of sets they've been supported in, to two, there's a very good chance it'll pretty much turn the Deck on it's head. I'd wait at least until then before trying to perfect the Deck.

 

 

You're probably right. still, I want to try and work with what there is. as it stands, how would you see the deck? does it have a good "blueprint" or the like?

 

Wait for SORA.Also, you're doing it wrong.

 

 

How? I'd like to know that. thus far it's worked, but I'd like a more in-depth explanation other than "HURR your doin' it wrong", excuse the phrasing. if you could point me as to where I'm "doing it wrong", I'd be more than glad. if it was just trolling....well, good for you, I believe. just making sure.

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I mean, throwing in 3 of every Karakuri doesn't make it a Karakuri deck...

 

Well, I guess an Alien deck's not an alien deck when you include LOTS AND LOTS OF ALIENS. or an X-Saber deck. or a Blackwing deck. or an Infernity deck. I'm getting trolled, perhaps, but I'm bored, and maybe if you're reasonable enough I might coax some actual advice out. lets see....

 

The Karakuri Soldier searches out other Karakuris(?). namely, the Tuner, and the Warrior. who if dumped in the grave is a good target for the castle, other than the Soldier itself and the Shogun.

 

The Warrior is a decent beatstick on its own, and grows slightly bigger if there's more Karakuris getting beaten to a pulp.

 

The Ninja is good for Monster Removal, as it sends the monster to the graveyard directly, not by destruction. thus it bypasses regular negation such as SDD and My Body as a Shield.

 

The Staff Officer is a Tuner, Machine Dupe target and fuels the mini-Draw Engine due to its forceful position switching effect. if it's searched by the Soldier, it can stop another attacking monster with its effect, potentially saving it in the process.

 

The Merchant is a good searcher, being able to search ANY Karakuri card, thus acting like a ROTA or Terraforming depending on the needs. also a Machine Dupe target, helping on the deck thinning, and defending. considering that there's Dark Hole, however, using Machine dupe on these guys isn't quite wise.

 

The Shogun helps out by both thinning the deck AND swarming the field for a good attack. the play is usually to dupe the Staff Officers, blow up the castle to get a Lv. 4 Karakuri from the grave, Synch for Shogun, Search either the Merchant or the Ninja to fetch a Naturia Beast(Merchant+Officer) or a Naturia Balkion(Ninja+Officer), to aid against spells or traps. if you got monster reborn you can actually fetch any of of those two(Merchant/Ninja) to have both of the Naturias on the field, making an effective lock on the opponent, except for Counter Traps, bigger beatsticks or Field Nukes.

 

so there, I just explained why there's 3 of every one of the CURRENT monsters in the archetype. true, storm of ragnarok's on its way. but I'm just testing right now to see if it's good as it currently stands.

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of course, that's what I'm actually looking forward to, what I'm expecting. I'm not saying my deck's the "end all be all" of the archetype, but it has worked out for me. if I seek a discussion(not an argument) it's because you give too little info regarding what exactly am I doing wrong, and I'm looking for any kind of constructive advice instead of a "you're doin' it wrong" after another. that just makes you look like a troll.

 

so, please do post a decklist. it'd be truly helpful to me, no sarcasm.

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lol, I mean you're playing Karukari wrong.You're just playing x3 Karukari Cards + Staples.Which imo, is bad.

 

well....I did try out more of their support like the Karakuri Residence and the Timed Bomb, along with the Golden Gear Device. I checked the banlist however, and they wouldn't really be of much use. I don't really understand your reasoning: so making a deck consistent(because I added x3 of each monster and they all contribute to the deck) is bad? adding useful, good cards to the deck is bad?

 

I mean, unless you're doing some off the wall stuff like adding Zero Grav and Guard Penalty or the like, I don't see how exactly is it "wrong" to make a deck that does revolve around the archetype, but also adding useful staples that contribute to the deck. it's not like I'm going to "position switch" the opponent to death, unless there's a card that deals damage whenever a monster is changed, and even then it'd be unorthodox and quite frankly pretty dumb.

 

Tell me then, how exactly do you play these guys "right"? you seem much more savvy about the archetype, and I'd like some reasoning as to how I'm playing them "wrong".

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well, I did add several of the techs before. it was mostly like this:

 

- Dark Hole

- Monster Reborn

 

+2 Golden Gear Device Box

 

 

- 2 Threatening Roar

- 2 Bottomless

 

+2 Karakuri Residence

+2 Karakuri Timed Bomb

 

I don't really know what exactly should I add that would work well. Solidarity? considering all the monsters are Machine-type, and the lack of Heavy Storm makes it harder for the opponent to have a reliable counter to it. there's also scrap recycler but I don't think I got that many Lv. 4 Targets( just the Warriors and Soldiers).

 

as it was(with the techs) it was a rather good deck. the changes were mostly to "improve" it, making it a tad more competitive.

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3 Cyber Dragon

3 Gigantes

1 Gorz, the Emissary of Darkness

3 Inashichi, Karakuri Merchant

2 Mechanical Spider

2 Muzanichiha, Karakuri Warrior

3 Nisamu, Karakuri Soldier

2 Nishibachi, Karakuri Staff Officer

 

2 Book of Moon

1 Dark Hole

1 Foolish Burial

3 Karakuri Castle of Elements

2 Machine Duplication

1 Monster Reborn

2 Mystical Space Typhoon

1 Terraforming

 

2 Bottomless Trap Hole

1 Mirror Force

1 Solemn Judgment

1 Starlight Road

2 Timed Karakuri Bomb

1 Torrential Tribute

 

Total: 40 | Monsters: 19 | Spells: 13 | Traps: 8

 

Made this in 2 minutes.

I'm doing it wrong though, I'll add tech later.

 

It's 12am in the UK now D:

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What he's trying to say is: Don't be a slave to the theme.

 

It's not slavery if it's voluntary. I choose to stick to a plan, to something that is of substantial, consistent use. the build he gave is good, I'll give you that. but I lack the following:

 

3 Cydra

2 Mechanical Spider(which are OCG exclusive currently, and will most likely remain that way)

Mirror Force

Starlight Road

 

it's a creative use of Gigantes too, to reuse any dead Karakuri in the grave, whilst also working as a potential Heavy Storm. possible additions could be the Spiritual Earth Art, to Recycle certain stuff. though really, I believe I will just have to agree to disagree. experimenting is good, yeah, but to say that you're "doin' it wrong lolololol" is rather patronizing and arrogant, if I explain myself correctly. there's tons of deck builds and the like, but arguably the only way you'd actually be building a deck the "wrong" way is by messing up an already good and consistent Tier 1 Meta Deck. aside from that, there's no true way of messing up an archetype that for all you know could just be trash.

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