Zyirth Posted August 16, 2010 Report Share Posted August 16, 2010 (41 Total) -20-Machina Fortress x1 Nisamu, Karakuri Soldier x3Muzanichiha, Karakuri Warrior x3Sazanku, Karakuri Ninja x3Nishibachi, Karakuri Staff Officer x3Inashichi, Karakuri Merchant x3Cyber Valley x3Card Trooper x1 -16-Karakuri Castle of Elements x3Karakuri Disassembling Manual x2Machine Dupe x2MSTx2Book of Moon x3Dark HoleTerraformingLimiter RemovalMonster Reborn -5-Threatening Roar x2Bottomless Trap Hole x2Solemn Judgment x1 Extra Deck:Burei, Karakuri Shogun x3Black Rose Dragon x3Scrap Archfiend x2Naturia BeastNaturia Balkion(TBR I think? on the next Hidden Arsenal)Stardust x2Thought Ruler Archfiend Now Modified according to the new format. rechecked the Castle's OCG; it would seem that it's more likely to have the Geartown clause and whatnot. due to the ease of Lv. 7 Synchro Summoning, I also added the two extra BRD. The Naturia Synchros are nice tech I believe, considering that backrows will be more rampant and "free" this time around. Flame, Rate, Discuss!! any feedback is always welcome. Link to comment Share on other sites More sharing options...
Zyirth Posted August 16, 2010 Author Report Share Posted August 16, 2010 BUMP, would like some suggestions. Link to comment Share on other sites More sharing options...
Zyirth Posted August 17, 2010 Author Report Share Posted August 17, 2010 BUMP yet again. is the deck that good that it can't be any better? or that shoddy that it can't be fixed? T_T Link to comment Share on other sites More sharing options...
Zyirth Posted August 20, 2010 Author Report Share Posted August 20, 2010 BUMP once again. just to see if this gets any response, no matter how small it'd be. <_< Link to comment Share on other sites More sharing options...
-Griffin Posted August 20, 2010 Report Share Posted August 20, 2010 The next set has support for them. Considering that will double the amount of sets they've been supported in, to two, there's a very good chance it'll pretty much turn the Deck on it's head. I'd wait at least until then before trying to perfect the Deck. Link to comment Share on other sites More sharing options...
Crimson Phantom Posted August 20, 2010 Report Share Posted August 20, 2010 Wait for SORA.Also, you're doing it wrong. Link to comment Share on other sites More sharing options...
Zyirth Posted August 20, 2010 Author Report Share Posted August 20, 2010 The next set has support for them. Considering that will double the amount of sets they've been supported in, to two, there's a very good chance it'll pretty much turn the Deck on it's head. I'd wait at least until then before trying to perfect the Deck. You're probably right. still, I want to try and work with what there is. as it stands, how would you see the deck? does it have a good "blueprint" or the like? Wait for SORA.Also, you're doing it wrong. How? I'd like to know that. thus far it's worked, but I'd like a more in-depth explanation other than "HURR your doin' it wrong", excuse the phrasing. if you could point me as to where I'm "doing it wrong", I'd be more than glad. if it was just trolling....well, good for you, I believe. just making sure. Link to comment Share on other sites More sharing options...
Crimson Phantom Posted August 20, 2010 Report Share Posted August 20, 2010 I mean, throwing in 3 of every Karakuri doesn't make it a Karakuri deck... Link to comment Share on other sites More sharing options...
Zyirth Posted August 20, 2010 Author Report Share Posted August 20, 2010 I mean, throwing in 3 of every Karakuri doesn't make it a Karakuri deck... Well, I guess an Alien deck's not an alien deck when you include LOTS AND LOTS OF ALIENS. or an X-Saber deck. or a Blackwing deck. or an Infernity deck. I'm getting trolled, perhaps, but I'm bored, and maybe if you're reasonable enough I might coax some actual advice out. lets see.... The Karakuri Soldier searches out other Karakuris(?). namely, the Tuner, and the Warrior. who if dumped in the grave is a good target for the castle, other than the Soldier itself and the Shogun. The Warrior is a decent beatstick on its own, and grows slightly bigger if there's more Karakuris getting beaten to a pulp. The Ninja is good for Monster Removal, as it sends the monster to the graveyard directly, not by destruction. thus it bypasses regular negation such as SDD and My Body as a Shield. The Staff Officer is a Tuner, Machine Dupe target and fuels the mini-Draw Engine due to its forceful position switching effect. if it's searched by the Soldier, it can stop another attacking monster with its effect, potentially saving it in the process. The Merchant is a good searcher, being able to search ANY Karakuri card, thus acting like a ROTA or Terraforming depending on the needs. also a Machine Dupe target, helping on the deck thinning, and defending. considering that there's Dark Hole, however, using Machine dupe on these guys isn't quite wise. The Shogun helps out by both thinning the deck AND swarming the field for a good attack. the play is usually to dupe the Staff Officers, blow up the castle to get a Lv. 4 Karakuri from the grave, Synch for Shogun, Search either the Merchant or the Ninja to fetch a Naturia Beast(Merchant+Officer) or a Naturia Balkion(Ninja+Officer), to aid against spells or traps. if you got monster reborn you can actually fetch any of of those two(Merchant/Ninja) to have both of the Naturias on the field, making an effective lock on the opponent, except for Counter Traps, bigger beatsticks or Field Nukes. so there, I just explained why there's 3 of every one of the CURRENT monsters in the archetype. true, storm of ragnarok's on its way. but I'm just testing right now to see if it's good as it currently stands. Link to comment Share on other sites More sharing options...
Crimson Phantom Posted August 20, 2010 Report Share Posted August 20, 2010 Even so, you're doing it wrong.I'll post a decklist later -.- Link to comment Share on other sites More sharing options...
Zyirth Posted August 20, 2010 Author Report Share Posted August 20, 2010 of course, that's what I'm actually looking forward to, what I'm expecting. I'm not saying my deck's the "end all be all" of the archetype, but it has worked out for me. if I seek a discussion(not an argument) it's because you give too little info regarding what exactly am I doing wrong, and I'm looking for any kind of constructive advice instead of a "you're doin' it wrong" after another. that just makes you look like a troll. so, please do post a decklist. it'd be truly helpful to me, no sarcasm. Link to comment Share on other sites More sharing options...
Crimson Phantom Posted August 20, 2010 Report Share Posted August 20, 2010 lol, I mean you're playing Karukari wrong.You're just playing x3 Karukari Cards + Staples. Which imo, is bad. Link to comment Share on other sites More sharing options...
Zyirth Posted August 20, 2010 Author Report Share Posted August 20, 2010 lol, I mean you're playing Karukari wrong.You're just playing x3 Karukari Cards + Staples.Which imo, is bad. well....I did try out more of their support like the Karakuri Residence and the Timed Bomb, along with the Golden Gear Device. I checked the banlist however, and they wouldn't really be of much use. I don't really understand your reasoning: so making a deck consistent(because I added x3 of each monster and they all contribute to the deck) is bad? adding useful, good cards to the deck is bad? I mean, unless you're doing some off the wall stuff like adding Zero Grav and Guard Penalty or the like, I don't see how exactly is it "wrong" to make a deck that does revolve around the archetype, but also adding useful staples that contribute to the deck. it's not like I'm going to "position switch" the opponent to death, unless there's a card that deals damage whenever a monster is changed, and even then it'd be unorthodox and quite frankly pretty dumb. Tell me then, how exactly do you play these guys "right"? you seem much more savvy about the archetype, and I'd like some reasoning as to how I'm playing them "wrong". Link to comment Share on other sites More sharing options...
Crimson Phantom Posted August 20, 2010 Report Share Posted August 20, 2010 It's like playing Blackwings without tech like Icarus Attack.X-Sabers without Rescue Cat etc. Add the tech -> Win. Link to comment Share on other sites More sharing options...
Zyirth Posted August 20, 2010 Author Report Share Posted August 20, 2010 well, I did add several of the techs before. it was mostly like this: - Dark Hole- Monster Reborn +2 Golden Gear Device Box - 2 Threatening Roar- 2 Bottomless +2 Karakuri Residence+2 Karakuri Timed Bomb I don't really know what exactly should I add that would work well. Solidarity? considering all the monsters are Machine-type, and the lack of Heavy Storm makes it harder for the opponent to have a reliable counter to it. there's also scrap recycler but I don't think I got that many Lv. 4 Targets( just the Warriors and Soldiers). as it was(with the techs) it was a rather good deck. the changes were mostly to "improve" it, making it a tad more competitive. Link to comment Share on other sites More sharing options...
Crimson Phantom Posted August 20, 2010 Report Share Posted August 20, 2010 3 Cyber Dragon3 Gigantes1 Gorz, the Emissary of Darkness3 Inashichi, Karakuri Merchant 2 Mechanical Spider 2 Muzanichiha, Karakuri Warrior 3 Nisamu, Karakuri Soldier 2 Nishibachi, Karakuri Staff Officer 2 Book of Moon1 Dark Hole1 Foolish Burial3 Karakuri Castle of Elements2 Machine Duplication1 Monster Reborn2 Mystical Space Typhoon1 Terraforming 2 Bottomless Trap Hole1 Mirror Force1 Solemn Judgment1 Starlight Road2 Timed Karakuri Bomb 1 Torrential Tribute Total: 40 | Monsters: 19 | Spells: 13 | Traps: 8 Made this in 2 minutes.I'm doing it wrong though, I'll add tech later. It's 12am in the UK now D: Link to comment Share on other sites More sharing options...
Infinitism Posted August 20, 2010 Report Share Posted August 20, 2010 What he's trying to say is: Don't be a slave to the theme. Link to comment Share on other sites More sharing options...
Crimson Phantom Posted August 20, 2010 Report Share Posted August 20, 2010 What he's trying to say is: Don't be a slave to the theme. lolhi Link to comment Share on other sites More sharing options...
Infinitism Posted August 20, 2010 Report Share Posted August 20, 2010 ohaithar Link to comment Share on other sites More sharing options...
Zyirth Posted August 20, 2010 Author Report Share Posted August 20, 2010 What he's trying to say is: Don't be a slave to the theme. It's not slavery if it's voluntary. I choose to stick to a plan, to something that is of substantial, consistent use. the build he gave is good, I'll give you that. but I lack the following: 3 Cydra2 Mechanical Spider(which are OCG exclusive currently, and will most likely remain that way)Mirror ForceStarlight Road it's a creative use of Gigantes too, to reuse any dead Karakuri in the grave, whilst also working as a potential Heavy Storm. possible additions could be the Spiritual Earth Art, to Recycle certain stuff. though really, I believe I will just have to agree to disagree. experimenting is good, yeah, but to say that you're "doin' it wrong lolololol" is rather patronizing and arrogant, if I explain myself correctly. there's tons of deck builds and the like, but arguably the only way you'd actually be building a deck the "wrong" way is by messing up an already good and consistent Tier 1 Meta Deck. aside from that, there's no true way of messing up an archetype that for all you know could just be trash. Link to comment Share on other sites More sharing options...
Infinitism Posted August 20, 2010 Report Share Posted August 20, 2010 That isn't what the term "slave to the theme" means, but alright. Link to comment Share on other sites More sharing options...
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