LRPXD Posted August 16, 2010 Report Share Posted August 16, 2010 [spoiler=Monsters]Each time this card battles with your opponent's monster, increase your life points by 500 points. When this card is succesfully summoned, you can select 1 card on your side of the field and remove it from play until your next Main Phase. If you control a face up "Fallen Angels" monster, you can Special Summon this card from your hand. Your opponent cannot select another "Fallen Angels" monster you control as an attack target. If this card is Removed from play, you draw 1 card. You can discard this card from your hand to the Graveyard to add 1 "Avenger's Path" from your Deck to your hand. Then shuffle your deck. While this card is in your Graveyard, you can remove this card from play to add 1 "Avenger's Path" from your Graveyard to your hand. Once per turn, during your Main Phase, while "Avenger's Path" is on your side of the field and this card is in your Graveyard, you can Special Summon this card from your Graveyard to your side of the field. You can Special Summon this card from your hand by removing from play 1 "Fallen Angels" monster from your Graveyard. Each time this card battles with your opponent's monster, increase your life points by 800 points. Once per turn, during your Main Phase, you can pay 1000 life points to change this card's attribute and downgrade this card's level by 1. When this card destroys a monster by battle and sends the monster to the Graveyard, this card's attribute is changed to the destroyed monster's attribute. Once per turn, you can downgrade this card's level by 1. While this card is in your Graveyard you can remove this card from play. If this card is removed from play, you can send 1 of your removed from play "Fallen Angels" monster (excluding this card) back to your deck. Then shuffle your deck. If this card is used for the Synchro Summon of a "Fallen Angels" monster upgarde this card's level by 1. When this card is sent from the field to the Graveyard, add 1 level 4 or lower "Fallen Angels" Monster from your deck to your hand. Then shuffle your deck. When this card is removed from play, you can add 1 of your removed from play "Fallen Angels" monster (excluding this card) to your hand. This card cannot perform a synchro summon during the turn this card is summoned. This card is also treated as "Dark Attribute Monster". Once per turn during your Main Phase, you can pay 1000 life points to special summon 1 level 4 or lower monster from your deck to the field, that monster's ATK/DEF points are decreased by 1000 points and it's effects are negated and it cannot be Tributed. Then shuffle your deck. This card cannot be selected as an attack target if theres another monster on your side of the field. You can remove from play 1 "Fallen Angels" you control to Special Summon this card from your hand. You can add 1 level 4 or lower "Fallen Angels" monster from your deck to your hand instead of conducting a normal draw in your Draw Phase, shuffle your deck afterward. If this card is removed, you gain 1500 life points. [spoiler=Synchro Monsters]1 "Fallen Angles" Tuner + 1 or more non-Tuner EARTH monstersIf you send the top 2 cards of your deck to the Graveyard, your opponent cannot activate any Trap cards when this card declares an attack during this turn. Once per turn during your Battle Phase this card can attack your opponent's life points directly, if you decrease this Monster's ATK points by 1000. After every Battle Phase this card's ATK points go back to 2300 and switched to DEF position. 1 "Fallen Angels" Tuner + 1 or more non-Tuner LIGHT monsters Once per turn, during your Main Phase, if this card is in your Graveyard, you can remove from play 1 "Fallen Angels" monster from your Graveyard and pay 1000 life points to Special Summon this card to your side of the field. If this card is removed from play, add up to 2 of your removed from play "Fallen Angels" monster to your hand. 1 "Fallen Angles" Tuner + 1 or more non-Tuner DARK monstersEach time this card destroys a Monster card by battle and sends the monster to the Graveyard, inflict damage to your opponent's life points equal to the destroyed Monster's ATK points, and gain life points equal to the destroyed Monster's DEF points. Once per turn during your Battle Phase or During your Standby Phase, this card can negate the activation of 1 Trap Card/Monster Effect that targets this card and destroy it. 1 "Fallen Angels" Tuner + 1 or more non-Tuner FIRE monsters This card cannot be destroyed by battle. In every End Phase Inflict 500 points of damage to your opponent's life points. Once per turn during your Main Phase, you can remove from play 1 monster from your Graveyard to halve the ATK points of one face-up monsters on your opponent's side of the field during this turn. 1 "Fallen Angels" Tuner + 1 or more non-Turner WIND monstersOnce per turn during your Main Phase, You can tribute a Monster (excluding this card) on your side of the field to destroy a card on your opponent's side of the field, after using this effect this card can't attack and the tributed Monster is returned to your side of the field in your next Main Phase. While this card is in your Graveyard, you can remove this card from play to Special Summon 1 "Fallen Angels" monster from your deck to your side of the field. Then shuffle your deck. 1 "Fallen Angels" Tuner + 1 or more non-Tuner WATER monsters This card is uneffected by the effects of your opponent's monsters. Once per turn during your Main Phase, you can discard 1 card from your hand to add 1 spell counter to this card. You can remove 2 spell counters on this card to remove a card in the field. Or remove 1 spell counter from this card to remove from play 1 "Fallen Angels" from your Graveyard and return 1 of your removed from play "Fallen Angels" Monster back to your Graveyard and you gain 1000 life points. [spoiler=Spells]All "Fallen Angels" monsters you control gains 200 ATK/DEF points. Every time a "Fallen Angels" monster is removed from play, add 1 "Revenge Soul Counter" to this card (max 4). Once per turn during your Main phase if you control "Avenger Of The Fallen Angels" you can remove 1 "Revenge Soul Counter" on this card to activate one of the following effects:*Return 1 Spell or Trap card on the field back to the owner's hand. *Decrease 1 face-up Attack position Monster on the field by 800 points until the End Phase.*Remove 1 more "Revenge Soul Counter" to destroy 1 monster card on the field.*Remove 2 more "Revenge Soul Counters" to remove a card on the field. [spoiler=Traps] [spoiler=Fusion Monsters]"Reaper Of The Fallen Angels" + "Eva Of The Fallen Angels"Once per turn, During your Main Phase, you can select up to 2 "Fallen Angels" monster(s) from your Deck and send it to the Graveyard to remove 1 card on your opponent's side of the field, then shuffle your Deck. If this card is removed from play, inflict 1500 points of damage to your opponent's life points."Aegis Of The Fallen Angels" + "Cosmos of The Fallen Angels"Once per turn, During your Standby Phase, you can discard 1 card from your hand to negate the activation and effect of 1 of your opponent's Spell Cards and destroy that Spell Card. Each time this card battles with your opponent's monster, you gain 1000 life points. If this card is removed from play add 1 of your removed from play Spell Card to your hand. Avenger Of The Fallen Angels" + "Reaper Of The Fallen Angels"This card's name is treated as "Avenger Of The Fallen Angels" while it is on the field. Each time a Trap Card is removed from play add 1 Nightmare Counter on this card (max 3). Once per turn, During your Main Phase you can remove from play 1 Trap Card from your Graveyard. Each time this card destroys your opponent's monster by battle, select 1 Trap Card from your Deck and remove it from play. Then shuffle your Deck. During your Standby Phase, you can remove 1 Nightmare Counter from this card to increase this card's ATK points by 500 points until your next Standby Phase. During your Main Phase you can remove 2 Nightmare Counters from this card to remove 1 face-down card on the field. If this card is removed from play add 1 of your removed from play Trap Card to your hand. "Reaper Of The Fallen Angels" + "Rosalia Of The Fallen Angels"If this card destroys an opponent's monster by battle Special Summon 1 "Corrupt Soul Token" (Fiend-Type/Dark/Level 4/ATK 1000/DEF 1000) to your side of the field in face-up Defense Position. These tokens cannot attack your opponent's life points directly.When a "Corrupt Soul Token" is destroyed, your opponent takes damage equal to the destroyed token's ATK points. If this card is removed from play Special Summon 1 "Corrupt Soul Token" (Fiend-Type/DARK/Level 4/ATK 1200/DEF1200) to your side of the field in face-up Defense Position. "Aegis Of The Fallen Angels" + "Eva Of The Fallen Angels"This card can attack twice during the same Battle Phase, the 2nd attack cannot attack your opponent's life points directly. When this card destroys an opponent's monster by battle and sends it to the Graveyard, place 1 Shift Counter on this card (max 2). During your Main Phase, you can remove 1 Shift Counter from this card to destroy 1 face-up attack position monster on the field and inflict 1500 points of damage to your opponent's life points. Once per turn, you can remove 2 Shift Counters on this card to negate the activation and effect of a Spell Card that targets this card, and destroy that Spell Card. "Avenger Of The Fallen Angels" + "Rosalia Of The Fallen Angels"This card's name is treated as "Avenger Of The Fallen Angels" while it's on the field. In each End Phase your opponent must send 1 card from the top from his/her Deck to the Graveyard. Each time this card destroys a monster by battle, select 1 card from your opponent's hand and send it to the Graveyard and activate 1 of the following effects:* Your opponents selects up to 2 spell cards from his/her deck and remove them from play. Then shuffle their deck.* You can remove up to 2 monsters from your opponent's Graveyard and inflict damage equal to the removed monster(s)'s star level x 200 points.If this card is removed from play select 1 card from your opponent's hand and send it to the Graveyard. "Eva Of The Fallen Angels" + "Avenger Of The Fallen Angels"This card's name is treated as "Avenger Of The Fallen Angels" while it's on the field. During your Main Phase, you can pay 500 life points and remove from play 1 Spell Card from your Graveyard to make this card be uneffected by your opponent's Spell Cards until your next Main Phase. During your Battle Phase, you can pay 500 life points and remove from play 1 Trap Card from your Graveyard to make this card be uneffected by your opponent's Trap Cards until your next Battle Phase. If this card is removed from play, send the top 4 cards from your opponent's deck to the Graveyard. "Avenger Of The Fallen Angels" + "Aegis Of The Fallen Angels"This card's name is treated as "Avenger Of The Fallen Angels" while it's on the field. Each time this card battles with your opponent's monster, increase this card's ATK by 200 points. Once per turn, During your Main Phase you can remove from play 1 Monster and 1 Spell Card from your Graveyard to add 1 "Fate Counter" on this card (max 3). Once per turn, During your Opponent's Battle Phase, you can remove 1 "Fate Counter" from this card to activate one of the following effects:*Select 1 face-up monster on your opponent's side of the field, the selected monster must attack this card.*Flip 1 face-down monster on your opponent's side of the field into face-up Attack Position and halve the monster's ATK/DEF points. This position cannot be changed until your opponent's next Main Phase. Effects of Flip Effect monsters are negated. Updated and revised x2! plz rate! if your 2 lazy 2 rate the set just rate 1 card or leave any comments. :)Summary: This set utilizes the effects of being removed.Fusion Monsters are now included, you'll luv their effects.Synchro Monsters r now holo'd thanks to ♥ ЅϯᵲåώӀӞ℮ᴙʀɣ−ɴɨɨ−ƈħåɴ ♥. Made the cards less op'dEnjoy! Link to comment Share on other sites More sharing options...
blazenite104 Posted August 16, 2010 Report Share Posted August 16, 2010 they are very nice and yeah spell and trap support would be nice but as you said and i believe you are making them and were did you get the pics ps i stole stardust angel pic Link to comment Share on other sites More sharing options...
Bahamut - Envoy of the End Posted August 16, 2010 Report Share Posted August 16, 2010 I like these a lot. Tragedy and hope is my favourite. Link to comment Share on other sites More sharing options...
Lightning Posted August 16, 2010 Report Share Posted August 16, 2010 These are very nice cards Link to comment Share on other sites More sharing options...
LRPXD Posted August 16, 2010 Author Report Share Posted August 16, 2010 http://www.zerochan.net/211234 this is where I got Stardust Angel. I'm still working on the Spell and Trap support it will b done by 2day. Also thanks for the complements! :) Link to comment Share on other sites More sharing options...
LRPXD Posted August 17, 2010 Author Report Share Posted August 17, 2010 bump Link to comment Share on other sites More sharing options...
Lil' Foxy Posted August 17, 2010 Report Share Posted August 17, 2010 other than stardust angel where did you get your pics. because they are awesome! Link to comment Share on other sites More sharing options...
LRPXD Posted August 17, 2010 Author Report Share Posted August 17, 2010 I got all these pics from the same website as stardust. It's one of the best art galleries. Link to comment Share on other sites More sharing options...
Vyrath Posted August 17, 2010 Report Share Posted August 17, 2010 A lot of cards have mistakes (no offense). Examples: "Wing Beast" instead of "Winged Beast"Starting to write Effect on the same line as Synchro Summon requirements... Link to comment Share on other sites More sharing options...
LRPXD Posted August 17, 2010 Author Report Share Posted August 17, 2010 ^ Really K I'll fix it right away. Link to comment Share on other sites More sharing options...
LRPXD Posted August 17, 2010 Author Report Share Posted August 17, 2010 bump Link to comment Share on other sites More sharing options...
LRPXD Posted August 18, 2010 Author Report Share Posted August 18, 2010 bump Link to comment Share on other sites More sharing options...
LRPXD Posted August 19, 2010 Author Report Share Posted August 19, 2010 Bump bump Link to comment Share on other sites More sharing options...
Yoshi Member Posted August 19, 2010 Report Share Posted August 19, 2010 =D Nice cards! Link to comment Share on other sites More sharing options...
LRPXD Posted August 20, 2010 Author Report Share Posted August 20, 2010 Check them out!!!!!!!!!!!!! Link to comment Share on other sites More sharing options...
blazenite104 Posted August 21, 2010 Report Share Posted August 21, 2010 i'm just taiking for the sake of posts okay but may place the link in my siggy Link to comment Share on other sites More sharing options...
LRPXD Posted August 22, 2010 Author Report Share Posted August 22, 2010 Updated! added Fusion monsters and Fusion support. More will come.Also new monsters and corrected the OCG. Link to comment Share on other sites More sharing options...
Yipgineer Posted August 22, 2010 Report Share Posted August 22, 2010 I like those very much, and I even spotted Black Rock Shooter ^^But most of these cards are far too OP, like Astral of the fallen angel - a lv 4 tuner with decent attack, and an awesome effect...or Avenger of the fallen angel - you can basically special summon it from your hand, since you can send it to the graveyard to get Avenger's Path, then use Avenger's Path to bring it back, and as long as it is there, it will keep coming back. Still, the whole idea is great, ill give ya a 8.5/10 for OP and OCG mistakes, but i say this set is brilliant! :D keep up the work Link to comment Share on other sites More sharing options...
LRPXD Posted August 22, 2010 Author Report Share Posted August 22, 2010 Almost done with the Fusion Set. :) Link to comment Share on other sites More sharing options...
Alfredbootman Posted August 23, 2010 Report Share Posted August 23, 2010 I really like the pictures and effects, but your OCG and grammar are wrong. 8/10 Link to comment Share on other sites More sharing options...
LRPXD Posted August 26, 2010 Author Report Share Posted August 26, 2010 Bump! Fusion Monsters r almost done. :) Link to comment Share on other sites More sharing options...
FaneCense Posted August 26, 2010 Report Share Posted August 26, 2010 This set is very impressive. When you fix all your errors and help to make the cards seem more decent(some are OP'ed, though most are fine), I would say that it's perfect. this set started with a very good and strong idea. Link to comment Share on other sites More sharing options...
LRPXD Posted August 26, 2010 Author Report Share Posted August 26, 2010 Thank u all 4 the complements almost done with the set. :) Link to comment Share on other sites More sharing options...
Legiit Posted August 26, 2010 Report Share Posted August 26, 2010 I personally think these are good. i would have to say 9./10. the first monster, the tuner is a 4 star 1700 attack and you gain 500 LP. The effect at the the end of Astral of the Final angels is pointless man. Also Summoned always have a Capital S. Remember that, Link to comment Share on other sites More sharing options...
blazenite104 Posted August 26, 2010 Report Share Posted August 26, 2010 i comented before but still quite good and you should probably start another set simaler to this one when your done with these becuase they are some of the best ive seen in a long time Link to comment Share on other sites More sharing options...
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