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Morphs


burnpsy

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[spoiler=IRL Version]

Morphtronic OTK (40)

 

Monsters (20)

 

2x Cyber Dragon

3x Cyber Valley

1x Morphtronic Boarden

3x Morphtronic Boomboxen

3x Morphtronic Celfon

3x Morphtronic Radion

3x Morphtronic Remoten

2x Morphtronic Scopen

 

Spells (12)

 

1x Dark Hole

3x Junk Box

1x Limiter Removal

2x Machine Duplication

1x Monster Reborn

2x Morphtronic Accelerator

1x One for One

1x Reasoning

 

Traps (8)

 

2x Bottomless Trap Hole

1x Mirror Force

1x Return from the Different Dimension

1x Solemn Warning

1x Torrential Tribute

2x Trap Stun

 

Extra Deck (15)

 

1x Ancient Fairy Dragon

1x Ancient Sacred Wyvern

1x Armory Arm

1x Black Rose Dragon

1x Chimeratech Fortress Dragon

1x Colossal Fighter

1x Gaia Knight, the Force of Earth

1x Goyo Guardian

1x Magical Android

1x Power Tool Dragon

1x Scrap Archfiend

2x Stardust Dragon

1x Thought Ruler Archfiend

1x XX-Saber Gottoms

 

Side Deck (15)

 

2x Compulsory Evacuation Device

1x Cyber Dragon

1x Disappear

1x Giant Trunade

1x Gorz the Emissary of Darkness

2x Legendary Jujitsu Master

2x Light-Imprisoning Mirror

1x Morphtronic Boarden

2x Mystical Space Typhoon

2x Shadow-Imprisoning Mirror

 

 

[spoiler=Ideal Version]

Morphtronic OTK (40)

 

Monsters (20)

 

2x Cyber Dragon

3x Cyber Valley

1x Morphtronic Boarden

3x Morphtronic Boomboxen

3x Morphtronic Celfon

3x Morphtronic Radion

3x Morphtronic Remoten

2x Morphtronic Scopen

 

Spells (12)

 

1x Dark Hole

3x Junk Box

1x Limiter Removal

2x Machine Duplication

1x Monster Reborn

2x Morphtronic Accelerator

1x One for One

1x Reasoning

 

Traps (8)

 

2x Bottomless Trap Hole

1x Mirror Force

1x Return from the Different Dimension

1x Solemn Warning

1x Torrential Tribute

2x Trap Stun

 

Extra Deck (15)

 

1x Ancient Fairy Dragon

1x Ancient Sacred Wyvern

1x Armory Arm

1x Black Rose Dragon

2x Chimeratech Fortress Dragon

1x Colossal Fighter

1x Goyo Guardian

1x Magical Android

1x Power Tool Dragon

1x Scrap Archfiend

2x Stardust Dragon

1x Thought Ruler Archfiend

1x XX-Saber Gottoms

 

Side Deck (15)

 

2x Chain Disappearance

1x Cyber Dragon

1x D.D. Crow

1x Gorz the Emissary of Darkness

2x Legendary Jujitsu Master

2x Light-Imprisoning Mirror

2x Mystical Space Typhoon

2x Shadow-Imprisoning Mirror

2x Thunder King Rai-Oh

 

 

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that's a pretty nice deck!

..........although the total deck count seems rather high, but considering you got Future Fusion there and x2 Machine Dupes it doesn't quite suffer from the card count. I really don't have any true criticism towards the build, other than what I could call personal preferences that are irrelevant.

I do have a question, though: does the deck run consistently well?...no dead draws or clogging?
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Deck = 44

Monsters (23)

3x Cyber Dragon
3x Cyber Valley
2x Morphtronic Boarden
3x Morphtronic Boomboxen
3x Morphtronic Celfon
3x Morphtronic Radion
3x Morphtronic Remoten
2x Morphtronic Scopen

Spells (17)

1x Cold Wave
1x Dark Hole
1x Future Fusion
1x Giant Trunade
3x Junk Box
1x Limiter Removal
2x Machine Duplication
1x Monster Reborn
2x Morphtronic Accelerator
1x My Body as a Shield
1x One for One
1x Overload Fusion
1x Reasoning
2x Pot of Benevolence

Traps (4)

1x Mirror Force
1x Torrential Tribute
2x Trap Stun

Extra Deck (15)

1x Ancient Fairy Dragon
1x Ancient Sacred Wyvern
1x Armory Arm
2x Black Rose Dragon
1x Chimeratech Fortress Dragon
2x Chimeratech Overdragon
1x Colossal Fighter
1x Goyo Guardian
1x Magical Android
2x Stardust Dragon
1x Thought Ruler Archfiend
1x XX-Saber Gottoms

Side Deck (15)

2x D.D. Crow
2x Mirror of Oaths
3x Morphtronic Map
2x Mystical Space Typhoon
2x Neko Mane King
2x Shadow-Imprisoning Mirror
2x Thunder King Rai-Oh

Not sure if this helps but I took out a few cards and added a couple.. Deck count is 44now :/, probably not your target goal

Side deck isn't changed.
Main Deck is minus Gorz, BTH and Compuls

and added 2 Benevolence to recycle Fu Fu, Overload, and Limiters...

PTD isn't really needed since you aren't running equips so that should make room for Overdragon

It's a start but should help give a good Idea

Didn't want to suggest negging BTH, but TT, MF, and Trap Stun are higher Priority for protection
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All of your cuts are horrible.

PTD is there because LV7 is the usual level that gets called out, I tend to run out. Furthermore, PTD + Armory Arm is an awesome play.

Benevolence sucks.

Gorz is sort of needed with Dark Hole in the format, otherwise one is left wide open far too often. Same goes for the protection - it took ages to get the protection to adequate levels, the ones you left honestly aren't enough. Quite a few problems were solved by adding CED and BTH, so removing them is bad.
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man that's one heck of a dillemma. i see the extra deck is now too solid to tamper with. cuz if i'm thinking like you are. colossal can recycle gottoms and goyo making him very valuable to the synchro power of this deck. and android with thought rule can boost you 1200+ LP a turn. stardusts for TT's, MF's and Dark Holes.... very well planned.

and the use of gorz. u can SS him or drop him for OfO...

If I may ask. how effectively does this run at 48?
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[quote name='BehindTheMask' timestamp='1282362518' post='4548915']
What I'd take out.
[/quote]

3x cyber valley is much too needed for the draw power and kills the concept of the one fore one and machine dupes. that limits it to celfon and kills most of the draw power.

my body as a shield kills a lot of multi monster kills like Vortex, MF, and dark hole.

and cold wave can stop things that can wipe the field out so you can move in with Chimeratech. if they can't set, they can't activate traps

this deck is to solid but too overburdened
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[quote name='BehindTheMask' timestamp='1282362518' post='4548915']
What I'd take out.
[/quote]

Skribbletron went over why MBaas and Cold Wave were in here, but I agree that they should be removed for the good of the deck. *Removed* *+Rep*

Mind explaining why I should toss out the Valleys? Is it because of all of the monster destruction and such? I need to know because Valley's 1 of my 2 One for One targets and 1 of my 4 Dupe targets (though one really doesn't count)... I have a larger chance of dead drawing those without Valley...
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[quote name='burnpsy' timestamp='1282366906' post='4549120']
Skribbletron went over why MBaas and Cold Wave were in here, but I agree that they should be removed for the good of the deck. *Removed* *+Rep*

Mind explaining why I should toss out the Valleys? Is it because of all of the monster destruction and such? I need to know because Valley's 1 of my 2 One for One targets and 1 of my 4 Dupe targets (though one really doesn't count)... I have a larger chance of dead drawing those without Valley...
[/quote]

I don't know what Valley is used for, except for draw. That's why I suggested them.
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[quote name='BehindTheMask' timestamp='1282370312' post='4549288']
I don't know what Valley is used for, except for draw. That's why I suggested them.
[/quote]

I see... Well, that IS the main reason it's run.

Valley is used as follows:

As the safe play to block when putting an OTK together isn't likely during the turn, as most Morphs don't have the staying power to live until the next turn.
An occasional +0 draw engine (One for One to Valley [-1], Dupe [+1], RFP two of them to draw two [+0]).
A non-cloggy way to get rid of Celfon if the effect turns out to be a dud, thus not leaving a 100ATK monster out in ATK position.
Extra targets for One for One and Machine Duplication, to prevent them from being dead draws.
Cyber Valley is 3 of the 9 monsters that are never tossed for Future Fusion, just in case of a counter (I don't put any of the Valleys, I only put the one required Cyber Dragon, and I don't send Radion or Gorz because I can't).

...I'll test the deck without the Valleys. Honestly, I'd feel a lot better about it if there weren't issues in the following:

One for One becomes a dead draw after pulling out all three copies of Morphtronic Celfon. If I use dupe on Celfon to go for Celfon OTK, this will always happen. Holing onto any copies of dupe won't be good either, because of the other problem.

Machine Duplication's only targets become Celfon, Remoten and Boarden. With only two Boarden, using Dupe on it is pointless. However, using Dupe on Celfon and Remoten are two of the biggest plays in the deck, as Celfon can be an OTK and Remoten is an advantage engine that also results in a big beater.

In theory, a few playstyle changes will make these minor issues - I'll test later. Thanks for the idea.
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[quote name='The Little Dragon' timestamp='1282371796' post='4549365']
-7

-1 Cydra
-3 Valley
-1 Cold Wave
-1 MBaaS
-1 Torrential Tribute (you have enough removal already)

To reach -8, maybe negging One for One will be the best thing!
[/quote]

Torrential Tribute isn't merely for removal - it's to protect my LP. For some reason, Morphs need a ridiculous amount of backing to not die. I mean, seriously. Look at how much protection I run for attacks and such - I'd even run Battle Fader if I had room.

As for the other stuff... I already got rid of Cold Wave and MBaaS. Now I'm interested in hearing why you're recommending that I get rid of a Cyber Dragon and the 3 Valleys. BTM already suggested the Valleys be taken out, but he really didn't have much of a reason other that him not knowing why they were there aside from drawpower (see the previous 5 posts or so). As for the 3rd CyDra... The 3rd one gives more consistent LV8 Synchros and helps give me field presence against Dark Hole and other field-clearers.

So yeah:

Why the Valleys?
Why the CyDra?
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Tested without Valley. It was... OK, although the Cyber Valley plays that I've become used to are now impossible.

I've cut them, but I still should remove a few more cards. Now another issue is presenting itself in the form of Overdragon. I need a second one, but I don't know how to fit it.

Here's the reasoning for the cards in the Extra Deck:

[spoiler=Stuff]
1x Ancient Fairy Dragon

When I side in Maps, this + Wyvern is a fairly strong combo. When I don't use the Maps, it's a decent LV7 to summon, and can help get a few more turn 1 Synchro Summons.

1x Ancient Sacred Wyvern

Ridiculously easy to summon in this deck, and can help push for game.

1x Chimeratech Overdragon

It has an OTK that was easily fit into the deck. It's also used a strategic self-nuke and a mass-Foolish Burial. Due to those uses, I need a second one for when I don't happen to destroy/bounce Future Fusion fast enough.

1x Armory Arm
2x Black Rose Dragon
1x Chimeratech Fortress Dragon
1x Colossal Fighter
1x Goyo Guardian
1x Magical Android
2x Stardust Dragon
1x Thought Ruler Archfiend

This deck's generics.

1x Power Tool Dragon

LV7 is the most commonly used level here. This + Armory Arm is a fairly strong play for obvious reasons (and it's used for that more often than one would think. Celfon pulls out Scopen -> Special Summon a LV4 -> Synch for this -> Junk Box/Reborn/Normal Summon a Tuner -> Synch for Armory Arm).

1x XX-Saber Gottoms

Used for the epic Remoten + Dupe card advantage play.
[/spoiler]
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