burnpsy Posted August 18, 2010 Report Share Posted August 18, 2010 [spoiler=IRL Version]Morphtronic OTK (40) Monsters (20) 2x Cyber Dragon3x Cyber Valley1x Morphtronic Boarden3x Morphtronic Boomboxen3x Morphtronic Celfon3x Morphtronic Radion3x Morphtronic Remoten2x Morphtronic Scopen Spells (12) 1x Dark Hole3x Junk Box1x Limiter Removal2x Machine Duplication1x Monster Reborn2x Morphtronic Accelerator1x One for One1x Reasoning Traps (8) 2x Bottomless Trap Hole1x Mirror Force1x Return from the Different Dimension1x Solemn Warning1x Torrential Tribute2x Trap Stun Extra Deck (15) 1x Ancient Fairy Dragon1x Ancient Sacred Wyvern1x Armory Arm1x Black Rose Dragon1x Chimeratech Fortress Dragon1x Colossal Fighter1x Gaia Knight, the Force of Earth1x Goyo Guardian1x Magical Android1x Power Tool Dragon1x Scrap Archfiend2x Stardust Dragon1x Thought Ruler Archfiend1x XX-Saber Gottoms Side Deck (15) 2x Compulsory Evacuation Device1x Cyber Dragon1x Disappear1x Giant Trunade1x Gorz the Emissary of Darkness2x Legendary Jujitsu Master2x Light-Imprisoning Mirror1x Morphtronic Boarden2x Mystical Space Typhoon2x Shadow-Imprisoning Mirror [spoiler=Ideal Version]Morphtronic OTK (40) Monsters (20) 2x Cyber Dragon3x Cyber Valley1x Morphtronic Boarden3x Morphtronic Boomboxen3x Morphtronic Celfon3x Morphtronic Radion3x Morphtronic Remoten2x Morphtronic Scopen Spells (12) 1x Dark Hole3x Junk Box1x Limiter Removal2x Machine Duplication1x Monster Reborn2x Morphtronic Accelerator1x One for One1x Reasoning Traps (8) 2x Bottomless Trap Hole1x Mirror Force1x Return from the Different Dimension1x Solemn Warning1x Torrential Tribute2x Trap Stun Extra Deck (15) 1x Ancient Fairy Dragon1x Ancient Sacred Wyvern1x Armory Arm1x Black Rose Dragon2x Chimeratech Fortress Dragon1x Colossal Fighter1x Goyo Guardian1x Magical Android1x Power Tool Dragon1x Scrap Archfiend2x Stardust Dragon1x Thought Ruler Archfiend1x XX-Saber Gottoms Side Deck (15) 2x Chain Disappearance1x Cyber Dragon1x D.D. Crow1x Gorz the Emissary of Darkness2x Legendary Jujitsu Master2x Light-Imprisoning Mirror2x Mystical Space Typhoon2x Shadow-Imprisoning Mirror2x Thunder King Rai-Oh Link to comment Share on other sites More sharing options...
burnpsy Posted August 19, 2010 Author Report Share Posted August 19, 2010 Deck Redone BUMP Link to comment Share on other sites More sharing options...
burnpsy Posted August 20, 2010 Author Report Share Posted August 20, 2010 BUMP Link to comment Share on other sites More sharing options...
Zyirth Posted August 20, 2010 Report Share Posted August 20, 2010 that's a pretty nice deck! ..........although the total deck count seems rather high, but considering you got Future Fusion there and x2 Machine Dupes it doesn't quite suffer from the card count. I really don't have any true criticism towards the build, other than what I could call personal preferences that are irrelevant. I do have a question, though: does the deck run consistently well?...no dead draws or clogging? Link to comment Share on other sites More sharing options...
burnpsy Posted August 20, 2010 Author Report Share Posted August 20, 2010 The high count is the banlist's fault. It was a perfect 40 until a few days ago... In any case, I have not yet tested this version. The old one did not suffer from clogging or dead draws very often, just the rare few draws of stuff I didn't need. Link to comment Share on other sites More sharing options...
Skribbletron Posted August 20, 2010 Report Share Posted August 20, 2010 why reasoning in morphtrons? monster gate can trib a monster and then you can junkbox the tribbed for added effect or synchro Link to comment Share on other sites More sharing options...
burnpsy Posted August 20, 2010 Author Report Share Posted August 20, 2010 [quote name='Skribbletron' timestamp='1282343261' post='4547803'] why reasoning in morphtrons? monster gate can trib a monster and then you can junkbox the tribbed for added effect or synchro [/quote] Gate dead drew more than Reasoning. Link to comment Share on other sites More sharing options...
Skribbletron Posted August 20, 2010 Report Share Posted August 20, 2010 ah. yeah. but they have nearly the same probability. but i see your angle Link to comment Share on other sites More sharing options...
burnpsy Posted August 21, 2010 Author Report Share Posted August 21, 2010 Just tested. It works fine, but I need space for a second Overdragon and the removal of 8 cards from the Main Deck... Any ideas? Link to comment Share on other sites More sharing options...
Family Friendly Posted August 21, 2010 Report Share Posted August 21, 2010 Scrap Dragon is actually pretty good in Morphs. Test it and see if you like it or not. Link to comment Share on other sites More sharing options...
burnpsy Posted August 21, 2010 Author Report Share Posted August 21, 2010 [quote name='Champion Gary Oak' timestamp='1282351969' post='4548281'] Scrap Dragon is actually pretty good in Morphs. Test it and see if you like it or not. [/quote] ...How does one use it in Morphs? Killing Celfon? Link to comment Share on other sites More sharing options...
Skribbletron Posted August 21, 2010 Report Share Posted August 21, 2010 [quote name='burnpsy' timestamp='1282349427' post='4548150'] Just tested. It works fine, but I need space for a second Overdragon and the removal of 8 cards from the Main Deck... Any ideas? [/quote] wild shot here. Needle Bug Nests? Link to comment Share on other sites More sharing options...
burnpsy Posted August 21, 2010 Author Report Share Posted August 21, 2010 [quote name='Skribbletron' timestamp='1282358323' post='4548694'] wild shot here. Needle Bug Nests? [/quote] No. Link to comment Share on other sites More sharing options...
Skribbletron Posted August 21, 2010 Report Share Posted August 21, 2010 Deck = 44 Monsters (23) 3x Cyber Dragon 3x Cyber Valley 2x Morphtronic Boarden 3x Morphtronic Boomboxen 3x Morphtronic Celfon 3x Morphtronic Radion 3x Morphtronic Remoten 2x Morphtronic Scopen Spells (17) 1x Cold Wave 1x Dark Hole 1x Future Fusion 1x Giant Trunade 3x Junk Box 1x Limiter Removal 2x Machine Duplication 1x Monster Reborn 2x Morphtronic Accelerator 1x My Body as a Shield 1x One for One 1x Overload Fusion 1x Reasoning 2x Pot of Benevolence Traps (4) 1x Mirror Force 1x Torrential Tribute 2x Trap Stun Extra Deck (15) 1x Ancient Fairy Dragon 1x Ancient Sacred Wyvern 1x Armory Arm 2x Black Rose Dragon 1x Chimeratech Fortress Dragon 2x Chimeratech Overdragon 1x Colossal Fighter 1x Goyo Guardian 1x Magical Android 2x Stardust Dragon 1x Thought Ruler Archfiend 1x XX-Saber Gottoms Side Deck (15) 2x D.D. Crow 2x Mirror of Oaths 3x Morphtronic Map 2x Mystical Space Typhoon 2x Neko Mane King 2x Shadow-Imprisoning Mirror 2x Thunder King Rai-Oh Not sure if this helps but I took out a few cards and added a couple.. Deck count is 44now :/, probably not your target goal Side deck isn't changed. Main Deck is minus Gorz, BTH and Compuls and added 2 Benevolence to recycle Fu Fu, Overload, and Limiters... PTD isn't really needed since you aren't running equips so that should make room for Overdragon It's a start but should help give a good Idea Didn't want to suggest negging BTH, but TT, MF, and Trap Stun are higher Priority for protection Link to comment Share on other sites More sharing options...
burnpsy Posted August 21, 2010 Author Report Share Posted August 21, 2010 All of your cuts are horrible. PTD is there because LV7 is the usual level that gets called out, I tend to run out. Furthermore, PTD + Armory Arm is an awesome play. Benevolence sucks. Gorz is sort of needed with Dark Hole in the format, otherwise one is left wide open far too often. Same goes for the protection - it took ages to get the protection to adequate levels, the ones you left honestly aren't enough. Quite a few problems were solved by adding CED and BTH, so removing them is bad. Link to comment Share on other sites More sharing options...
Skribbletron Posted August 21, 2010 Report Share Posted August 21, 2010 man that's one heck of a dillemma. i see the extra deck is now too solid to tamper with. cuz if i'm thinking like you are. colossal can recycle gottoms and goyo making him very valuable to the synchro power of this deck. and android with thought rule can boost you 1200+ LP a turn. stardusts for TT's, MF's and Dark Holes.... very well planned. and the use of gorz. u can SS him or drop him for OfO... If I may ask. how effectively does this run at 48? Link to comment Share on other sites More sharing options...
BehindTheMask Posted August 21, 2010 Report Share Posted August 21, 2010 [quote name='burnpsy' timestamp='1282165735' post='4540007'] 3x Cyber Valley 1x Cold Wave 1x My Body as a Shield [/quote] What I'd take out. Link to comment Share on other sites More sharing options...
Skribbletron Posted August 21, 2010 Report Share Posted August 21, 2010 [quote name='BehindTheMask' timestamp='1282362518' post='4548915'] What I'd take out. [/quote] 3x cyber valley is much too needed for the draw power and kills the concept of the one fore one and machine dupes. that limits it to celfon and kills most of the draw power. my body as a shield kills a lot of multi monster kills like Vortex, MF, and dark hole. and cold wave can stop things that can wipe the field out so you can move in with Chimeratech. if they can't set, they can't activate traps this deck is to solid but too overburdened Link to comment Share on other sites More sharing options...
burnpsy Posted August 21, 2010 Author Report Share Posted August 21, 2010 [quote name='BehindTheMask' timestamp='1282362518' post='4548915'] What I'd take out. [/quote] Skribbletron went over why MBaas and Cold Wave were in here, but I agree that they should be removed for the good of the deck. *Removed* *+Rep* Mind explaining why I should toss out the Valleys? Is it because of all of the monster destruction and such? I need to know because Valley's 1 of my 2 One for One targets and 1 of my 4 Dupe targets (though one really doesn't count)... I have a larger chance of dead drawing those without Valley... Link to comment Share on other sites More sharing options...
BehindTheMask Posted August 21, 2010 Report Share Posted August 21, 2010 [quote name='burnpsy' timestamp='1282366906' post='4549120'] Skribbletron went over why MBaas and Cold Wave were in here, but I agree that they should be removed for the good of the deck. *Removed* *+Rep* Mind explaining why I should toss out the Valleys? Is it because of all of the monster destruction and such? I need to know because Valley's 1 of my 2 One for One targets and 1 of my 4 Dupe targets (though one really doesn't count)... I have a larger chance of dead drawing those without Valley... [/quote] I don't know what Valley is used for, except for draw. That's why I suggested them. Link to comment Share on other sites More sharing options...
burnpsy Posted August 21, 2010 Author Report Share Posted August 21, 2010 [quote name='BehindTheMask' timestamp='1282370312' post='4549288'] I don't know what Valley is used for, except for draw. That's why I suggested them. [/quote] I see... Well, that IS the main reason it's run. Valley is used as follows: As the safe play to block when putting an OTK together isn't likely during the turn, as most Morphs don't have the staying power to live until the next turn. An occasional +0 draw engine (One for One to Valley [-1], Dupe [+1], RFP two of them to draw two [+0]). A non-cloggy way to get rid of Celfon if the effect turns out to be a dud, thus not leaving a 100ATK monster out in ATK position. Extra targets for One for One and Machine Duplication, to prevent them from being dead draws. Cyber Valley is 3 of the 9 monsters that are never tossed for Future Fusion, just in case of a counter (I don't put any of the Valleys, I only put the one required Cyber Dragon, and I don't send Radion or Gorz because I can't). ...I'll test the deck without the Valleys. Honestly, I'd feel a lot better about it if there weren't issues in the following: One for One becomes a dead draw after pulling out all three copies of Morphtronic Celfon. If I use dupe on Celfon to go for Celfon OTK, this will always happen. Holing onto any copies of dupe won't be good either, because of the other problem. Machine Duplication's only targets become Celfon, Remoten and Boarden. With only two Boarden, using Dupe on it is pointless. However, using Dupe on Celfon and Remoten are two of the biggest plays in the deck, as Celfon can be an OTK and Remoten is an advantage engine that also results in a big beater. In theory, a few playstyle changes will make these minor issues - I'll test later. Thanks for the idea. Link to comment Share on other sites More sharing options...
El-Rrey Posted August 21, 2010 Report Share Posted August 21, 2010 -7 -1 Cydra -3 Valley -1 Cold Wave -1 MBaaS -1 Torrential Tribute (you have enough removal already) To reach -8, maybe negging One for One will be the best thing! Link to comment Share on other sites More sharing options...
burnpsy Posted August 21, 2010 Author Report Share Posted August 21, 2010 [quote name='The Little Dragon' timestamp='1282371796' post='4549365'] -7 -1 Cydra -3 Valley -1 Cold Wave -1 MBaaS -1 Torrential Tribute (you have enough removal already) To reach -8, maybe negging One for One will be the best thing! [/quote] Torrential Tribute isn't merely for removal - it's to protect my LP. For some reason, Morphs need a ridiculous amount of backing to not die. I mean, seriously. Look at how much protection I run for attacks and such - I'd even run Battle Fader if I had room. As for the other stuff... I already got rid of Cold Wave and MBaaS. Now I'm interested in hearing why you're recommending that I get rid of a Cyber Dragon and the 3 Valleys. BTM already suggested the Valleys be taken out, but he really didn't have much of a reason other that him not knowing why they were there aside from drawpower (see the previous 5 posts or so). As for the 3rd CyDra... The 3rd one gives more consistent LV8 Synchros and helps give me field presence against Dark Hole and other field-clearers. So yeah: Why the Valleys? Why the CyDra? Link to comment Share on other sites More sharing options...
burnpsy Posted August 22, 2010 Author Report Share Posted August 22, 2010 Tested without Valley. It was... OK, although the Cyber Valley plays that I've become used to are now impossible. I've cut them, but I still should remove a few more cards. Now another issue is presenting itself in the form of Overdragon. I need a second one, but I don't know how to fit it. Here's the reasoning for the cards in the Extra Deck: [spoiler=Stuff] 1x Ancient Fairy Dragon When I side in Maps, this + Wyvern is a fairly strong combo. When I don't use the Maps, it's a decent LV7 to summon, and can help get a few more turn 1 Synchro Summons. 1x Ancient Sacred Wyvern Ridiculously easy to summon in this deck, and can help push for game. 1x Chimeratech Overdragon It has an OTK that was easily fit into the deck. It's also used a strategic self-nuke and a mass-Foolish Burial. Due to those uses, I need a second one for when I don't happen to destroy/bounce Future Fusion fast enough. 1x Armory Arm 2x Black Rose Dragon 1x Chimeratech Fortress Dragon 1x Colossal Fighter 1x Goyo Guardian 1x Magical Android 2x Stardust Dragon 1x Thought Ruler Archfiend This deck's generics. 1x Power Tool Dragon LV7 is the most commonly used level here. This + Armory Arm is a fairly strong play for obvious reasons (and it's used for that more often than one would think. Celfon pulls out Scopen -> Special Summon a LV4 -> Synch for this -> Junk Box/Reborn/Normal Summon a Tuner -> Synch for Armory Arm). 1x XX-Saber Gottoms Used for the epic Remoten + Dupe card advantage play. [/spoiler] Link to comment Share on other sites More sharing options...
burnpsy Posted August 22, 2010 Author Report Share Posted August 22, 2010 BUMP Link to comment Share on other sites More sharing options...
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