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Starcraft II Terran Set


Makο

  

3 members have voted

  1. 1. Should I make a group of Zerg cards to post?

    • Yes
      3
    • No
      0
    • I don't give a crap.
      0


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[spoiler=Here They Are!][img]http://img837.imageshack.us/img837/5921/258841f.jpg[/img][img]http://img819.imageshack.us/img819/6238/258841.jpg[/img]
[img]http://img824.imageshack.us/img824/3476/258841j.jpg[/img]
[img]http://img844.imageshack.us/img844/6238/258841.jpg[/img][img]http://img823.imageshack.us/img823/6238/258841.jpg[/img]
[img]http://img841.imageshack.us/img841/5921/258841f.jpg[/img][img]http://img824.imageshack.us/img824/9517/258841l.jpg[/img]
[img]http://img830.imageshack.us/img830/3173/258841i.jpg[/img][img]http://img823.imageshack.us/img823/5921/258841f.jpg[/img]
[img]http://img823.imageshack.us/img823/7927/258841x.jpg[/img][img]http://img823.imageshack.us/img823/4159/258841cn.jpg[/img]
[img]http://img715.imageshack.us/img715/9517/258841l.jpg[/img][/spoiler]

Made with some Help from Ilan. Thx man.

[Edit] Edited versions made with the help and support of .Ghost Rider and Fiend.

[Spoiler=MMM...Zerger King][img]http://img831.imageshack.us/img831/5343/258841s.jpg[/img]
[img]http://img693.imageshack.us/img693/342/258841b.jpg[/img]
[img]http://img835.imageshack.us/img835/6107/258841v.jpg[/img]
[img]http://img715.imageshack.us/img715/7366/258841h.jpg[/img][img]http://img827.imageshack.us/img827/6564/258841t.jpg[/img][/spoiler] New Support Cards!
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[b][size="2"]As said before there are fake types which arnt neccicerlly alound but I will ignore that fact.
I like the whole theme it is based around. Your ocg and wording needs a little work on. Here is a list of basics:

Normal Summond or Set

Draw

Battle Phase

Pm me if you want more help.[/size][/b]
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It wasn't meant to discourage. It was my way of telling you you need to be more creative.
Like, for Ghosts, their ability in the game is to cloak and call in nukes.
You could make a good card from that.
For example, a Ghost's effect could be:
"This card cannot be selected as an attack target. This card cannot attack. Every turn this card is face-up on your field, put 1 Nuke Counter on it (max. 5). You can remove 5 Nuke Counters to deal 2000 damage to your opponent's Life Points."

That was a really rough idea, but see how it really speculated on the abilities of Ghosts?
That's all I was saying.
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I see...I was just thinking what these units are good against in the game. Ghosts are great against infantry, so i put its affect as such. ya know what? i am gonna change most effects, fake types, OCG, and ATK and DEF and re-post!!!![img]http://forum.yugiohcardmaker.net/public/style_emoticons/default/laugh.gif[/img]
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[quote name='Mako109' timestamp='1282237438' post='4542805']
I see...I was just thinking what these units are good against in the game. Ghosts are great against infantry, so i put its affect as such. ya know what? i am gonna change most effects, fake types, OCG, and ATK and DEF and re-post!!!![img]http://forum.yugiohcardmaker.net/public/style_emoticons/default/laugh.gif[/img]
[/quote]

Yeah, but that's not really that creative.
BattleCruisers might have an ability to pay a certain amount of life points to increase the ATK by a substantial amount, somewhat mimicking the Yamato Ray.
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@Ghost
Hey, i got those images from The Official SCII website. my "parental controls" prevents me from going anywhere thats not allowed, so my options were limited...


Off Topic Alert: 360


@Fiend
Well, what do you want me to do then? Give up? [img]http://forum.yugiohcardmaker.net/public/style_emoticons/default/dry.gif[/img]
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I don't want you to give up at all!
I'm not trying to insult you!
I'm trying to tell you that your cards will be rated A LOT better if you use more creative effects. The ones you have, while they are effective, they've been done WAY to many times. It's not enough to have a good theme for the cards, you need to execute that theme well, too.
You just need to put more time into coming up with effects.
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Here's a fix:
"Once per turn, add a Yamato Counter to this card (max. 3). Once this card has 3 Yamato Counters, flip a coin. If the result is heads, deal 700 points of damage to your opponents Life Points. If the result is tails, deal 700 points of damage to your Life Points."
I'm not positive about my OCG in there, but that's how it should sound.
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