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dark simorgh village


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basic idea for the deck is to get dark simorgh, secret village, and a synchro spellcaster, or at the very least multiple low level casters on the field, and then proceed to beat their face in. the deck uses village instead of anti-spell to give me better spell use and control.

the deck is currently in a "cheep" stage, with the idea taking up more room than broken cards. I would like to see it improved if possible. and perhaps better setup for the new banlist.

dark simorgh *3
night's end sorcerer *3
apprentice magician *3
breaker *3
tuned magician *3
al. of D.spells *3
magical exemplar *2

secret village *3
terraforming
arcane barrier *3
spell power grasp *3

bottomless *2
divine warning *3
dark bribe *2
T.T.
mirror force
starlight road.


it's a hard deck to keep balanced, but it usually wins in the end. only quickdraw has given me any problems.

and of course frog ftk, but that's frog ftk.
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