werewolfjedi Posted August 21, 2010 Report Share Posted August 21, 2010 basic idea for the deck is to get dark simorgh, secret village, and a synchro spellcaster, or at the very least multiple low level casters on the field, and then proceed to beat their face in. the deck uses village instead of anti-spell to give me better spell use and control. the deck is currently in a "cheep" stage, with the idea taking up more room than broken cards. I would like to see it improved if possible. and perhaps better setup for the new banlist. dark simorgh *3 night's end sorcerer *3 apprentice magician *3 breaker *3 tuned magician *3 al. of D.spells *3 magical exemplar *2 secret village *3 terraforming arcane barrier *3 spell power grasp *3 bottomless *2 divine warning *3 dark bribe *2 T.T. mirror force starlight road. it's a hard deck to keep balanced, but it usually wins in the end. only quickdraw has given me any problems. and of course frog ftk, but that's frog ftk. Link to comment Share on other sites More sharing options...
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