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My finished Duel terminal cards!


Manuel46

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Well these are some duel terminal cards. only 1 spell card though.
But still these are fun monster cards which can change the tide of dueling.
Enjoy. And sorry if there are some OGC errors, I'm not that good at english.

First, I will start with the raged monsters. Raged monsters have high ATK, Their defence is not that good. The strategy of these monsters relies on turning all the monsters on the field into face-up Attack possition and infict extra effect damage while battling! Contains 1 synchro monster. But no tuners though. Its easy to counter by changing them to defense possition.
Final Attack orders would be the key card to this deck.

[img]http://img375.imageshack.us/img375/4193/51940.jpg[/img]
Infict 300 to your opponents lifepoints each time a monster is changed to attack possition.

[img]http://img715.imageshack.us/img715/4193/51940.jpg[/img]
When you infict damage to your opponent by monsters card effect, Increase your lifepoints by 300 points.

[img]http://img840.imageshack.us/img840/4193/51940.jpg[/img]
When This card destroys an attack possition monster and sends it to the graveyard, Infict 500 damage to your opponents lifepoints.

[img]http://img819.imageshack.us/img819/4193/51940.jpg[/img]
Double any battle damage dealt to your opponent when this card attacks a monster. When this card attacks, it is changed to defence possition during the end phase.

[img]http://img825.imageshack.us/img825/4193/51940.jpg[/img]
This card can only attack if all monsters on the field are in Attack possition. If this card is in defense position, Destroy it.

[img]http://img707.imageshack.us/img707/4193/51940.jpg[/img]
1 Tuner + 1 or more non-Tuner `Raged` Monsters. When this card is synchro summoned, Destroy all Attack possition monsters on the field except this card and infict 300 damage to your opponents lifepoints for each card destroyed.


Now on to earthquake monsters. Earthquake monsters are not easy to handle. They have effects of destroying your own monsters. But they also have effects of destroying enemy monsters. In a deck like this one you will need alot of revival abilities. The key card to this card is Earthquake World. Which summons monsters from your graveyard in reaction to your own destruction effects. These are strong monsters which require strategy.

[img]http://img682.imageshack.us/img682/6297/51940b.jpg[/img]
When this card is normal summoned. Destroy all monsters on the field, except this card.

[img]http://img682.imageshack.us/img682/7138/51940j.jpg[/img]
When this card is normal summoned. destroy 1 monster on your side of the field.

[img]http://img837.imageshack.us/img837/4193/51940.jpg[/img]
When this card is destroyed by battle and send to the graveyard. you can destroy 1 monster you control to add 1 `Earthquake` Monster from your deck to your hand.

[img]http://img840.imageshack.us/img840/4210/51940u.jpg[/img]
If this card is special summoned from the graveyard, Special summon 2 `Earthquake Tokens`(Rock-type/EARTH/Level 1/ATK 800/DEF 800) in defense possition to your side of the field.

[img]http://img842.imageshack.us/img842/4193/51940.jpg[/img]
When this card is normal summoned, destroy all monsters on the field.

[img]http://img840.imageshack.us/img840/6563/51940i.jpg[/img]
This card cannot be special summoned. When you tribute summon this card you must tribute 3 `Earthquake` Monsters. When this card is normal summoned, you can destroy all cards on the field. and special summon 1 level 8 or lower `Earthquake` Monster from your graveyard.

[img]http://img837.imageshack.us/img837/7536/51940y.jpg[/img]
once per turn, when an `Earthquake` monster on the field is destroyed by an effect monsters effect, the controller of that card can special summon 1 `earthquake´ monster from their graveyard whose level is less than the destroyed monster.

Now the last ones. The black angels. Black angel monsters have effects that include paying lifepoints and increasing your lifepoints at the same time. This is very simmiliar to psychic monsters. Only that black angels have only 3 monsters for now, and that they are less dangerous to handle.
I dont really know what card could be a key card for this deck.
They are easy to counter with bad reaction to simochi.

[img]http://img375.imageshack.us/img375/6219/51940s.jpg[/img]
Once per turn, you can pay 1000 lifepoints to special summon 1 level 4 or lower 'Black Angel' monster from your graveyard. Once per turn, you can tribute 1 'Black Angel' monster on your side of the field to increase your lifepoints by 700.

[img]http://img836.imageshack.us/img836/4193/51940.jpg[/img]
During each your standby phases, increase your lifepoints by 200 points for each 'Black Angel' Monster you control.

[img]http://img826.imageshack.us/img826/7138/51940j.jpg[/img]
Once per turn, you can pay 500 lifepoints to increase the ATK of all 'Black Angel' Monsters by 500, until you'r next standby phase.


Well so far so good. These are the cards that I made. But I also got 4 surprise cards for you. 'Master beast' Monsters.
These are really strong monsters and come in large numbers. I will be posting others during different duel terminal sets.

[img]http://img836.imageshack.us/img836/1818/51940g.jpg[/img]
If you control another `Master Beast` Monster, this card cannot be selected as an attack target

[img]http://img651.imageshack.us/img651/9881/51940e.jpg[/img]
This card can attack your opponents lifepoints directly. when this card attacks your opponent directly, remove 1 card from play in either players graveyard. if you cant remove any card from play, destroy this card.

[img]http://img682.imageshack.us/img682/3274/51940f.jpg[/img]
`Master-Beast-The niddhogg` + 1 or more non-Tuner Monsters.
When this card is synchro summoned, special summon 1 FIRE `Master Beast` Monster from your Graveyard, except `Master Beast-The Niddhogg` and `Master Beast-The Sacred Niddhogg`

[img]http://img839.imageshack.us/img839/373/51940z.jpg[/img]
1 FIRE`Master Beast` tuner + 2 or more `Master Beast` non-Tuner FIRE monsters. This card cannot be special summoned except by synchro summon. When a monster on your side of the field is destroyed by battle, you can remove 1 monster in either players graveyard. If its destroyed by an opponents card effect, select 1 monster on your Opponents side of the field and Remove it from Play.

These are the cards I made. Please Comment and rate and help me with any OGC errors.
I hope you enjoyed it!
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