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Thunder-Type monster synergy, 4 cards thus far. (Input and/or opinions welcomed)


Dandelo

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This is NOT an archtype, per say. They're just Thunder-Type monsters who happen to have combos together, and whose names have to do with [u](Synonym for electricity)[/u] + [u](Synonym for sorcerer) [/u].

[img]http://img827.imageshack.us/img827/2432/212065l.jpg[/img]

If you Tribute Summon this card by Tributing a Thunder-Type monster, return the Tributed monster to your hand. When this card destroys an opponent's monster by battle, if your opponent controls a Set Spell or Trap Card in the same column as the destroyed monster, it cannot be activated until your next Standby Phase. Once per turn, if this card would be destroyed by battle, you can return 1 other Thunder-Type monster you control to your hand instead.

[img]http://img842.imageshack.us/img842/1374/212065j.jpg[/img]

If this card is returned to your hand by a card effect, Special Summon it. When this card is Special Summoned, the effects of Effect Monsters your opponent controls that are in the same column as a Thunder-Type monster you control are negated while this card remains face-up on the field. Once per turn, if this card would be destroyed by battle, you can return 1 other Thunder-Type monster you control to your hand instead.

[img]http://img825.imageshack.us/img825/5633/212065o.jpg[/img]

If you control at least 2 Thunder-Type monsters, you can Special Summon this card from your hand. When this card attacks an opponent's monster whose effect is negated, destroy it immediately without applying damage calculation. Once per turn, if this card would be destroyed by battle, you can return 1 other Thunder-Type monster you control to your hand instead.

[img]http://img837.imageshack.us/img837/7317/212065p.jpg[/img]

If this card is returned to your hand by a card effect, your opponent cannot Normal Summon an Effect Monster their next turn. When this card attacks an opponent's monster whose effect is negated, negate the effect of a face-up Spell or Trap Card your opponent controls that is in the same column as a Thunder-Type monster you control, after damage calculation. Once per turn, if this card would be destroyed by battle, you can return 1 other Thunder-Type monster you control to your hand instead.
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Er, only one of them has that effect. Also, it only has 500 ATK and DEF; thus, if your opponent has more than one monster, and attacks "Spark Shaman" once, it can send a Thunder-Type monster to your hand to save itself, but then if your opponent attacks with the other monster (and it's more than likely it'll have more than 500 ATK), it's kaput.

All in all, the returning to the hand effect is only once per turn. You still recieve the battle damage, and these cards do no have high stats, so like I said, if your opponent controls more than one monster, you can save your monster once, and that's only if you control another Thunder-Type.

Thanks for the comment.
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I couldn't see the second card (some kind of image error?) but the effects are looking really good. On the other hand, the last effects of all Monsters, I think it's not balanced enough, because if you send a Level 4 or less Thunder type Monster back to your hand, you can Normal Summon it the next turn anyway, negating all effectiveness of the opponent's attack. I would not appreciate it if the other player would have these kinds of cards.

I carefully suggest increasing the Level of all the cards because of their good effects, without altering ATK or DEF.

I'll give this 7/10 for the good thought put into this, but it needs more work to make it more balanced.

Excellent image choice, by the by. :)

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Visionary and Shaman are my personal favourites. Visionary's particular effect is useful, especially with the Watt archetype coming out and would go well with those as they have lower stats and would help build defenses up as after attacking monsters in all columns, pretty much good lockdown. Definitely innovative as, how do you say... beginners... like to use this concept of rows and columns a lot but not as successfully as you have done.
Then the combo between the last three cards is really effective. You can effectively nuke the field, even better with Visionary, with them and it's quick too with the Special Summoning abilities of them.
Well done!
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First, let me just say that I love the idea of alliteration in Yugioh Cards, and I think the names are both unique and inventive. Being a fan of Thunder-Type monsters myself, I always like to see other Thunder sets. Now here are some tidbits on every card
#1: Love the idea of columns, think you should add a drawback cuz it seems OP, IMO best image
#2: ^^, again think iz OP, nice to see it can mesh with #1
#3: Balanced, my fav card out of all of dem, good effects
#4: Again OP, but just by a little, not sure what else to say

P.S. Where did you get those images? They'd be really helpful for the Electric Storm Set I'm working on.
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[quote name='KazukiShizuoka2' timestamp='1282507710' post='4554638']
Wait... I suddenly recognise the images... They're all from Warhammer 40K, from the Eldar faction!I'm such a geek. :(
[/quote]


Phew at least I'm not the only one who noticed that...

Pic 1: Farseer
Pic 2: Seer
Pic 3: Seer
Pic 4: Seer (Dark reaper)

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Luckily I don't know what Warhammer is, so i'm innocent. :blink:

And yes, they're going to be slightly overpowered, mostly because of their last effect. But, you still still take all Battle Damage, and since they're weak stats-wise, it'll likely be a lot. Not sure if that' alone is enough of a drawback, but it's one.

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