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Mechanical Anarchy [OmegaWave]


OmegaWave

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[center][size="7"]OMG IT'S HERE!!![/size]

Mechanical Anarchy is finally here! After many teases, the set finally debuts!

Image Credit: I'm not gonna post any image credit unless i'm asked to.

This set will be updated whenever I can update it. It's gonna have atleast 200 cards!

When you review, don't review as the cards would pertain to the existing game. This set will be made into a fresh new YVD set. Every existing card will be erased.

[img]http://img827.imageshack.us/img827/6347/7799.jpg[/img]
This card is just......orgasmic

[img]http://img251.imageshack.us/img251/4752/7799g.jpg[/img][img]http://img841.imageshack.us/img841/3231/7799p.jpg[/img][img]http://img716.imageshack.us/img716/6347/7799.jpg[/img][img]http://img716.imageshack.us/img716/4452/7799o.jpg[/img][img]http://img825.imageshack.us/img825/6347/7799.jpg[/img][img]http://img26.imageshack.us/img26/2788/7799d.jpg[/img]

(Electricus Hero)
1 Tuner + 1 or more non-Tuner monsters
If this card was Synchro Summoned using an "Electricus" Tuner monster, you can destroy up to 2 cards on the field. You can select and reveal 1 Spell or Trap Card you control and return it to your hand to destroy all Spell and Trap Cards on the field. If you do, you cannot activate or Set Spell and Trap Cards this turn. You take 500 damage for each of your Spell and Trap Cards destroyed in this way.

(Electricus Rogue)
This card cannot be Special Summoned. When this card is Normal Summoned, you can place 1 Electric Counter on a face-up monster you control. When a card effect is activated that would return Spell or Trap Cards to your hand, you can remove 1 Electric Counter you control instead. When this card is destroyed by battle and sent to the Graveyard, you can add 1 card with "Electricus" in its name from your Deck to your hand.

(Electricus Sorcerer)
1 "Electricus" Tuner + 1 or more non-Tuner monsters
When your opponent activates a Spell or Trap Card, you can select and reveal 1 Spell or Trap Card you control and return it to your hand to negate the activation and effect of your opponents card and destroy it. You cannot activate or Set any Spell or Trap Cards during this turn. During the End Phase, send all cards you returned with this effect to the Graveyard.

(Electricus Dragion)
You can select and reveal 1 Spell or Trap Card you control and return it to your hand to negate the effects of all Trap Cards this turn except those with "Electricus" in their card names. If you do, you cannot activate Spell or Trap Cards this turn and you cannot Set the returned card. During the End Phase, Set the returned card in your opponents Spell and Trap Card Zone.

RATE! If anyone needs an effect posted bigger, let me know.[/center]
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[quote name='Dream Cabbage' timestamp='1282500932' post='4554151']
Even if they say you don't NEED to post img credit, you still have to.

The cards are OP'd. I can't read some of them so could you post the effects in a spoiler please.

I can't rate yet. Soz
[/quote]

1st Sentence: You contradicted yourself. I don't NEED to. So i'm not.
2nd Sentence: No they aren't. Far from it. It would also help if you actually posted what cards I needed to post effects for. Also, if you can't read them, how are they OP'd?
3rd Sentence: Why did you post then? GTFO
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Lol ouch but true.

Josh modified the rules saying specificly that you do not have to post img cred and that any issues it may bring will be delt with by Mods. I think he even said to ignore comments complaining about no img cred o.O


Anyways. Could you post the effects for Hero - Rogue - Sorcerer - and Dragion?

Some OCG errors that may cause issues.

From what I can see, Death Puppet is fine. I cant think of any decks it can be abused by other than DD.

Soldier is a bit bland. Normal effect. There are a couple of cards that do the same thing only their more runnable. Like Bicorn Re'em.

The Channeler is something I wouldn't run personally. Its to situational and I could just use Mystical Space Typhoon to do the same thing without having to destroy a specific monster.
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[quote name='♥Łövëły Ċ.Ċ♥' timestamp='1282505338' post='4554441']
Lol ouch but true.

Josh modified the rules saying specificly that you do not have to post img cred and that any issues it may bring will be delt with by Mods. I think he even said to ignore comments complaining about no img cred o.O


Anyways. Could you post the effects for Hero - Rogue - Sorcerer - and Dragion?

Some OCG errors that may cause issues.

From what I can see, Death Puppet is fine. I cant think of any decks it can be abused by other than DD.

Soldier is a bit bland. Normal effect. There are a couple of cards that do the same thing only their more runnable. Like Bicorn Re'em.

The Channeler is something I wouldn't run personally. Its to situational and I could just use Mystical Space Typhoon to do the same thing without having to destroy a specific monster.
[/quote]

"When you review, don't review as the cards would pertain to the existing game. This set will be made into a fresh new YVD set. Every existing card will be erased."

-_-

OCG issues? Mind explaining then?

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Oh >> missed that. Well still. The cards i commented on are fairly weak. ): I cant really comment without comparing to actual cards so meh :/ this'll be my last post

OCG issues such as

Death Puppet's effect currently sounds off.
Its incomplete in terms of the discarding effect (which is actually over kill =/ destroy and discard? Nye) makes it confusing how the discarding is accomplished (i.e whether you look at their hand to discard or they discard it themselves.). Adding "your opponent then discards a Monster Card from their hand whose Type is the same as the destroyed monster." should clear that up.
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