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the mighty virus card


Phantom M.C.

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[center]Useful and Constructive Feedback is appreciated. Enjoy :D

[spoiler=Background Info] So i got the idea from the 3 well-known virus cards, but mostly Crush Card Virus, I hope this doesn't get banned like it XD. [/spoiler]

[img]http://img713.imageshack.us/img713/8805/245354cv.jpg[/img]
Lore:
1 Fiend-Type Tuner + 1 non-Tuner monster
Tribute 1 monster you control, destroy all monsters of the same Type as the Tributed monster in your opponent's hand and field with a lower Level than the Tributed monster's. Discard or Tribute 1 Spell or Trap card, destroy 1 Spell or Trap card of the Same Type in your opponent's hand or field. For each card your opponent owns destroyed by this effect, increase this card ATK and DEF by 200.

[b]I'm pretty sure the OCG has major problems, any fixes are appreciated :D.[/b]

NOTE:
I'M WORKING ON A NEW VERSION OF THIS CARD, FEEL FREE TO GIVE ANY SUGGESTIONS, YOU JUST MIGHT BE REPPED
[/center]

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With most decks running one attribute your going to be nuking your opponents monster advantage completely.

You also pretty much shut down the spell and trap game with whatever else you have, with this current format you pretty much win when you play this card.

Op card is broken, too much destruction and advantage control.
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[quote name='Shadius' timestamp='1282632831' post='4560018']
With most decks running one attribute your going to be nuking your opponents monster advantage completely.

You also pretty much shut down the spell and trap game with whatever else you have, with this current format you pretty much win when you play this card.

Op card is broken, too much destruction and advantage control.
[/quote]


well you wrong actually, it's not oped because it equivalent wager, this card can win some and lose some. as there 15 types and this monster is a fiend type it would most likely to run with a fiend deck in order to summon so it can only easily immolate any fiend deck but for other it would require quite a lot of support to deal with. It mean by itself is not oped, not yet. as well for the spell and trap cards, it probably be nuking enough but unless it mean to be to destroy spell or trap card of the same type which mean, quickplay for a quickplay or counter for a counter like that, that would make less oped of it.
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[quote name='Shadius' timestamp='1282633935' post='4560063']
Its suppose to be realistic, the cost isnt much when it pretty much sets you up for game. Most decks only run one main type with a few sub types.
[/quote]

agreeable but most people run with a single type or scramble type. well of course if you running a deck that contain mostly 1 type and couple of other type but for this card if your opponent using fish type or aqua type you need to use cards to take control of their monster to use it for tribute otherwise it will be worthless. and another thing, against a sramble time of deck this card will be useless against it when it not rely on type. for the record it's impossible to form a good deck with 15 types monsters without losing synergy. with 15 types it impossible to get this card out for it then.
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Don't forget the Tributed monsters have to be of a high Level to be able to destroy high Level monsters from the opponent, and seeing as it can only Tribute monsters you control, you'd have to start a whole sacrificial game with your best monsters to be able to clear out the opponent's field. It takes a lot to use this card as maximum efficiency.

There are still a number of ways to be able to get this card shoved into the Graveyard, even though it's effects can cripple quite a few of those ways.

I carefully suggest adding some kind of ATK and DEF limit so this card can't go around dominating the whole duel when a number of cards of the opponent are destroyed.

For the effect itself I have three suggestions for the primary effect of tributing cards, to make it more balanced:
1. I suggest you should flip a coin; Heads means you can select a monster on your field to Tribute, Tails means you can select a Spell/Trap card from your hand or field to tribute.
2. I suggest having to sacrifice Lifepoints to be able to Tribute a Spell/Trap card from your hand or the field.
3. I suggest basing the ability of being able to Tribute, upon the card you have drawn during Draw Phase that turn. If it a monster card, you can Tribute a monster on your field. If it is a Spell/Trap card, you can Tribute a Spell/Trap card from your hand or field.
4. I suggest making the player of this card choose wether to destroy the monster cards in the opponent's hand OR the field.

I don't want to change the whole idea of the card for you, but here are just a few suggestions you can play with. :)

OCG suggestion:

Once per turn during either Main Phase, you can Tribute 1 monster you control to send all monsters of the same Type as the Tributed monster in your opponent's hand and field with a lower Level than the Tributed monster to the Graveyard. Once per turn during either Main Phase, Discard or Tribute 1 Spell or Trap card, send 1 Spell or Trap card of the same Type in your opponent's hand or field to the Graveyard. For each card your opponent owns sent to the Graveyard by this effect, increase this card's ATK and DEF by 200.

Hope this helps :)


By the way, please tell me if you're going to improve this version or this is the final version, because I want to add it in my custom deck. ;)

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Don't think it's massively overpowered as people are making out, you have to get high level monsters on the field to tribute AND they have to be the same type as your opponents monsters (1 in 20 chance). Harder to use than say Armoured Dragon Lv7. You'd need DNA Surgery or something to make this work to devastating effect.

Good card, well done.
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[spoiler=Fix]Tribute 1 monster you control, destroy all monsters that are a lower Level then the Tributed monster and have the same Type as it. Discard 1 Spell or Trap Card or send 1 on your field to your Graveyard, destroy 1 Spell or Trap Card (whichever you discarded or sent) in your opponent's hand or field. For each card your opponent owns destroyed by this effect, this card gain 200 ATK and DEF. This is only if you did not meant spell or trap cards types.[/spoiler]
[spoiler=Fix]Tribute 1 monster you control, destroy all monsters that are a lower Level then the Tributed monster and have the same Type as it. Discard 1 Spell or Trap Card or send 1 on your field to your Graveyard, destroy 1 card that have the same Type in your opponent's hand or field. For each card your opponent owns destroyed by this effect, this card gain 200 ATK and DEF. This is only if you did meant spell or trap cards types.[/spoiler]
"Discard or Tribute 1 Spell or Trap card" can spell and traps be tributed ?! if so then what I changed in the second effect is not a fix (I am not sure if it is right anyway). This first effect is good but the second is OP if you meant Card Types (Monster, Spell and Trap) and is not if you meant Spell/Trap Card Types (Quick-Play Spell, Equip Spell, Counter Trap, Continuous Trap etc). so do you look at your opponent hand and face-dawn cards to select what to destroy, select and see if it is right or not or do your opponent tall you where are the cards that you can destroy and you select one. the last effect will not that special and do not fit but can be usefull. Infernity Avenger and Dark Lucius can summon this card easily and you can use Fabled Raven to discard Dark World monsters so it have a high level and the Dark World monsters activate ther effects which can be realy powerful [s]with all this in deck you will never need to summon this synchro[/s]. all find tuner are 3 or less exepet Trap Eater and Emissary from Pandemonium and 12-3=9 so it is hard to summon this card. 6.7/10.
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[quote name='Scheath&Thanatos' timestamp='1282633555' post='4560049']
but unless it mean to be to destroy spell or trap card of the same type which mean, quickplay for a quickplay or counter for a counter like that, that would make less oped of it.
[/quote]

thats actually what i meant T.T and plus you don't know what cards your opponent has in his/her hand, so you could end up wasting a spell or trap
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