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6th time's the charm


SP0RE

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Mathsion is my Maths based archetype, using luck, levels and counting.

Mathsion - Integer Archer
Warrior/LIGHT
Level 1
This gains 1 Level for every monster in the Graveyard (Max 6). This cards ATK is equal to its Level x 400. Once per turn you may remove from play 1 monster from your graveyard to inflict 400 damage to your Opponents Life Points.
0/?

Mathsion - Integer Thief
Warrior/LIGHT
Level 3
This gains 1 Level for every card in your hand (Max 10). This cards ATK and DEF is equal to its Level x 300. Once per turn you may pay 200 Life Points to Draw 1 Card.
?/?

Mathsion - Integer Knight
Warrior/LIGHT
Level 3
This gains 1 Level for every monster on the field (Max 6). This cards ATK is equal to its Level x 400.
?/0

Mathsion - Chance Archer
Warrior/LIGHT
Level 4
Once per turn, roll a six-sided dice once. Treat your opponent's Spell & Trap Card Zones as #'s 1-5, counting from your right. Destroy the card that is in the same Monster Card Zone as the dice result. If the result is 6, inflict 200 damage to your Opponents Life Points.
1200/2000

Mathsion - Chance Thief
Warrior/LIGHT
Level 4
Once per turn, flip a coin. If heads select 1 card from your Hand and select 2 cards in your opponents Hand. Send the selected cards to the Graveyard. If tails select 2 card from your Hand and select 1 cards in your opponents Hand. Send the selected cards to the Graveyard.
1600/1600

Mathsion - Chance Knight
Warrior/LIGHT
Level 4
Once per turn, select 1 random card in your opponents hand and call the type of the card (Monster, Spell, or Trap). If you call it correctly, increase this cards ATK by 300. If You call it wrong, this cards ATK is returned to normal.
1800/1400

What do ya think?

By the way,
Chance = Dice Roll-based Effect
Integer = Level-based Effect

Archer = Direct Dmage-based Effect
Thief = Discard-based Effect
Knight = Beatstick-based Effect
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