Expelsword Posted August 26, 2010 Report Share Posted August 26, 2010 [u]Monsters (13)[/u] 3 Battle Fader 3 Quick-Attack Scarecrow 3 Zero Guardna 1 Necro Gardna 1 Tragoedia [u]Spells (19)[/u] [b]8 Message[/b] *2 Limitless Realm* 1 Reinforcements of the Army **3 Retroactive Fortune Telling** 2 Upstart Goblin 1 The Warrior Returning Alive 2 Magical Mallet [u]Traps ([/u] [b]2 Destiny Board[/b] 3 Waboku 3 Treatening Roar *Field Spell - you can treat your Monster Zones as Spell/Trap Zones **Spell - Draw 2 cards, then place one Spirit Message on top of your Deck. If you can't discard your hand Any help here, guys? Link to comment Share on other sites More sharing options...
PakstraX Posted August 26, 2010 Report Share Posted August 26, 2010 How do you plan to bring out Gorz and such as you'll always have at least 1 Spell/Trap card? Necro guardna? Link to comment Share on other sites More sharing options...
Expelsword Posted August 26, 2010 Author Report Share Posted August 26, 2010 [quote name='PakstraX' timestamp='1282841560' post='4567844'] How do you plan to bring out Gorz and such as you'll always have at least 1 Spell/Trap card? Necro guardna? [/quote] Nice point... Necro is a better idea Link to comment Share on other sites More sharing options...
Expelsword Posted August 27, 2010 Author Report Share Posted August 27, 2010 Bump... any more stall ideas? Link to comment Share on other sites More sharing options...
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