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Great Dragonic Retribution


Emerald Fan

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Here are my Great Dragon cards, that I started making about a year ago. Hope you like them and constructive criticism is always accepted here:

Monsters
[spoiler=Malula] [img]http://img692.imageshack.us/img692/9204/167167.jpg[/img][/spoiler]
[spoiler=Sedamop] [img]http://img827.imageshack.us/img827/5416/167167y.jpg[/img][/spoiler]
[spoiler=Knes] [img]http://img842.imageshack.us/img842/9204/167167.jpg[/img][/spoiler]
[spoiler=Saffrous] [img]http://img827.imageshack.us/img827/9204/167167.jpg[/img][/spoiler]
[spoiler=Asqun] [img]http://img823.imageshack.us/img823/9204/167167.jpg[/img][/spoiler]
[spoiler=Rerinin] [img]http://img695.imageshack.us/img695/9204/167167.jpg[/img][/spoiler]
[spoiler=Hunim] [img]http://img832.imageshack.us/img832/9204/167167.jpg[/img][/spoiler]
Spells/Traps
[spoiler=Beckoning] [img]http://img695.imageshack.us/img695/7763/167167j.jpg[/img][/spoiler]
[spoiler=Burst] [img]http://img833.imageshack.us/img833/9204/167167.jpg[/img][/spoiler]
[spoiler=Sunrise] [img]http://img690.imageshack.us/img690/9204/167167.jpg[/img][/spoiler]
[spoiler=Strength][img]http://img835.imageshack.us/img835/9204/167167.jpg[/img][/spoiler]
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[quote name='Falconxmard' timestamp='1283216522' post='4583512']
nice pics and effects just you shouldn't have most of your monsters be 1 tribute
[/quote]
I know, but they are "Great Dragons", so being powerful is their job. Plus, if I made them too easy to summon, then it would make "Beckoning" way more easy to pull off.
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[quote name='Matt Bahamut' timestamp='1283672705' post='4601978']
I can see what you're trying to do, but you really can't have six Lv6 monsters in your deck. A lot of support is needed.

Some of the effects are really quite bland as well.
[/quote]
Point A: If these were meant to be the only cards to go into a deck I would have made more. Besides, since this is the realistic card section, that means that there is already a ton of support for them.
Point B: I purposefully made the effects simple so that I could make them as low a level as I wanted.
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  • 3 weeks later...
[quote name='Emerald Fan' timestamp='1283829666' post='4609199']
Point A: If these were meant to be the only cards to go into a deck I would have made more. Besides, since this is the realistic card section, that means that there is already a ton of support for them.
Point B: I purposefully made the effects simple so that I could make them as low a level as I wanted.
[/quote]

Neither of these are good reasonings. Every time I make a card, I make it with the purpose of it being playable. Also, a low level monster doesn't necessarily need a simple effect. It needs an effect that reflects its level. You probably aren't going to make a level 3 field nuker unless it has major restrictions on its effect, like pay 4000 life points.

Anyway, I'm here to rate your cards not criticize your reasoning. Let's begin.

Malula- which monster do you base your life gain off of, the destroyer or the destroyed? I suspect that you mean the destroyed similar to Guardian Angel Joan but it needs to be covered better

Sedamop- OCG needs flip-flopped. Should be: As long as this card remains face-up on the field other Dragon-type monsters cannot be destroyed by battle (damage calculation is applied normally).

Knes- except as a result of battle = by card effects.

Saffrous- no problems that I know of, OCG may be off here but idk

Asqun- same as Saffrous

Rerinin- this is probably OP'd, Dragons are insanely powerful to begin with.

Hunim- He's not really a Great Dragon, he's a support card for them. Perhaps you should rename him something like "Hunim the Messenger of the Great Dragons".

Great Dragonic Beckoning- Almost physically impossible to play because there would be too many tribute requiring Great Dragons in a deck. Besides that it should be 5 because 5HD is 5 Dragons.

Great Dragonic Burst- Potent, but good.

Sunrise of the Dragons- UP'd, instead of cannot declare an attack at all make it just that turn.

Strength of Dragon Kind- OP'd and OCG is off somewhat. I would give this a pay 1000 LP, just to make it more balanced.

Overall: Not too bad, although I don't know if these guys work well together in one deck. It would have to be a deck mostly supporting them.
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[quote name='FTW (For The Wynn)' timestamp='1285462988' post='4655290']
Neither of these are good reasonings. Every time I make a card, I make it with the purpose of it being playable. Also, a low level monster doesn't necessarily need a simple effect. It needs an effect that reflects its level. You probably aren't going to make a level 3 field nuker unless it has major restrictions on its effect, like pay 4000 life points.

Anyway, I'm here to rate your cards not criticize your reasoning. Let's begin.

Malula- which monster do you base your life gain off of, the destroyer or the destroyed? I suspect that you mean the destroyed similar to Guardian Angel Joan but it needs to be covered better

Sedamop- OCG needs flip-flopped. Should be: As long as this card remains face-up on the field other Dragon-type monsters cannot be destroyed by battle (damage calculation is applied normally).

Knes- except as a result of battle = by card effects.

Saffrous- no problems that I know of, OCG may be off here but idk

Asqun- same as Saffrous

Rerinin- this is probably OP'd, Dragons are insanely powerful to begin with.

Hunim- He's not really a Great Dragon, he's a support card for them. Perhaps you should rename him something like "Hunim the Messenger of the Great Dragons".

Great Dragonic Beckoning- Almost physically impossible to play because there would be too many tribute requiring Great Dragons in a deck. Besides that it should be 5 because 5HD is 5 Dragons.

Great Dragonic Burst- Potent, but good.

Sunrise of the Dragons- UP'd, instead of cannot declare an attack at all make it just that turn.

Strength of Dragon Kind- OP'd and OCG is off somewhat. I would give this a pay 1000 LP, just to make it more balanced.

Overall: Not too bad, although I don't know if these guys work well together in one deck. It would have to be a deck mostly supporting them.
[/quote]
Thank you for taking the time to rate and correct each card. I appreciate it. As to my reasons, I realize they were misstated and I should redo them. The reason their effects are simple is because they are meant to be simple effects. There are so few cards nowadays that have an uncomplicated effect about them. These are the Great Dragons, meant to cover all the basics so that they could work out in any deck. Making a deck around just them would be difficult, I admit. So, on to my rebuttal:

Malula- Yes, I meant the destroyed monster. I do see now how that can be misconstrued. I will fix it.

Sedamop- OCG will be fixed.

Knes- Actually my OCG is correct. Read Sand Moth for one example.

Rerinin- I have thought of adding a detriment and I will work on it.

Hunim- "Hunim the Messenger of the Great Dragons" is a bit drawn out, but you do have a point there.

Great Dragonic Beckoning- First, it's difficult not "almost physically impossible" since with all the support you could add, you could actually pull this off 2nd or 3rd turn easy. Second, there are only six Great Dragons, not that many. But, 5 does sound better. I'll figure this out.

Sunrise- UP'd maybe. I merely thought, with all the powerful lv 6 dragons we have nowadays, having them not attack was a good investment. Another I'll work on.

Strength- OP'd, I agree mostly. If I dialed down the gain a bit, would that be agreeable to you?

Thanks again, I will get to work right away.
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[quote name='Emerald Fan' timestamp='1285683398' post='4663372']
Thank you for taking the time to rate and correct each card. I appreciate it. As to my reasons, I realize they were misstated and I should redo them. The reason their effects are simple is because they are meant to be simple effects. There are so few cards nowadays that have an uncomplicated effect about them. These are the Great Dragons, meant to cover all the basics so that they could work out in any deck. Making a deck around just them would be difficult, I admit. So, on to my rebuttal:

Malula- Yes, I meant the destroyed monster. I do see now how that can be misconstrued. I will fix it.

Sedamop- OCG will be fixed.

Knes- Actually my OCG is correct. Read Sand Moth for one example.

Rerinin- I have thought of adding a detriment and I will work on it.

Hunim- "Hunim the Messenger of the Great Dragons" is a bit drawn out, but you do have a point there.

Great Dragonic Beckoning- First, it's difficult not "almost physically impossible" since with all the support you could add, you could actually pull this off 2nd or 3rd turn easy. Second, there are only six Great Dragons, not that many. But, 5 does sound better. I'll figure this out.

Sunrise- UP'd maybe. I merely thought, with all the powerful lv 6 dragons we have nowadays, having them not attack was a good investment. Another I'll work on.

Strength- OP'd, I agree mostly. If I dialed down the gain a bit, would that be agreeable to you?

Thanks again, I will get to work right away.
[/quote]

Go for it :) As for LV6 Dragons nowadays, Konami...well, I'm not a huge fan of gamebreakers unless they come with a cost. Even Exodia comes with a price, a lot of time and a hand filled with useless cards. These changes all seem reasonable to me.

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