Fraz Posted August 28, 2010 Report Share Posted August 28, 2010 6 3 Zero Gardna 3 Battle Fader 17 3 Final Countdown 3 Pot of Duality 3 Upstart Goblin 2 Gold Sarc 1 Level Limit Area B 1 Rota 3 Warrior Returning Alive 1 Monster Reborn 17 3 Roar 3 Waboku 3 Thunder of Ruler 3 Frozen Soul 1 Gravity Bind 2 Jar of Greed 2 Legacy of Yata Link to comment Share on other sites More sharing options...
LiAM Posted August 28, 2010 Report Share Posted August 28, 2010 Try Torrential Tribute in there somewhere. Instead of negating an attack you can destroy all monsters. Essentially its a powerful Mirror Force that activates on a summon. (Seeing as you don't have many monsters) Try Magic Drain, Solemn Judgement too, to protect your Countdowns. Link to comment Share on other sites More sharing options...
RAEGING D0GKING Posted August 28, 2010 Report Share Posted August 28, 2010 Mirror Force, Marshmallon and Spirit [s]Raper[/s] Reaper Link to comment Share on other sites More sharing options...
Fraz Posted August 28, 2010 Author Report Share Posted August 28, 2010 Spirit reaper and marshmallon are deliberately excluded because bora and armed wing still exist. Mirror Force and Torrent are excluded because starlight road negates it and I want any maindecked starlight road to be a dead card. Link to comment Share on other sites More sharing options...
Crimson Phantom Posted August 28, 2010 Report Share Posted August 28, 2010 Opponent activates Torrential Tribute -> Opponent activates SLR -> ??? -> Profit. Scrap-Iron Scarecrow would be nice, then, your opponent would have to use their MST/Dust Tornado wisely. On Level Limit Area B, Gravity Bind, Random Chainable S/T or 1 of 3 Scrap-Iron Scarecrow's. Jar of Greed and Legacy of Yata seem really bad. Link to comment Share on other sites More sharing options...
RAEGING D0GKING Posted August 28, 2010 Report Share Posted August 28, 2010 I had my Marshmallon stay for around 14 turn without losing an lp and I won with final countdown. Umm think about it, if they have bora or whatever then pretend you dont have a monster and finish the game with roars/wabokus Link to comment Share on other sites More sharing options...
burnpsy Posted August 28, 2010 Report Share Posted August 28, 2010 This build looks really open to anyone who mains Trap Stun/Royal Decree. Your defensive non-Traps aren't really enough to sustain you for 20 turns and you have no way to get rid of Decree once it's out. Link to comment Share on other sites More sharing options...
Fraz Posted August 28, 2010 Author Report Share Posted August 28, 2010 [quote name='burnpsy' timestamp='1283036757' post='4576259'] This build looks really open to anyone who mains Trap Stun/Royal Decree. Your defensive non-Traps aren't really enough to sustain you for 20 turns and you have no way to get rid of Decree once it's out. [/quote] Which is why the deck won't see much play outside of specific locals. Link to comment Share on other sites More sharing options...
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