Jump to content

20 turns later


Fraz

Recommended Posts

6
3 Zero Gardna
3 Battle Fader

17
3 Final Countdown
3 Pot of Duality
3 Upstart Goblin
2 Gold Sarc
1 Level Limit Area B
1 Rota
3 Warrior Returning Alive
1 Monster Reborn

17
3 Roar
3 Waboku
3 Thunder of Ruler
3 Frozen Soul
1 Gravity Bind
2 Jar of Greed
2 Legacy of Yata
Link to comment
Share on other sites

Try Torrential Tribute in there somewhere.

Instead of negating an attack you can destroy all monsters.

Essentially its a powerful Mirror Force that activates on a summon. (Seeing as you don't have many monsters)



Try Magic Drain, Solemn Judgement too, to protect your Countdowns.
Link to comment
Share on other sites

Spirit reaper and marshmallon are deliberately excluded because bora and armed wing still exist. Mirror Force and Torrent are excluded because starlight road negates it and I want any maindecked starlight road to be a dead card.
Link to comment
Share on other sites

Opponent activates Torrential Tribute -> Opponent activates SLR -> ??? -> Profit.

Scrap-Iron Scarecrow would be nice, then, your opponent would have to use their MST/Dust Tornado wisely.
On Level Limit Area B, Gravity Bind, Random Chainable S/T or 1 of 3 Scrap-Iron Scarecrow's.

Jar of Greed and Legacy of Yata seem really bad.
Link to comment
Share on other sites

[quote name='burnpsy' timestamp='1283036757' post='4576259']
This build looks really open to anyone who mains Trap Stun/Royal Decree. Your defensive non-Traps aren't really enough to sustain you for 20 turns and you have no way to get rid of Decree once it's out.
[/quote]
Which is why the deck won't see much play outside of specific locals.
Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...